fireball/lib/renderers/shaders/ShaderLib/shadow_frag.glsl
2018-12-25 17:29:22 +03:30

19 lines
340 B
GLSL

uniform vec3 color;
uniform float opacity;
#include <common>
#include <packing>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <shadowmap_pars_fragment>
#include <shadowmask_pars_fragment>
void main() {
gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
#include <fog_fragment>
}