fireball/lib/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl
2018-12-25 17:29:22 +03:30

6 lines
101 B
GLSL

#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
attribute vec2 uv2;
varying vec2 vUv2;
#endif