56 lines
1.1 KiB
JavaScript
56 lines
1.1 KiB
JavaScript
import { Object3D } from '../core/Object3D.js';
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/**
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* @author mrdoob / http://mrdoob.com/
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*/
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function Scene() {
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Object3D.call( this );
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this.type = 'Scene';
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this.background = null;
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this.fog = null;
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this.overrideMaterial = null;
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this.autoUpdate = true; // checked by the renderer
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}
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Scene.prototype = Object.assign( Object.create( Object3D.prototype ), {
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constructor: Scene,
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copy: function ( source, recursive ) {
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Object3D.prototype.copy.call( this, source, recursive );
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if ( source.background !== null ) this.background = source.background.clone();
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if ( source.fog !== null ) this.fog = source.fog.clone();
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if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone();
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this.autoUpdate = source.autoUpdate;
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this.matrixAutoUpdate = source.matrixAutoUpdate;
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return this;
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},
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toJSON: function ( meta ) {
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var data = Object3D.prototype.toJSON.call( this, meta );
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if ( this.background !== null ) data.object.background = this.background.toJSON( meta );
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if ( this.fog !== null ) data.object.fog = this.fog.toJSON();
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return data;
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}
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} );
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export { Scene };
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