fireball/lib/renderers/shaders/ShaderLib/background_vert.glsl
2018-12-25 17:29:22 +03:30

11 lines
109 B
GLSL

varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = vec4( position, 1.0 );
gl_Position.z = 1.0;
}