10 lines
201 B
GLSL
10 lines
201 B
GLSL
#if NUM_CLIPPING_PLANES > 0
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#if ! defined( PHYSICAL ) && ! defined( PHONG ) && ! defined( MATCAP )
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varying vec3 vViewPosition;
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#endif
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uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
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#endif
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