fireball/lib/geometries/ShapeGeometry.js
2018-12-25 17:29:22 +03:30

223 lines
4.1 KiB
JavaScript

/**
* @author jonobr1 / http://jonobr1.com
* @author Mugen87 / https://github.com/Mugen87
*/
import { Geometry } from '../core/Geometry.js';
import { BufferGeometry } from '../core/BufferGeometry.js';
import { Float32BufferAttribute } from '../core/BufferAttribute.js';
import { ShapeUtils } from '../extras/ShapeUtils.js';
// ShapeGeometry
function ShapeGeometry( shapes, curveSegments ) {
Geometry.call( this );
this.type = 'ShapeGeometry';
if ( typeof curveSegments === 'object' ) {
console.warn( 'THREE.ShapeGeometry: Options parameter has been removed.' );
curveSegments = curveSegments.curveSegments;
}
this.parameters = {
shapes: shapes,
curveSegments: curveSegments
};
this.fromBufferGeometry( new ShapeBufferGeometry( shapes, curveSegments ) );
this.mergeVertices();
}
ShapeGeometry.prototype = Object.create( Geometry.prototype );
ShapeGeometry.prototype.constructor = ShapeGeometry;
ShapeGeometry.prototype.toJSON = function () {
var data = Geometry.prototype.toJSON.call( this );
var shapes = this.parameters.shapes;
return toJSON( shapes, data );
};
// ShapeBufferGeometry
function ShapeBufferGeometry( shapes, curveSegments ) {
BufferGeometry.call( this );
this.type = 'ShapeBufferGeometry';
this.parameters = {
shapes: shapes,
curveSegments: curveSegments
};
curveSegments = curveSegments || 12;
// buffers
var indices = [];
var vertices = [];
var normals = [];
var uvs = [];
// helper variables
var groupStart = 0;
var groupCount = 0;
// allow single and array values for "shapes" parameter
if ( Array.isArray( shapes ) === false ) {
addShape( shapes );
} else {
for ( var i = 0; i < shapes.length; i ++ ) {
addShape( shapes[ i ] );
this.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support
groupStart += groupCount;
groupCount = 0;
}
}
// build geometry
this.setIndex( indices );
this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
// helper functions
function addShape( shape ) {
var i, l, shapeHole;
var indexOffset = vertices.length / 3;
var points = shape.extractPoints( curveSegments );
var shapeVertices = points.shape;
var shapeHoles = points.holes;
// check direction of vertices
if ( ShapeUtils.isClockWise( shapeVertices ) === false ) {
shapeVertices = shapeVertices.reverse();
// also check if holes are in the opposite direction
for ( i = 0, l = shapeHoles.length; i < l; i ++ ) {
shapeHole = shapeHoles[ i ];
if ( ShapeUtils.isClockWise( shapeHole ) === true ) {
shapeHoles[ i ] = shapeHole.reverse();
}
}
}
var faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles );
// join vertices of inner and outer paths to a single array
for ( i = 0, l = shapeHoles.length; i < l; i ++ ) {
shapeHole = shapeHoles[ i ];
shapeVertices = shapeVertices.concat( shapeHole );
}
// vertices, normals, uvs
for ( i = 0, l = shapeVertices.length; i < l; i ++ ) {
var vertex = shapeVertices[ i ];
vertices.push( vertex.x, vertex.y, 0 );
normals.push( 0, 0, 1 );
uvs.push( vertex.x, vertex.y ); // world uvs
}
// incides
for ( i = 0, l = faces.length; i < l; i ++ ) {
var face = faces[ i ];
var a = face[ 0 ] + indexOffset;
var b = face[ 1 ] + indexOffset;
var c = face[ 2 ] + indexOffset;
indices.push( a, b, c );
groupCount += 3;
}
}
}
ShapeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
ShapeBufferGeometry.prototype.constructor = ShapeBufferGeometry;
ShapeBufferGeometry.prototype.toJSON = function () {
var data = BufferGeometry.prototype.toJSON.call( this );
var shapes = this.parameters.shapes;
return toJSON( shapes, data );
};
//
function toJSON( shapes, data ) {
data.shapes = [];
if ( Array.isArray( shapes ) ) {
for ( var i = 0, l = shapes.length; i < l; i ++ ) {
var shape = shapes[ i ];
data.shapes.push( shape.uuid );
}
} else {
data.shapes.push( shapes.uuid );
}
return data;
}
export { ShapeGeometry, ShapeBufferGeometry };