fireball/lib/extras/core/Path.js
2018-12-25 17:29:22 +03:30

184 lines
3.7 KiB
JavaScript

import { Vector2 } from '../../math/Vector2.js';
import { CurvePath } from './CurvePath.js';
import { EllipseCurve } from '../curves/EllipseCurve.js';
import { SplineCurve } from '../curves/SplineCurve.js';
import { CubicBezierCurve } from '../curves/CubicBezierCurve.js';
import { QuadraticBezierCurve } from '../curves/QuadraticBezierCurve.js';
import { LineCurve } from '../curves/LineCurve.js';
/**
* @author zz85 / http://www.lab4games.net/zz85/blog
* Creates free form 2d path using series of points, lines or curves.
**/
function Path( points ) {
CurvePath.call( this );
this.type = 'Path';
this.currentPoint = new Vector2();
if ( points ) {
this.setFromPoints( points );
}
}
Path.prototype = Object.assign( Object.create( CurvePath.prototype ), {
constructor: Path,
setFromPoints: function ( points ) {
this.moveTo( points[ 0 ].x, points[ 0 ].y );
for ( var i = 1, l = points.length; i < l; i ++ ) {
this.lineTo( points[ i ].x, points[ i ].y );
}
},
moveTo: function ( x, y ) {
this.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying?
},
lineTo: function ( x, y ) {
var curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) );
this.curves.push( curve );
this.currentPoint.set( x, y );
},
quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) {
var curve = new QuadraticBezierCurve(
this.currentPoint.clone(),
new Vector2( aCPx, aCPy ),
new Vector2( aX, aY )
);
this.curves.push( curve );
this.currentPoint.set( aX, aY );
},
bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {
var curve = new CubicBezierCurve(
this.currentPoint.clone(),
new Vector2( aCP1x, aCP1y ),
new Vector2( aCP2x, aCP2y ),
new Vector2( aX, aY )
);
this.curves.push( curve );
this.currentPoint.set( aX, aY );
},
splineThru: function ( pts /*Array of Vector*/ ) {
var npts = [ this.currentPoint.clone() ].concat( pts );
var curve = new SplineCurve( npts );
this.curves.push( curve );
this.currentPoint.copy( pts[ pts.length - 1 ] );
},
arc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
var x0 = this.currentPoint.x;
var y0 = this.currentPoint.y;
this.absarc( aX + x0, aY + y0, aRadius,
aStartAngle, aEndAngle, aClockwise );
},
absarc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
this.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );
},
ellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
var x0 = this.currentPoint.x;
var y0 = this.currentPoint.y;
this.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );
},
absellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
var curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );
if ( this.curves.length > 0 ) {
// if a previous curve is present, attempt to join
var firstPoint = curve.getPoint( 0 );
if ( ! firstPoint.equals( this.currentPoint ) ) {
this.lineTo( firstPoint.x, firstPoint.y );
}
}
this.curves.push( curve );
var lastPoint = curve.getPoint( 1 );
this.currentPoint.copy( lastPoint );
},
copy: function ( source ) {
CurvePath.prototype.copy.call( this, source );
this.currentPoint.copy( source.currentPoint );
return this;
},
toJSON: function () {
var data = CurvePath.prototype.toJSON.call( this );
data.currentPoint = this.currentPoint.toArray();
return data;
},
fromJSON: function ( json ) {
CurvePath.prototype.fromJSON.call( this, json );
this.currentPoint.fromArray( json.currentPoint );
return this;
}
} );
export { Path };