#define NORMAL uniform float opacity; #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) ) varying vec3 vViewPosition; #endif #ifndef FLAT_SHADED varying vec3 vNormal; #endif #include #include #include #include #include void main() { #include #include #include gl_FragColor = vec4( packNormalToRGB( normal ), opacity ); }