#ifdef FLAT_SHADED // Workaround for Adreno/Nexus5 not able able to do dFdx( vViewPosition ) ... vec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) ); vec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) ); vec3 normal = normalize( cross( fdx, fdy ) ); #else vec3 normal = normalize( vNormal ); #ifdef DOUBLE_SIDED normal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 ); #endif #endif