#ifdef USE_LOGDEPTHBUF #ifdef USE_LOGDEPTHBUF_EXT vFragDepth = 1.0 + gl_Position.w; #else gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0; gl_Position.z *= gl_Position.w; #endif #endif