import { Path } from './Path.js'; import { _Math } from '../../math/Math.js'; /** * @author zz85 / http://www.lab4games.net/zz85/blog * Defines a 2d shape plane using paths. **/ // STEP 1 Create a path. // STEP 2 Turn path into shape. // STEP 3 ExtrudeGeometry takes in Shape/Shapes // STEP 3a - Extract points from each shape, turn to vertices // STEP 3b - Triangulate each shape, add faces. function Shape( points ) { Path.call( this, points ); this.uuid = _Math.generateUUID(); this.type = 'Shape'; this.holes = []; } Shape.prototype = Object.assign( Object.create( Path.prototype ), { constructor: Shape, getPointsHoles: function ( divisions ) { var holesPts = []; for ( var i = 0, l = this.holes.length; i < l; i ++ ) { holesPts[ i ] = this.holes[ i ].getPoints( divisions ); } return holesPts; }, // get points of shape and holes (keypoints based on segments parameter) extractPoints: function ( divisions ) { return { shape: this.getPoints( divisions ), holes: this.getPointsHoles( divisions ) }; }, copy: function ( source ) { Path.prototype.copy.call( this, source ); this.holes = []; for ( var i = 0, l = source.holes.length; i < l; i ++ ) { var hole = source.holes[ i ]; this.holes.push( hole.clone() ); } return this; }, toJSON: function () { var data = Path.prototype.toJSON.call( this ); data.uuid = this.uuid; data.holes = []; for ( var i = 0, l = this.holes.length; i < l; i ++ ) { var hole = this.holes[ i ]; data.holes.push( hole.toJSON() ); } return data; }, fromJSON: function ( json ) { Path.prototype.fromJSON.call( this, json ); this.uuid = json.uuid; this.holes = []; for ( var i = 0, l = json.holes.length; i < l; i ++ ) { var hole = json.holes[ i ]; this.holes.push( new Path().fromJSON( hole ) ); } return this; } } ); export { Shape };