import { Curve } from './Curve.js'; import * as Curves from '../curves/Curves.js'; /** * @author zz85 / http://www.lab4games.net/zz85/blog * **/ /************************************************************** * Curved Path - a curve path is simply a array of connected * curves, but retains the api of a curve **************************************************************/ function CurvePath() { Curve.call( this ); this.type = 'CurvePath'; this.curves = []; this.autoClose = false; // Automatically closes the path } CurvePath.prototype = Object.assign( Object.create( Curve.prototype ), { constructor: CurvePath, add: function ( curve ) { this.curves.push( curve ); }, closePath: function () { // Add a line curve if start and end of lines are not connected var startPoint = this.curves[ 0 ].getPoint( 0 ); var endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 ); if ( ! startPoint.equals( endPoint ) ) { this.curves.push( new Curves[ 'LineCurve' ]( endPoint, startPoint ) ); } }, // To get accurate point with reference to // entire path distance at time t, // following has to be done: // 1. Length of each sub path have to be known // 2. Locate and identify type of curve // 3. Get t for the curve // 4. Return curve.getPointAt(t') getPoint: function ( t ) { var d = t * this.getLength(); var curveLengths = this.getCurveLengths(); var i = 0; // To think about boundaries points. while ( i < curveLengths.length ) { if ( curveLengths[ i ] >= d ) { var diff = curveLengths[ i ] - d; var curve = this.curves[ i ]; var segmentLength = curve.getLength(); var u = segmentLength === 0 ? 0 : 1 - diff / segmentLength; return curve.getPointAt( u ); } i ++; } return null; // loop where sum != 0, sum > d , sum+1 1 && ! points[ points.length - 1 ].equals( points[ 0 ] ) ) { points.push( points[ 0 ] ); } return points; }, copy: function ( source ) { Curve.prototype.copy.call( this, source ); this.curves = []; for ( var i = 0, l = source.curves.length; i < l; i ++ ) { var curve = source.curves[ i ]; this.curves.push( curve.clone() ); } this.autoClose = source.autoClose; return this; }, toJSON: function () { var data = Curve.prototype.toJSON.call( this ); data.autoClose = this.autoClose; data.curves = []; for ( var i = 0, l = this.curves.length; i < l; i ++ ) { var curve = this.curves[ i ]; data.curves.push( curve.toJSON() ); } return data; }, fromJSON: function ( json ) { Curve.prototype.fromJSON.call( this, json ); this.autoClose = json.autoClose; this.curves = []; for ( var i = 0, l = json.curves.length; i < l; i ++ ) { var curve = json.curves[ i ]; this.curves.push( new Curves[ curve.type ]().fromJSON( curve ) ); } return this; } } ); export { CurvePath };