/** * @author tschw */ import { Matrix3 } from '../../math/Matrix3.js'; import { Plane } from '../../math/Plane.js'; function WebGLClipping() { var scope = this, globalState = null, numGlobalPlanes = 0, localClippingEnabled = false, renderingShadows = false, plane = new Plane(), viewNormalMatrix = new Matrix3(), uniform = { value: null, needsUpdate: false }; this.uniform = uniform; this.numPlanes = 0; this.numIntersection = 0; this.init = function ( planes, enableLocalClipping, camera ) { var enabled = planes.length !== 0 || enableLocalClipping || // enable state of previous frame - the clipping code has to // run another frame in order to reset the state: numGlobalPlanes !== 0 || localClippingEnabled; localClippingEnabled = enableLocalClipping; globalState = projectPlanes( planes, camera, 0 ); numGlobalPlanes = planes.length; return enabled; }; this.beginShadows = function () { renderingShadows = true; projectPlanes( null ); }; this.endShadows = function () { renderingShadows = false; resetGlobalState(); }; this.setState = function ( planes, clipIntersection, clipShadows, camera, cache, fromCache ) { if ( ! localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && ! clipShadows ) { // there's no local clipping if ( renderingShadows ) { // there's no global clipping projectPlanes( null ); } else { resetGlobalState(); } } else { var nGlobal = renderingShadows ? 0 : numGlobalPlanes, lGlobal = nGlobal * 4, dstArray = cache.clippingState || null; uniform.value = dstArray; // ensure unique state dstArray = projectPlanes( planes, camera, lGlobal, fromCache ); for ( var i = 0; i !== lGlobal; ++ i ) { dstArray[ i ] = globalState[ i ]; } cache.clippingState = dstArray; this.numIntersection = clipIntersection ? this.numPlanes : 0; this.numPlanes += nGlobal; } }; function resetGlobalState() { if ( uniform.value !== globalState ) { uniform.value = globalState; uniform.needsUpdate = numGlobalPlanes > 0; } scope.numPlanes = numGlobalPlanes; scope.numIntersection = 0; } function projectPlanes( planes, camera, dstOffset, skipTransform ) { var nPlanes = planes !== null ? planes.length : 0, dstArray = null; if ( nPlanes !== 0 ) { dstArray = uniform.value; if ( skipTransform !== true || dstArray === null ) { var flatSize = dstOffset + nPlanes * 4, viewMatrix = camera.matrixWorldInverse; viewNormalMatrix.getNormalMatrix( viewMatrix ); if ( dstArray === null || dstArray.length < flatSize ) { dstArray = new Float32Array( flatSize ); } for ( var i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) { plane.copy( planes[ i ] ).applyMatrix4( viewMatrix, viewNormalMatrix ); plane.normal.toArray( dstArray, i4 ); dstArray[ i4 + 3 ] = plane.constant; } } uniform.value = dstArray; uniform.needsUpdate = true; } scope.numPlanes = nPlanes; return dstArray; } } export { WebGLClipping };