import { Matrix4 } from '../math/Matrix4.js'; import { Vector2 } from '../math/Vector2.js'; /** * @author mrdoob / http://mrdoob.com/ */ function LightShadow( camera ) { this.camera = camera; this.bias = 0; this.radius = 1; this.mapSize = new Vector2( 512, 512 ); this.map = null; this.matrix = new Matrix4(); } Object.assign( LightShadow.prototype, { copy: function ( source ) { this.camera = source.camera.clone(); this.bias = source.bias; this.radius = source.radius; this.mapSize.copy( source.mapSize ); return this; }, clone: function () { return new this.constructor().copy( this ); }, toJSON: function () { var object = {}; if ( this.bias !== 0 ) object.bias = this.bias; if ( this.radius !== 1 ) object.radius = this.radius; if ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) object.mapSize = this.mapSize.toArray(); object.camera = this.camera.toJSON( false ).object; delete object.camera.matrix; return object; } } ); export { LightShadow };