import { Color } from '../math/Color.js'; import { Vector2 } from '../math/Vector2.js'; import { Vector3 } from '../math/Vector3.js'; import { Vector4 } from '../math/Vector4.js'; import { Matrix4 } from '../math/Matrix4.js'; import { FileLoader } from './FileLoader.js'; import { DefaultLoadingManager } from './LoadingManager.js'; import * as Materials from '../materials/Materials.js'; /** * @author mrdoob / http://mrdoob.com/ */ function MaterialLoader( manager ) { this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; this.textures = {}; } Object.assign( MaterialLoader.prototype, { load: function ( url, onLoad, onProgress, onError ) { var scope = this; var loader = new FileLoader( scope.manager ); loader.setPath( scope.path ); loader.load( url, function ( text ) { onLoad( scope.parse( JSON.parse( text ) ) ); }, onProgress, onError ); }, parse: function ( json ) { var textures = this.textures; function getTexture( name ) { if ( textures[ name ] === undefined ) { console.warn( 'THREE.MaterialLoader: Undefined texture', name ); } return textures[ name ]; } var material = new Materials[ json.type ](); if ( json.uuid !== undefined ) material.uuid = json.uuid; if ( json.name !== undefined ) material.name = json.name; if ( json.color !== undefined ) material.color.setHex( json.color ); if ( json.roughness !== undefined ) material.roughness = json.roughness; if ( json.metalness !== undefined ) material.metalness = json.metalness; if ( json.emissive !== undefined ) material.emissive.setHex( json.emissive ); if ( json.specular !== undefined ) material.specular.setHex( json.specular ); if ( json.shininess !== undefined ) material.shininess = json.shininess; if ( json.clearCoat !== undefined ) material.clearCoat = json.clearCoat; if ( json.clearCoatRoughness !== undefined ) material.clearCoatRoughness = json.clearCoatRoughness; if ( json.vertexColors !== undefined ) material.vertexColors = json.vertexColors; if ( json.fog !== undefined ) material.fog = json.fog; if ( json.flatShading !== undefined ) material.flatShading = json.flatShading; if ( json.blending !== undefined ) material.blending = json.blending; if ( json.combine !== undefined ) material.combine = json.combine; if ( json.side !== undefined ) material.side = json.side; if ( json.opacity !== undefined ) material.opacity = json.opacity; if ( json.transparent !== undefined ) material.transparent = json.transparent; if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest; if ( json.depthTest !== undefined ) material.depthTest = json.depthTest; if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite; if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite; if ( json.wireframe !== undefined ) material.wireframe = json.wireframe; if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth; if ( json.wireframeLinecap !== undefined ) material.wireframeLinecap = json.wireframeLinecap; if ( json.wireframeLinejoin !== undefined ) material.wireframeLinejoin = json.wireframeLinejoin; if ( json.rotation !== undefined ) material.rotation = json.rotation; if ( json.linewidth !== 1 ) material.linewidth = json.linewidth; if ( json.dashSize !== undefined ) material.dashSize = json.dashSize; if ( json.gapSize !== undefined ) material.gapSize = json.gapSize; if ( json.scale !== undefined ) material.scale = json.scale; if ( json.polygonOffset !== undefined ) material.polygonOffset = json.polygonOffset; if ( json.polygonOffsetFactor !== undefined ) material.polygonOffsetFactor = json.polygonOffsetFactor; if ( json.polygonOffsetUnits !== undefined ) material.polygonOffsetUnits = json.polygonOffsetUnits; if ( json.skinning !== undefined ) material.skinning = json.skinning; if ( json.morphTargets !== undefined ) material.morphTargets = json.morphTargets; if ( json.dithering !== undefined ) material.dithering = json.dithering; if ( json.visible !== undefined ) material.visible = json.visible; if ( json.userData !== undefined ) material.userData = json.userData; // Shader Material if ( json.uniforms !== undefined ) { for ( var name in json.uniforms ) { var uniform = json.uniforms[ name ]; material.uniforms[ name ] = {}; switch ( uniform.type ) { case 't': material.uniforms[ name ].value = getTexture( uniform.value ); break; case 'c': material.uniforms[ name ].value = new Color().setHex( uniform.value ); break; case 'v2': material.uniforms[ name ].value = new Vector2().fromArray( uniform.value ); break; case 'v3': material.uniforms[ name ].value = new Vector3().fromArray( uniform.value ); break; case 'v4': material.uniforms[ name ].value = new Vector4().fromArray( uniform.value ); break; case 'm4': material.uniforms[ name ].value = new Matrix4().fromArray( uniform.value ); break; default: material.uniforms[ name ].value = uniform.value; } } } if ( json.defines !== undefined ) material.defines = json.defines; if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader; if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader; // Deprecated if ( json.shading !== undefined ) material.flatShading = json.shading === 1; // THREE.FlatShading // for PointsMaterial if ( json.size !== undefined ) material.size = json.size; if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation; // maps if ( json.map !== undefined ) material.map = getTexture( json.map ); if ( json.alphaMap !== undefined ) { material.alphaMap = getTexture( json.alphaMap ); material.transparent = true; } if ( json.bumpMap !== undefined ) material.bumpMap = getTexture( json.bumpMap ); if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale; if ( json.normalMap !== undefined ) material.normalMap = getTexture( json.normalMap ); if ( json.normalMapType !== undefined ) material.normalMapType = json.normalMapType; if ( json.normalScale !== undefined ) { var normalScale = json.normalScale; if ( Array.isArray( normalScale ) === false ) { // Blender exporter used to export a scalar. See #7459 normalScale = [ normalScale, normalScale ]; } material.normalScale = new Vector2().fromArray( normalScale ); } if ( json.displacementMap !== undefined ) material.displacementMap = getTexture( json.displacementMap ); if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale; if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias; if ( json.roughnessMap !== undefined ) material.roughnessMap = getTexture( json.roughnessMap ); if ( json.metalnessMap !== undefined ) material.metalnessMap = getTexture( json.metalnessMap ); if ( json.emissiveMap !== undefined ) material.emissiveMap = getTexture( json.emissiveMap ); if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity; if ( json.specularMap !== undefined ) material.specularMap = getTexture( json.specularMap ); if ( json.envMap !== undefined ) material.envMap = getTexture( json.envMap ); if ( json.envMapIntensity !== undefined ) material.envMapIntensity = json.envMapIntensity; if ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity; if ( json.lightMap !== undefined ) material.lightMap = getTexture( json.lightMap ); if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity; if ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap ); if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity; if ( json.gradientMap !== undefined ) material.gradientMap = getTexture( json.gradientMap ); return material; }, setPath: function ( value ) { this.path = value; return this; }, setTextures: function ( value ) { this.textures = value; return this; } } ); export { MaterialLoader };