/** * @author abelnation / http://github.com/abelnation * @author Mugen87 / http://github.com/Mugen87 * @author WestLangley / http://github.com/WestLangley */ import { Object3D } from '../core/Object3D.js'; import { Line } from '../objects/Line.js'; import { LineBasicMaterial } from '../materials/LineBasicMaterial.js'; import { BufferGeometry } from '../core/BufferGeometry.js'; import { BufferAttribute } from '../core/BufferAttribute.js'; function RectAreaLightHelper( light, color ) { Object3D.call( this ); this.light = light; this.light.updateMatrixWorld(); this.matrix = light.matrixWorld; this.matrixAutoUpdate = false; this.color = color; var material = new LineBasicMaterial( { fog: false } ); var geometry = new BufferGeometry(); geometry.addAttribute( 'position', new BufferAttribute( new Float32Array( 5 * 3 ), 3 ) ); this.line = new Line( geometry, material ); this.add( this.line ); this.update(); } RectAreaLightHelper.prototype = Object.create( Object3D.prototype ); RectAreaLightHelper.prototype.constructor = RectAreaLightHelper; RectAreaLightHelper.prototype.dispose = function () { this.children[ 0 ].geometry.dispose(); this.children[ 0 ].material.dispose(); }; RectAreaLightHelper.prototype.update = function () { // calculate new dimensions of the helper var hx = this.light.width * 0.5; var hy = this.light.height * 0.5; var position = this.line.geometry.attributes.position; var array = position.array; // update vertices array[ 0 ] = hx; array[ 1 ] = - hy; array[ 2 ] = 0; array[ 3 ] = hx; array[ 4 ] = hy; array[ 5 ] = 0; array[ 6 ] = - hx; array[ 7 ] = hy; array[ 8 ] = 0; array[ 9 ] = - hx; array[ 10 ] = - hy; array[ 11 ] = 0; array[ 12 ] = hx; array[ 13 ] = - hy; array[ 14 ] = 0; position.needsUpdate = true; if ( this.color !== undefined ) { this.line.material.color.set( this.color ); } else { this.line.material.color.copy( this.light.color ); } }; export { RectAreaLightHelper };