/** * @author mrdoob / http://mrdoob.com/ */ import { LineSegments } from '../objects/LineSegments.js'; import { VertexColors } from '../constants.js'; import { LineBasicMaterial } from '../materials/LineBasicMaterial.js'; import { Float32BufferAttribute } from '../core/BufferAttribute.js'; import { BufferGeometry } from '../core/BufferGeometry.js'; import { Color } from '../math/Color.js'; function GridHelper( size, divisions, color1, color2 ) { size = size || 10; divisions = divisions || 10; color1 = new Color( color1 !== undefined ? color1 : 0x444444 ); color2 = new Color( color2 !== undefined ? color2 : 0x888888 ); var center = divisions / 2; var step = size / divisions; var halfSize = size / 2; var vertices = [], colors = []; for ( var i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) { vertices.push( - halfSize, 0, k, halfSize, 0, k ); vertices.push( k, 0, - halfSize, k, 0, halfSize ); var color = i === center ? color1 : color2; color.toArray( colors, j ); j += 3; color.toArray( colors, j ); j += 3; color.toArray( colors, j ); j += 3; color.toArray( colors, j ); j += 3; } var geometry = new BufferGeometry(); geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); var material = new LineBasicMaterial( { vertexColors: VertexColors } ); LineSegments.call( this, geometry, material ); } GridHelper.prototype = Object.create( LineSegments.prototype ); GridHelper.prototype.constructor = GridHelper; export { GridHelper };