/** * @author zz85 / http://www.lab4games.net/zz85/blog * @author mrdoob / http://mrdoob.com/ */ import { ShapePath } from './ShapePath.js'; function Font( data ) { this.type = 'Font'; this.data = data; } Object.assign( Font.prototype, { isFont: true, generateShapes: function ( text, size ) { if ( size === undefined ) size = 100; var shapes = []; var paths = createPaths( text, size, this.data ); for ( var p = 0, pl = paths.length; p < pl; p ++ ) { Array.prototype.push.apply( shapes, paths[ p ].toShapes() ); } return shapes; } } ); function createPaths( text, size, data ) { var chars = Array.from ? Array.from( text ) : String( text ).split( '' ); // see #13988 var scale = size / data.resolution; var line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale; var paths = []; var offsetX = 0, offsetY = 0; for ( var i = 0; i < chars.length; i ++ ) { var char = chars[ i ]; if ( char === '\n' ) { offsetX = 0; offsetY -= line_height; } else { var ret = createPath( char, scale, offsetX, offsetY, data ); offsetX += ret.offsetX; paths.push( ret.path ); } } return paths; } function createPath( char, scale, offsetX, offsetY, data ) { var glyph = data.glyphs[ char ] || data.glyphs[ '?' ]; if ( ! glyph ) return; var path = new ShapePath(); var x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2; if ( glyph.o ) { var outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) ); for ( var i = 0, l = outline.length; i < l; ) { var action = outline[ i ++ ]; switch ( action ) { case 'm': // moveTo x = outline[ i ++ ] * scale + offsetX; y = outline[ i ++ ] * scale + offsetY; path.moveTo( x, y ); break; case 'l': // lineTo x = outline[ i ++ ] * scale + offsetX; y = outline[ i ++ ] * scale + offsetY; path.lineTo( x, y ); break; case 'q': // quadraticCurveTo cpx = outline[ i ++ ] * scale + offsetX; cpy = outline[ i ++ ] * scale + offsetY; cpx1 = outline[ i ++ ] * scale + offsetX; cpy1 = outline[ i ++ ] * scale + offsetY; path.quadraticCurveTo( cpx1, cpy1, cpx, cpy ); break; case 'b': // bezierCurveTo cpx = outline[ i ++ ] * scale + offsetX; cpy = outline[ i ++ ] * scale + offsetY; cpx1 = outline[ i ++ ] * scale + offsetX; cpy1 = outline[ i ++ ] * scale + offsetY; cpx2 = outline[ i ++ ] * scale + offsetX; cpy2 = outline[ i ++ ] * scale + offsetY; path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy ); break; } } } return { offsetX: glyph.ha * scale, path: path }; } export { Font };