import { Line } from './Line.js'; import { Vector3 } from '../math/Vector3.js'; import { Float32BufferAttribute } from '../core/BufferAttribute.js'; /** * @author mrdoob / http://mrdoob.com/ */ function LineSegments( geometry, material ) { Line.call( this, geometry, material ); this.type = 'LineSegments'; } LineSegments.prototype = Object.assign( Object.create( Line.prototype ), { constructor: LineSegments, isLineSegments: true, computeLineDistances: ( function () { var start = new Vector3(); var end = new Vector3(); return function computeLineDistances() { var geometry = this.geometry; if ( geometry.isBufferGeometry ) { // we assume non-indexed geometry if ( geometry.index === null ) { var positionAttribute = geometry.attributes.position; var lineDistances = []; for ( var i = 0, l = positionAttribute.count; i < l; i += 2 ) { start.fromBufferAttribute( positionAttribute, i ); end.fromBufferAttribute( positionAttribute, i + 1 ); lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ]; lineDistances[ i + 1 ] = lineDistances[ i ] + start.distanceTo( end ); } geometry.addAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) ); } else { console.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' ); } } else if ( geometry.isGeometry ) { var vertices = geometry.vertices; var lineDistances = geometry.lineDistances; for ( var i = 0, l = vertices.length; i < l; i += 2 ) { start.copy( vertices[ i ] ); end.copy( vertices[ i + 1 ] ); lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ]; lineDistances[ i + 1 ] = lineDistances[ i ] + start.distanceTo( end ); } } return this; }; }() ) } ); export { LineSegments };