/** * @author mrdoob / http://mrdoob.com/ */ function WebGLIndexedBufferRenderer( gl, extensions, info, capabilities ) { var mode; function setMode( value ) { mode = value; } var type, bytesPerElement; function setIndex( value ) { type = value.type; bytesPerElement = value.bytesPerElement; } function render( start, count ) { gl.drawElements( mode, count, type, start * bytesPerElement ); info.update( count, mode ); } function renderInstances( geometry, start, count ) { var extension; if ( capabilities.isWebGL2 ) { extension = gl; } else { var extension = extensions.get( 'ANGLE_instanced_arrays' ); if ( extension === null ) { console.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); return; } } extension[ capabilities.isWebGL2 ? 'drawElementsInstanced' : 'drawElementsInstancedANGLE' ]( mode, count, type, start * bytesPerElement, geometry.maxInstancedCount ); info.update( count, mode, geometry.maxInstancedCount ); } // this.setMode = setMode; this.setIndex = setIndex; this.render = render; this.renderInstances = renderInstances; } export { WebGLIndexedBufferRenderer };