#define NORMAL #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) ) varying vec3 vViewPosition; #endif #ifndef FLAT_SHADED varying vec3 vNormal; #endif #include #include #include #include #include void main() { #include #include #include #include #include #include #ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED vNormal = normalize( transformedNormal ); #endif #include #include #include #include #include #include #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) ) vViewPosition = - mvPosition.xyz; #endif }