/** * @author Artur Trzesiok */ import { Texture } from './Texture.js'; import { NearestFilter } from '../constants.js'; function DataTexture3D( data, width, height, depth ) { // We're going to add .setXXX() methods for setting properties later. // Users can still set in DataTexture3D directly. // // var texture = new THREE.DataTexture3D( data, width, height, depth ); // texture.anisotropy = 16; // // See #14839 Texture.call( this, null ); this.image = { data: data, width: width, height: height, depth: depth }; this.magFilter = NearestFilter; this.minFilter = NearestFilter; this.generateMipmaps = false; this.flipY = false; } DataTexture3D.prototype = Object.create( Texture.prototype ); DataTexture3D.prototype.constructor = DataTexture3D; DataTexture3D.prototype.isDataTexture3D = true; export { DataTexture3D };