import { Vector3 } from './Vector3.js'; import { _Math } from './Math.js'; /** * @author bhouston / http://clara.io */ function Line3( start, end ) { this.start = ( start !== undefined ) ? start : new Vector3(); this.end = ( end !== undefined ) ? end : new Vector3(); } Object.assign( Line3.prototype, { set: function ( start, end ) { this.start.copy( start ); this.end.copy( end ); return this; }, clone: function () { return new this.constructor().copy( this ); }, copy: function ( line ) { this.start.copy( line.start ); this.end.copy( line.end ); return this; }, getCenter: function ( target ) { if ( target === undefined ) { console.warn( 'THREE.Line3: .getCenter() target is now required' ); target = new Vector3(); } return target.addVectors( this.start, this.end ).multiplyScalar( 0.5 ); }, delta: function ( target ) { if ( target === undefined ) { console.warn( 'THREE.Line3: .delta() target is now required' ); target = new Vector3(); } return target.subVectors( this.end, this.start ); }, distanceSq: function () { return this.start.distanceToSquared( this.end ); }, distance: function () { return this.start.distanceTo( this.end ); }, at: function ( t, target ) { if ( target === undefined ) { console.warn( 'THREE.Line3: .at() target is now required' ); target = new Vector3(); } return this.delta( target ).multiplyScalar( t ).add( this.start ); }, closestPointToPointParameter: function () { var startP = new Vector3(); var startEnd = new Vector3(); return function closestPointToPointParameter( point, clampToLine ) { startP.subVectors( point, this.start ); startEnd.subVectors( this.end, this.start ); var startEnd2 = startEnd.dot( startEnd ); var startEnd_startP = startEnd.dot( startP ); var t = startEnd_startP / startEnd2; if ( clampToLine ) { t = _Math.clamp( t, 0, 1 ); } return t; }; }(), closestPointToPoint: function ( point, clampToLine, target ) { var t = this.closestPointToPointParameter( point, clampToLine ); if ( target === undefined ) { console.warn( 'THREE.Line3: .closestPointToPoint() target is now required' ); target = new Vector3(); } return this.delta( target ).multiplyScalar( t ).add( this.start ); }, applyMatrix4: function ( matrix ) { this.start.applyMatrix4( matrix ); this.end.applyMatrix4( matrix ); return this; }, equals: function ( line ) { return line.start.equals( this.start ) && line.end.equals( this.end ); } } ); export { Line3 };