/** * @author WestLangley / http://github.com/WestLangley */ import { Line } from '../objects/Line.js'; import { Mesh } from '../objects/Mesh.js'; import { LineBasicMaterial } from '../materials/LineBasicMaterial.js'; import { MeshBasicMaterial } from '../materials/MeshBasicMaterial.js'; import { Float32BufferAttribute } from '../core/BufferAttribute.js'; import { BufferGeometry } from '../core/BufferGeometry.js'; import { Object3D } from '../core/Object3D.js'; import { FrontSide, BackSide } from '../constants.js'; function PlaneHelper( plane, size, hex ) { this.type = 'PlaneHelper'; this.plane = plane; this.size = ( size === undefined ) ? 1 : size; var color = ( hex !== undefined ) ? hex : 0xffff00; var positions = [ 1, - 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 ]; var geometry = new BufferGeometry(); geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); geometry.computeBoundingSphere(); Line.call( this, geometry, new LineBasicMaterial( { color: color } ) ); // var positions2 = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, - 1, 1, 1, - 1, 1 ]; var geometry2 = new BufferGeometry(); geometry2.addAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) ); geometry2.computeBoundingSphere(); this.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false } ) ) ); } PlaneHelper.prototype = Object.create( Line.prototype ); PlaneHelper.prototype.constructor = PlaneHelper; PlaneHelper.prototype.updateMatrixWorld = function ( force ) { var scale = - this.plane.constant; if ( Math.abs( scale ) < 1e-8 ) scale = 1e-8; // sign does not matter this.scale.set( 0.5 * this.size, 0.5 * this.size, scale ); this.children[ 0 ].material.side = ( scale < 0 ) ? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here this.lookAt( this.plane.normal ); Object3D.prototype.updateMatrixWorld.call( this, force ); }; export { PlaneHelper };