/** * @author alteredq / http://alteredqualia.com/ * @author mrdoob / http://mrdoob.com/ * @author WestLangley / http://github.com/WestLangley */ import { Vector3 } from '../math/Vector3.js'; import { Object3D } from '../core/Object3D.js'; import { Line } from '../objects/Line.js'; import { Float32BufferAttribute } from '../core/BufferAttribute.js'; import { BufferGeometry } from '../core/BufferGeometry.js'; import { LineBasicMaterial } from '../materials/LineBasicMaterial.js'; function DirectionalLightHelper( light, size, color ) { Object3D.call( this ); this.light = light; this.light.updateMatrixWorld(); this.matrix = light.matrixWorld; this.matrixAutoUpdate = false; this.color = color; if ( size === undefined ) size = 1; var geometry = new BufferGeometry(); geometry.addAttribute( 'position', new Float32BufferAttribute( [ - size, size, 0, size, size, 0, size, - size, 0, - size, - size, 0, - size, size, 0 ], 3 ) ); var material = new LineBasicMaterial( { fog: false } ); this.lightPlane = new Line( geometry, material ); this.add( this.lightPlane ); geometry = new BufferGeometry(); geometry.addAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) ); this.targetLine = new Line( geometry, material ); this.add( this.targetLine ); this.update(); } DirectionalLightHelper.prototype = Object.create( Object3D.prototype ); DirectionalLightHelper.prototype.constructor = DirectionalLightHelper; DirectionalLightHelper.prototype.dispose = function () { this.lightPlane.geometry.dispose(); this.lightPlane.material.dispose(); this.targetLine.geometry.dispose(); this.targetLine.material.dispose(); }; DirectionalLightHelper.prototype.update = function () { var v1 = new Vector3(); var v2 = new Vector3(); var v3 = new Vector3(); return function update() { v1.setFromMatrixPosition( this.light.matrixWorld ); v2.setFromMatrixPosition( this.light.target.matrixWorld ); v3.subVectors( v2, v1 ); this.lightPlane.lookAt( v3 ); if ( this.color !== undefined ) { this.lightPlane.material.color.set( this.color ); this.targetLine.material.color.set( this.color ); } else { this.lightPlane.material.color.copy( this.light.color ); this.targetLine.material.color.copy( this.light.color ); } this.targetLine.lookAt( v3 ); this.targetLine.scale.z = v3.length(); }; }(); export { DirectionalLightHelper };