/** * @author WestLangley / http://github.com/WestLangley */ import { LineSegments } from '../objects/LineSegments.js'; import { LineBasicMaterial } from '../materials/LineBasicMaterial.js'; import { BufferAttribute } from '../core/BufferAttribute.js'; import { Float32BufferAttribute } from '../core/BufferAttribute.js'; import { BufferGeometry } from '../core/BufferGeometry.js'; import { Object3D } from '../core/Object3D.js'; function Box3Helper( box, hex ) { this.type = 'Box3Helper'; this.box = box; var color = ( hex !== undefined ) ? hex : 0xffff00; var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); var positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ]; var geometry = new BufferGeometry(); geometry.setIndex( new BufferAttribute( indices, 1 ) ); geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) ); this.geometry.computeBoundingSphere(); } Box3Helper.prototype = Object.create( LineSegments.prototype ); Box3Helper.prototype.constructor = Box3Helper; Box3Helper.prototype.updateMatrixWorld = function ( force ) { var box = this.box; if ( box.isEmpty() ) return; box.getCenter( this.position ); box.getSize( this.scale ); this.scale.multiplyScalar( 0.5 ); Object3D.prototype.updateMatrixWorld.call( this, force ); }; export { Box3Helper };