/** * @author oosmoxiecode / https://github.com/oosmoxiecode * @author WestLangley / https://github.com/WestLangley * @author zz85 / https://github.com/zz85 * @author miningold / https://github.com/miningold * @author jonobr1 / https://github.com/jonobr1 * @author Mugen87 / https://github.com/Mugen87 * */ import { Geometry } from '../core/Geometry.js'; import { BufferGeometry } from '../core/BufferGeometry.js'; import { Float32BufferAttribute } from '../core/BufferAttribute.js'; import { Vector2 } from '../math/Vector2.js'; import { Vector3 } from '../math/Vector3.js'; // TubeGeometry function TubeGeometry( path, tubularSegments, radius, radialSegments, closed, taper ) { Geometry.call( this ); this.type = 'TubeGeometry'; this.parameters = { path: path, tubularSegments: tubularSegments, radius: radius, radialSegments: radialSegments, closed: closed }; if ( taper !== undefined ) console.warn( 'THREE.TubeGeometry: taper has been removed.' ); var bufferGeometry = new TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ); // expose internals this.tangents = bufferGeometry.tangents; this.normals = bufferGeometry.normals; this.binormals = bufferGeometry.binormals; // create geometry this.fromBufferGeometry( bufferGeometry ); this.mergeVertices(); } TubeGeometry.prototype = Object.create( Geometry.prototype ); TubeGeometry.prototype.constructor = TubeGeometry; // TubeBufferGeometry function TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ) { BufferGeometry.call( this ); this.type = 'TubeBufferGeometry'; this.parameters = { path: path, tubularSegments: tubularSegments, radius: radius, radialSegments: radialSegments, closed: closed }; tubularSegments = tubularSegments || 64; radius = radius || 1; radialSegments = radialSegments || 8; closed = closed || false; var frames = path.computeFrenetFrames( tubularSegments, closed ); // expose internals this.tangents = frames.tangents; this.normals = frames.normals; this.binormals = frames.binormals; // helper variables var vertex = new Vector3(); var normal = new Vector3(); var uv = new Vector2(); var P = new Vector3(); var i, j; // buffer var vertices = []; var normals = []; var uvs = []; var indices = []; // create buffer data generateBufferData(); // build geometry this.setIndex( indices ); this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); // functions function generateBufferData() { for ( i = 0; i < tubularSegments; i ++ ) { generateSegment( i ); } // if the geometry is not closed, generate the last row of vertices and normals // at the regular position on the given path // // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ) generateSegment( ( closed === false ) ? tubularSegments : 0 ); // uvs are generated in a separate function. // this makes it easy compute correct values for closed geometries generateUVs(); // finally create faces generateIndices(); } function generateSegment( i ) { // we use getPointAt to sample evenly distributed points from the given path P = path.getPointAt( i / tubularSegments, P ); // retrieve corresponding normal and binormal var N = frames.normals[ i ]; var B = frames.binormals[ i ]; // generate normals and vertices for the current segment for ( j = 0; j <= radialSegments; j ++ ) { var v = j / radialSegments * Math.PI * 2; var sin = Math.sin( v ); var cos = - Math.cos( v ); // normal normal.x = ( cos * N.x + sin * B.x ); normal.y = ( cos * N.y + sin * B.y ); normal.z = ( cos * N.z + sin * B.z ); normal.normalize(); normals.push( normal.x, normal.y, normal.z ); // vertex vertex.x = P.x + radius * normal.x; vertex.y = P.y + radius * normal.y; vertex.z = P.z + radius * normal.z; vertices.push( vertex.x, vertex.y, vertex.z ); } } function generateIndices() { for ( j = 1; j <= tubularSegments; j ++ ) { for ( i = 1; i <= radialSegments; i ++ ) { var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 ); var b = ( radialSegments + 1 ) * j + ( i - 1 ); var c = ( radialSegments + 1 ) * j + i; var d = ( radialSegments + 1 ) * ( j - 1 ) + i; // faces indices.push( a, b, d ); indices.push( b, c, d ); } } } function generateUVs() { for ( i = 0; i <= tubularSegments; i ++ ) { for ( j = 0; j <= radialSegments; j ++ ) { uv.x = i / tubularSegments; uv.y = j / radialSegments; uvs.push( uv.x, uv.y ); } } } } TubeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); TubeBufferGeometry.prototype.constructor = TubeBufferGeometry; export { TubeGeometry, TubeBufferGeometry };