/** * @author benaadams / https://twitter.com/ben_a_adams * @author Mugen87 / https://github.com/Mugen87 * @author hughes */ import { Geometry } from '../core/Geometry.js'; import { BufferGeometry } from '../core/BufferGeometry.js'; import { Float32BufferAttribute } from '../core/BufferAttribute.js'; import { Vector3 } from '../math/Vector3.js'; import { Vector2 } from '../math/Vector2.js'; // CircleGeometry function CircleGeometry( radius, segments, thetaStart, thetaLength ) { Geometry.call( this ); this.type = 'CircleGeometry'; this.parameters = { radius: radius, segments: segments, thetaStart: thetaStart, thetaLength: thetaLength }; this.fromBufferGeometry( new CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) ); this.mergeVertices(); } CircleGeometry.prototype = Object.create( Geometry.prototype ); CircleGeometry.prototype.constructor = CircleGeometry; // CircleBufferGeometry function CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) { BufferGeometry.call( this ); this.type = 'CircleBufferGeometry'; this.parameters = { radius: radius, segments: segments, thetaStart: thetaStart, thetaLength: thetaLength }; radius = radius || 1; segments = segments !== undefined ? Math.max( 3, segments ) : 8; thetaStart = thetaStart !== undefined ? thetaStart : 0; thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; // buffers var indices = []; var vertices = []; var normals = []; var uvs = []; // helper variables var i, s; var vertex = new Vector3(); var uv = new Vector2(); // center point vertices.push( 0, 0, 0 ); normals.push( 0, 0, 1 ); uvs.push( 0.5, 0.5 ); for ( s = 0, i = 3; s <= segments; s ++, i += 3 ) { var segment = thetaStart + s / segments * thetaLength; // vertex vertex.x = radius * Math.cos( segment ); vertex.y = radius * Math.sin( segment ); vertices.push( vertex.x, vertex.y, vertex.z ); // normal normals.push( 0, 0, 1 ); // uvs uv.x = ( vertices[ i ] / radius + 1 ) / 2; uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2; uvs.push( uv.x, uv.y ); } // indices for ( i = 1; i <= segments; i ++ ) { indices.push( i, i + 1, 0 ); } // build geometry this.setIndex( indices ); this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); } CircleBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); CircleBufferGeometry.prototype.constructor = CircleBufferGeometry; export { CircleGeometry, CircleBufferGeometry };