/** * @author mrdoob / http://mrdoob.com/ */ import { Vector3 } from '../math/Vector3.js'; import { Quaternion } from '../math/Quaternion.js'; import { Object3D } from '../core/Object3D.js'; import { AudioContext } from './AudioContext.js'; function AudioListener() { Object3D.call( this ); this.type = 'AudioListener'; this.context = AudioContext.getContext(); this.gain = this.context.createGain(); this.gain.connect( this.context.destination ); this.filter = null; } AudioListener.prototype = Object.assign( Object.create( Object3D.prototype ), { constructor: AudioListener, getInput: function () { return this.gain; }, removeFilter: function ( ) { if ( this.filter !== null ) { this.gain.disconnect( this.filter ); this.filter.disconnect( this.context.destination ); this.gain.connect( this.context.destination ); this.filter = null; } return this; }, getFilter: function () { return this.filter; }, setFilter: function ( value ) { if ( this.filter !== null ) { this.gain.disconnect( this.filter ); this.filter.disconnect( this.context.destination ); } else { this.gain.disconnect( this.context.destination ); } this.filter = value; this.gain.connect( this.filter ); this.filter.connect( this.context.destination ); return this; }, getMasterVolume: function () { return this.gain.gain.value; }, setMasterVolume: function ( value ) { this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 ); return this; }, updateMatrixWorld: ( function () { var position = new Vector3(); var quaternion = new Quaternion(); var scale = new Vector3(); var orientation = new Vector3(); return function updateMatrixWorld( force ) { Object3D.prototype.updateMatrixWorld.call( this, force ); var listener = this.context.listener; var up = this.up; this.matrixWorld.decompose( position, quaternion, scale ); orientation.set( 0, 0, - 1 ).applyQuaternion( quaternion ); if ( listener.positionX ) { listener.positionX.setValueAtTime( position.x, this.context.currentTime ); listener.positionY.setValueAtTime( position.y, this.context.currentTime ); listener.positionZ.setValueAtTime( position.z, this.context.currentTime ); listener.forwardX.setValueAtTime( orientation.x, this.context.currentTime ); listener.forwardY.setValueAtTime( orientation.y, this.context.currentTime ); listener.forwardZ.setValueAtTime( orientation.z, this.context.currentTime ); listener.upX.setValueAtTime( up.x, this.context.currentTime ); listener.upY.setValueAtTime( up.y, this.context.currentTime ); listener.upZ.setValueAtTime( up.z, this.context.currentTime ); } else { listener.setPosition( position.x, position.y, position.z ); listener.setOrientation( orientation.x, orientation.y, orientation.z, up.x, up.y, up.z ); } }; } )() } ); export { AudioListener };