initial commit

This commit is contained in:
Mahdi Dibaiee
2018-12-25 17:29:22 +03:30
commit e983346ffc
388 changed files with 174266 additions and 0 deletions

38
lib/scenes/Fog.js Normal file
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import { Color } from '../math/Color.js';
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*/
function Fog( color, near, far ) {
this.name = '';
this.color = new Color( color );
this.near = ( near !== undefined ) ? near : 1;
this.far = ( far !== undefined ) ? far : 1000;
}
Fog.prototype.isFog = true;
Fog.prototype.clone = function () {
return new Fog( this.color, this.near, this.far );
};
Fog.prototype.toJSON = function ( /* meta */ ) {
return {
type: 'Fog',
color: this.color.getHex(),
near: this.near,
far: this.far
};
};
export { Fog };

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lib/scenes/FogExp2.js Normal file
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import { Color } from '../math/Color.js';
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*/
function FogExp2( color, density ) {
this.name = '';
this.color = new Color( color );
this.density = ( density !== undefined ) ? density : 0.00025;
}
FogExp2.prototype.isFogExp2 = true;
FogExp2.prototype.clone = function () {
return new FogExp2( this.color, this.density );
};
FogExp2.prototype.toJSON = function ( /* meta */ ) {
return {
type: 'FogExp2',
color: this.color.getHex(),
density: this.density
};
};
export { FogExp2 };

55
lib/scenes/Scene.js Normal file
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import { Object3D } from '../core/Object3D.js';
/**
* @author mrdoob / http://mrdoob.com/
*/
function Scene() {
Object3D.call( this );
this.type = 'Scene';
this.background = null;
this.fog = null;
this.overrideMaterial = null;
this.autoUpdate = true; // checked by the renderer
}
Scene.prototype = Object.assign( Object.create( Object3D.prototype ), {
constructor: Scene,
copy: function ( source, recursive ) {
Object3D.prototype.copy.call( this, source, recursive );
if ( source.background !== null ) this.background = source.background.clone();
if ( source.fog !== null ) this.fog = source.fog.clone();
if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone();
this.autoUpdate = source.autoUpdate;
this.matrixAutoUpdate = source.matrixAutoUpdate;
return this;
},
toJSON: function ( meta ) {
var data = Object3D.prototype.toJSON.call( this, meta );
if ( this.background !== null ) data.object.background = this.background.toJSON( meta );
if ( this.fog !== null ) data.object.fog = this.fog.toJSON();
return data;
}
} );
export { Scene };