initial commit

This commit is contained in:
Mahdi Dibaiee
2018-12-25 17:29:22 +03:30
commit e983346ffc
388 changed files with 174266 additions and 0 deletions

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import { Light } from './Light.js';
/**
* @author mrdoob / http://mrdoob.com/
*/
function AmbientLight( color, intensity ) {
Light.call( this, color, intensity );
this.type = 'AmbientLight';
this.castShadow = undefined;
}
AmbientLight.prototype = Object.assign( Object.create( Light.prototype ), {
constructor: AmbientLight,
isAmbientLight: true
} );
export { AmbientLight };

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import { Light } from './Light.js';
import { DirectionalLightShadow } from './DirectionalLightShadow.js';
import { Object3D } from '../core/Object3D.js';
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*/
function DirectionalLight( color, intensity ) {
Light.call( this, color, intensity );
this.type = 'DirectionalLight';
this.position.copy( Object3D.DefaultUp );
this.updateMatrix();
this.target = new Object3D();
this.shadow = new DirectionalLightShadow();
}
DirectionalLight.prototype = Object.assign( Object.create( Light.prototype ), {
constructor: DirectionalLight,
isDirectionalLight: true,
copy: function ( source ) {
Light.prototype.copy.call( this, source );
this.target = source.target.clone();
this.shadow = source.shadow.clone();
return this;
}
} );
export { DirectionalLight };

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import { LightShadow } from './LightShadow.js';
import { OrthographicCamera } from '../cameras/OrthographicCamera.js';
/**
* @author mrdoob / http://mrdoob.com/
*/
function DirectionalLightShadow( ) {
LightShadow.call( this, new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) );
}
DirectionalLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {
constructor: DirectionalLightShadow
} );
export { DirectionalLightShadow };

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import { Light } from './Light.js';
import { Color } from '../math/Color.js';
import { Object3D } from '../core/Object3D.js';
/**
* @author alteredq / http://alteredqualia.com/
*/
function HemisphereLight( skyColor, groundColor, intensity ) {
Light.call( this, skyColor, intensity );
this.type = 'HemisphereLight';
this.castShadow = undefined;
this.position.copy( Object3D.DefaultUp );
this.updateMatrix();
this.groundColor = new Color( groundColor );
}
HemisphereLight.prototype = Object.assign( Object.create( Light.prototype ), {
constructor: HemisphereLight,
isHemisphereLight: true,
copy: function ( source ) {
Light.prototype.copy.call( this, source );
this.groundColor.copy( source.groundColor );
return this;
}
} );
export { HemisphereLight };

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lib/lights/Light.js Normal file
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import { Object3D } from '../core/Object3D.js';
import { Color } from '../math/Color.js';
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*/
function Light( color, intensity ) {
Object3D.call( this );
this.type = 'Light';
this.color = new Color( color );
this.intensity = intensity !== undefined ? intensity : 1;
this.receiveShadow = undefined;
}
Light.prototype = Object.assign( Object.create( Object3D.prototype ), {
constructor: Light,
isLight: true,
copy: function ( source ) {
Object3D.prototype.copy.call( this, source );
this.color.copy( source.color );
this.intensity = source.intensity;
return this;
},
toJSON: function ( meta ) {
var data = Object3D.prototype.toJSON.call( this, meta );
data.object.color = this.color.getHex();
data.object.intensity = this.intensity;
if ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex();
if ( this.distance !== undefined ) data.object.distance = this.distance;
if ( this.angle !== undefined ) data.object.angle = this.angle;
if ( this.decay !== undefined ) data.object.decay = this.decay;
if ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra;
if ( this.shadow !== undefined ) data.object.shadow = this.shadow.toJSON();
return data;
}
} );
export { Light };

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lib/lights/LightShadow.js Normal file
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import { Matrix4 } from '../math/Matrix4.js';
import { Vector2 } from '../math/Vector2.js';
/**
* @author mrdoob / http://mrdoob.com/
*/
function LightShadow( camera ) {
this.camera = camera;
this.bias = 0;
this.radius = 1;
this.mapSize = new Vector2( 512, 512 );
this.map = null;
this.matrix = new Matrix4();
}
Object.assign( LightShadow.prototype, {
copy: function ( source ) {
this.camera = source.camera.clone();
this.bias = source.bias;
this.radius = source.radius;
this.mapSize.copy( source.mapSize );
return this;
},
clone: function () {
return new this.constructor().copy( this );
},
toJSON: function () {
var object = {};
if ( this.bias !== 0 ) object.bias = this.bias;
if ( this.radius !== 1 ) object.radius = this.radius;
if ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) object.mapSize = this.mapSize.toArray();
object.camera = this.camera.toJSON( false ).object;
delete object.camera.matrix;
return object;
}
} );
export { LightShadow };

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lib/lights/PointLight.js Normal file
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import { Light } from './Light.js';
import { PerspectiveCamera } from '../cameras/PerspectiveCamera.js';
import { LightShadow } from './LightShadow.js';
/**
* @author mrdoob / http://mrdoob.com/
*/
function PointLight( color, intensity, distance, decay ) {
Light.call( this, color, intensity );
this.type = 'PointLight';
Object.defineProperty( this, 'power', {
get: function () {
// intensity = power per solid angle.
// ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
return this.intensity * 4 * Math.PI;
},
set: function ( power ) {
// intensity = power per solid angle.
// ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
this.intensity = power / ( 4 * Math.PI );
}
} );
this.distance = ( distance !== undefined ) ? distance : 0;
this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2.
this.shadow = new LightShadow( new PerspectiveCamera( 90, 1, 0.5, 500 ) );
}
PointLight.prototype = Object.assign( Object.create( Light.prototype ), {
constructor: PointLight,
isPointLight: true,
copy: function ( source ) {
Light.prototype.copy.call( this, source );
this.distance = source.distance;
this.decay = source.decay;
this.shadow = source.shadow.clone();
return this;
}
} );
export { PointLight };

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import { Light } from './Light.js';
/**
* @author abelnation / http://github.com/abelnation
*/
function RectAreaLight( color, intensity, width, height ) {
Light.call( this, color, intensity );
this.type = 'RectAreaLight';
this.width = ( width !== undefined ) ? width : 10;
this.height = ( height !== undefined ) ? height : 10;
}
RectAreaLight.prototype = Object.assign( Object.create( Light.prototype ), {
constructor: RectAreaLight,
isRectAreaLight: true,
copy: function ( source ) {
Light.prototype.copy.call( this, source );
this.width = source.width;
this.height = source.height;
return this;
},
toJSON: function ( meta ) {
var data = Light.prototype.toJSON.call( this, meta );
data.object.width = this.width;
data.object.height = this.height;
return data;
}
} );
export { RectAreaLight };

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lib/lights/SpotLight.js Normal file
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import { Light } from './Light.js';
import { SpotLightShadow } from './SpotLightShadow.js';
import { Object3D } from '../core/Object3D.js';
/**
* @author alteredq / http://alteredqualia.com/
*/
function SpotLight( color, intensity, distance, angle, penumbra, decay ) {
Light.call( this, color, intensity );
this.type = 'SpotLight';
this.position.copy( Object3D.DefaultUp );
this.updateMatrix();
this.target = new Object3D();
Object.defineProperty( this, 'power', {
get: function () {
// intensity = power per solid angle.
// ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
return this.intensity * Math.PI;
},
set: function ( power ) {
// intensity = power per solid angle.
// ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
this.intensity = power / Math.PI;
}
} );
this.distance = ( distance !== undefined ) ? distance : 0;
this.angle = ( angle !== undefined ) ? angle : Math.PI / 3;
this.penumbra = ( penumbra !== undefined ) ? penumbra : 0;
this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2.
this.shadow = new SpotLightShadow();
}
SpotLight.prototype = Object.assign( Object.create( Light.prototype ), {
constructor: SpotLight,
isSpotLight: true,
copy: function ( source ) {
Light.prototype.copy.call( this, source );
this.distance = source.distance;
this.angle = source.angle;
this.penumbra = source.penumbra;
this.decay = source.decay;
this.target = source.target.clone();
this.shadow = source.shadow.clone();
return this;
}
} );
export { SpotLight };

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import { LightShadow } from './LightShadow.js';
import { _Math } from '../math/Math.js';
import { PerspectiveCamera } from '../cameras/PerspectiveCamera.js';
/**
* @author mrdoob / http://mrdoob.com/
*/
function SpotLightShadow() {
LightShadow.call( this, new PerspectiveCamera( 50, 1, 0.5, 500 ) );
}
SpotLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {
constructor: SpotLightShadow,
isSpotLightShadow: true,
update: function ( light ) {
var camera = this.camera;
var fov = _Math.RAD2DEG * 2 * light.angle;
var aspect = this.mapSize.width / this.mapSize.height;
var far = light.distance || camera.far;
if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) {
camera.fov = fov;
camera.aspect = aspect;
camera.far = far;
camera.updateProjectionMatrix();
}
}
} );
export { SpotLightShadow };