fireball/lib/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl

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2018-12-25 13:59:22 +00:00
#ifdef USE_LOGDEPTHBUF
#ifdef USE_LOGDEPTHBUF_EXT
varying float vFragDepth;
#else
uniform float logDepthBufFC;
#endif
#endif