1416 lines
39 KiB
JavaScript
1416 lines
39 KiB
JavaScript
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'use strict';
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var
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transferableMessage = self.webkitPostMessage || self.postMessage,
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// enum
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MESSAGE_TYPES = {
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WORLDREPORT: 0,
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COLLISIONREPORT: 1,
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VEHICLEREPORT: 2,
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CONSTRAINTREPORT: 3
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},
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// temp variables
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_object,
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_vector,
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_transform,
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// functions
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public_functions = {},
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getShapeFromCache,
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setShapeCache,
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createShape,
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reportWorld,
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reportVehicles,
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reportCollisions,
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reportConstraints,
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// world variables
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fixedTimeStep, // used when calling stepSimulation
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rateLimit, // sets whether or not to sync the simulation rate with fixedTimeStep
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last_simulation_time,
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last_simulation_duration = 0,
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world,
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transform,
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_vec3_1,
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_vec3_2,
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_vec3_3,
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_quat,
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// private cache
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_objects = {},
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_vehicles = {},
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_constraints = {},
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_materials = {},
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_objects_ammo = {},
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_num_objects = 0,
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_num_wheels = 0,
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_num_constraints = 0,
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_object_shapes = {},
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// The following objects are to track objects that ammo.js doesn't clean
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// up. All are cleaned up when they're corresponding body is destroyed.
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// Unfortunately, it's very difficult to get at these objects from the
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// body, so we have to track them ourselves.
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_motion_states = {},
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// Don't need to worry about it for cached shapes.
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_noncached_shapes = {},
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// A body with a compound shape always has a regular shape as well, so we
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// have track them separately.
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_compound_shapes = {},
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// object reporting
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REPORT_CHUNKSIZE, // report array is increased in increments of this chunk size
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WORLDREPORT_ITEMSIZE = 14, // how many float values each reported item needs
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worldreport,
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COLLISIONREPORT_ITEMSIZE = 5, // one float for each object id, and a Vec3 contact normal
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collisionreport,
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VEHICLEREPORT_ITEMSIZE = 9, // vehicle id, wheel index, 3 for position, 4 for rotation
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vehiclereport,
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CONSTRAINTREPORT_ITEMSIZE = 6, // constraint id, offset object, offset, applied impulse
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constraintreport;
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var ab = new ArrayBuffer( 1 );
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transferableMessage( ab, [ab] );
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var SUPPORT_TRANSFERABLE = ( ab.byteLength === 0 );
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getShapeFromCache = function ( cache_key ) {
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if ( _object_shapes[ cache_key ] !== undefined ) {
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return _object_shapes[ cache_key ];
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}
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return null;
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};
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setShapeCache = function ( cache_key, shape ) {
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_object_shapes[ cache_key ] = shape;
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}
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createShape = function( description ) {
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var cache_key, shape;
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_transform.setIdentity();
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switch ( description.type ) {
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case 'plane':
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cache_key = 'plane_' + description.normal.x + '_' + description.normal.y + '_' + description.normal.z;
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if ( ( shape = getShapeFromCache( cache_key ) ) === null ) {
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_vec3_1.setX(description.normal.x);
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_vec3_1.setY(description.normal.y);
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_vec3_1.setZ(description.normal.z);
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shape = new Ammo.btStaticPlaneShape(_vec3_1, 0 );
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setShapeCache( cache_key, shape );
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}
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break;
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case 'box':
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cache_key = 'box_' + description.width + '_' + description.height + '_' + description.depth;
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if ( ( shape = getShapeFromCache( cache_key ) ) === null ) {
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_vec3_1.setX(description.width / 2);
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_vec3_1.setY(description.height / 2);
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_vec3_1.setZ(description.depth / 2);
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shape = new Ammo.btBoxShape(_vec3_1);
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setShapeCache( cache_key, shape );
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}
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break;
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case 'sphere':
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cache_key = 'sphere_' + description.radius;
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if ( ( shape = getShapeFromCache( cache_key ) ) === null ) {
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shape = new Ammo.btSphereShape( description.radius );
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setShapeCache( cache_key, shape );
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}
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break;
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case 'cylinder':
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cache_key = 'cylinder_' + description.width + '_' + description.height + '_' + description.depth;
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if ( ( shape = getShapeFromCache( cache_key ) ) === null ) {
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_vec3_1.setX(description.width / 2);
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_vec3_1.setY(description.height / 2);
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_vec3_1.setZ(description.depth / 2);
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shape = new Ammo.btCylinderShape(_vec3_1);
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setShapeCache( cache_key, shape );
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}
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break;
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case 'capsule':
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cache_key = 'capsule_' + description.radius + '_' + description.height;
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if ( ( shape = getShapeFromCache( cache_key ) ) === null ) {
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// In Bullet, capsule height excludes the end spheres
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shape = new Ammo.btCapsuleShape( description.radius, description.height - 2 * description.radius );
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setShapeCache( cache_key, shape );
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}
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break;
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case 'cone':
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cache_key = 'cone_' + description.radius + '_' + description.height;
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if ( ( shape = getShapeFromCache( cache_key ) ) === null ) {
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shape = new Ammo.btConeShape( description.radius, description.height );
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setShapeCache( cache_key, shape );
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}
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break;
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case 'concave':
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var i, triangle, triangle_mesh = new Ammo.btTriangleMesh;
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if (!description.triangles.length) return false
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for ( i = 0; i < description.triangles.length; i++ ) {
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triangle = description.triangles[i];
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_vec3_1.setX(triangle[0].x);
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_vec3_1.setY(triangle[0].y);
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_vec3_1.setZ(triangle[0].z);
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_vec3_2.setX(triangle[1].x);
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_vec3_2.setY(triangle[1].y);
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_vec3_2.setZ(triangle[1].z);
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_vec3_3.setX(triangle[2].x);
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_vec3_3.setY(triangle[2].y);
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_vec3_3.setZ(triangle[2].z);
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triangle_mesh.addTriangle(
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_vec3_1,
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_vec3_2,
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_vec3_3,
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true
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);
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}
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shape = new Ammo.btBvhTriangleMeshShape(
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triangle_mesh,
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true,
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true
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);
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_noncached_shapes[description.id] = shape;
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break;
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case 'convex':
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var i, point, shape = new Ammo.btConvexHullShape;
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for ( i = 0; i < description.points.length; i++ ) {
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point = description.points[i];
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_vec3_1.setX(point.x);
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_vec3_1.setY(point.y);
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_vec3_1.setZ(point.z);
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shape.addPoint(_vec3_1);
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}
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_noncached_shapes[description.id] = shape;
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break;
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case 'heightfield':
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var ptr = Ammo.allocate(4 * description.xpts * description.ypts, "float", Ammo.ALLOC_NORMAL);
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for (var f = 0; f < description.points.length; f++) {
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Ammo.setValue(ptr + f, description.points[f] , 'float');
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}
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shape = new Ammo.btHeightfieldTerrainShape(
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description.xpts,
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description.ypts,
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ptr,
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1,
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-description.absMaxHeight,
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description.absMaxHeight,
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2,
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0,
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false
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);
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_vec3_1.setX(description.xsize/(description.xpts - 1));
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_vec3_1.setY(description.ysize/(description.ypts - 1));
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_vec3_1.setZ(1);
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shape.setLocalScaling(_vec3_1);
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_noncached_shapes[description.id] = shape;
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break;
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default:
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// Not recognized
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return;
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break;
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}
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return shape;
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};
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public_functions.init = function( params ) {
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importScripts( params.ammo );
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_transform = new Ammo.btTransform;
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_vec3_1 = new Ammo.btVector3(0,0,0);
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_vec3_2 = new Ammo.btVector3(0,0,0);
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_vec3_3 = new Ammo.btVector3(0,0,0);
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_quat = new Ammo.btQuaternion(0,0,0,0);
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REPORT_CHUNKSIZE = params.reportsize || 50;
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if ( SUPPORT_TRANSFERABLE ) {
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// Transferable messages are supported, take advantage of them with TypedArrays
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worldreport = new Float32Array(2 + REPORT_CHUNKSIZE * WORLDREPORT_ITEMSIZE); // message id + # of objects to report + chunk size * # of values per object
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collisionreport = new Float32Array(2 + REPORT_CHUNKSIZE * COLLISIONREPORT_ITEMSIZE); // message id + # of collisions to report + chunk size * # of values per object
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vehiclereport = new Float32Array(2 + REPORT_CHUNKSIZE * VEHICLEREPORT_ITEMSIZE); // message id + # of vehicles to report + chunk size * # of values per object
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constraintreport = new Float32Array(2 + REPORT_CHUNKSIZE * CONSTRAINTREPORT_ITEMSIZE); // message id + # of constraints to report + chunk size * # of values per object
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} else {
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// Transferable messages are not supported, send data as normal arrays
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worldreport = [];
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collisionreport = [];
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vehiclereport = [];
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constraintreport = [];
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}
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worldreport[0] = MESSAGE_TYPES.WORLDREPORT;
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collisionreport[0] = MESSAGE_TYPES.COLLISIONREPORT;
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vehiclereport[0] = MESSAGE_TYPES.VEHICLEREPORT;
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constraintreport[0] = MESSAGE_TYPES.CONSTRAINTREPORT;
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var collisionConfiguration = new Ammo.btDefaultCollisionConfiguration,
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dispatcher = new Ammo.btCollisionDispatcher( collisionConfiguration ),
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solver = new Ammo.btSequentialImpulseConstraintSolver,
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broadphase;
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if ( !params.broadphase ) params.broadphase = { type: 'dynamic' };
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switch ( params.broadphase.type ) {
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case 'sweepprune':
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_vec3_1.setX(params.broadphase.aabbmin.x);
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_vec3_1.setY(params.broadphase.aabbmin.y);
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_vec3_1.setZ(params.broadphase.aabbmin.z);
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_vec3_2.setX(params.broadphase.aabbmax.x);
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_vec3_2.setY(params.broadphase.aabbmax.y);
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_vec3_2.setZ(params.broadphase.aabbmax.z);
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broadphase = new Ammo.btAxisSweep3(
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_vec3_1,
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_vec3_2
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);
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break;
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case 'dynamic':
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default:
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broadphase = new Ammo.btDbvtBroadphase;
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break;
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}
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world = new Ammo.btDiscreteDynamicsWorld( dispatcher, broadphase, solver, collisionConfiguration );
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fixedTimeStep = params.fixedTimeStep;
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rateLimit = params.rateLimit;
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transferableMessage({ cmd: 'worldReady' });
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};
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public_functions.registerMaterial = function( description ) {
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_materials[ description.id ] = description;
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};
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public_functions.unRegisterMaterial = function( description ) {
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delete _materials[ description.id ];
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};
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public_functions.setFixedTimeStep = function( description ) {
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fixedTimeStep = description;
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};
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public_functions.setGravity = function( description ) {
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_vec3_1.setX(description.x);
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_vec3_1.setY(description.y);
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_vec3_1.setZ(description.z);
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world.setGravity(_vec3_1);
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};
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public_functions.addObject = function( description ) {
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var i,
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localInertia, shape, motionState, rbInfo, body;
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shape = createShape( description );
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if (!shape) return
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// If there are children then this is a compound shape
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if ( description.children ) {
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var compound_shape = new Ammo.btCompoundShape, _child;
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compound_shape.addChildShape( _transform, shape );
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for ( i = 0; i < description.children.length; i++ ) {
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_child = description.children[i];
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var trans = new Ammo.btTransform;
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trans.setIdentity();
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_vec3_1.setX(_child.position_offset.x);
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_vec3_1.setY(_child.position_offset.y);
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_vec3_1.setZ(_child.position_offset.z);
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trans.setOrigin(_vec3_1);
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_quat.setX(_child.rotation.x);
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_quat.setY(_child.rotation.y);
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_quat.setZ(_child.rotation.z);
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_quat.setW(_child.rotation.w);
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trans.setRotation(_quat);
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shape = createShape( description.children[i] );
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compound_shape.addChildShape( trans, shape );
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Ammo.destroy(trans);
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}
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shape = compound_shape;
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_compound_shapes[ description.id ] = shape;
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}
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_vec3_1.setX(0);
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_vec3_1.setY(0);
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_vec3_1.setZ(0);
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shape.calculateLocalInertia( description.mass, _vec3_1 );
|
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_transform.setIdentity();
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_vec3_2.setX(description.position.x);
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_vec3_2.setY(description.position.y);
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_vec3_2.setZ(description.position.z);
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_transform.setOrigin(_vec3_2);
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_quat.setX(description.rotation.x);
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_quat.setY(description.rotation.y);
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_quat.setZ(description.rotation.z);
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_quat.setW(description.rotation.w);
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_transform.setRotation(_quat);
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motionState = new Ammo.btDefaultMotionState( _transform ); // #TODO: btDefaultMotionState supports center of mass offset as second argument - implement
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rbInfo = new Ammo.btRigidBodyConstructionInfo( description.mass, motionState, shape, _vec3_1 );
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if ( description.materialId !== undefined ) {
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rbInfo.set_m_friction( _materials[ description.materialId ].friction );
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rbInfo.set_m_restitution( _materials[ description.materialId ].restitution );
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}
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body = new Ammo.btRigidBody( rbInfo );
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Ammo.destroy(rbInfo);
|
||
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if ( typeof description.collision_flags !== 'undefined' ) {
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body.setCollisionFlags( description.collision_flags );
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}
|
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world.addRigidBody( body );
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body.id = description.id;
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_objects[ body.id ] = body;
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_motion_states[ body.id ] = motionState;
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var ptr = body.a != undefined ? body.a : body.ptr;
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_objects_ammo[ptr] = body.id;
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_num_objects++;
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transferableMessage({ cmd: 'objectReady', params: body.id });
|
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};
|
||
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public_functions.addVehicle = function( description ) {
|
||
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var vehicle_tuning = new Ammo.btVehicleTuning(),
|
||
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vehicle;
|
||
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|
||
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vehicle_tuning.set_m_suspensionStiffness( description.suspension_stiffness );
|
||
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vehicle_tuning.set_m_suspensionCompression( description.suspension_compression );
|
||
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vehicle_tuning.set_m_suspensionDamping( description.suspension_damping );
|
||
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vehicle_tuning.set_m_maxSuspensionTravelCm( description.max_suspension_travel );
|
||
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vehicle_tuning.set_m_maxSuspensionForce( description.max_suspension_force );
|
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vehicle = new Ammo.btRaycastVehicle( vehicle_tuning, _objects[ description.rigidBody ], new Ammo.btDefaultVehicleRaycaster( world ) );
|
||
|
vehicle.tuning = vehicle_tuning;
|
||
|
|
||
|
_objects[ description.rigidBody ].setActivationState( 4 );
|
||
|
vehicle.setCoordinateSystem( 0, 1, 2 );
|
||
|
|
||
|
world.addVehicle( vehicle );
|
||
|
_vehicles[ description.id ] = vehicle;
|
||
|
};
|
||
|
public_functions.removeVehicle = function( description ) {
|
||
|
delete _vehicles[ description.id ];
|
||
|
};
|
||
|
|
||
|
public_functions.addWheel = function( description ) {
|
||
|
if ( _vehicles[description.id] !== undefined ) {
|
||
|
var tuning = _vehicles[description.id].tuning;
|
||
|
if ( description.tuning !== undefined ) {
|
||
|
tuning = new Ammo.btVehicleTuning();
|
||
|
tuning.set_m_suspensionStiffness( description.tuning.suspension_stiffness );
|
||
|
tuning.set_m_suspensionCompression( description.tuning.suspension_compression );
|
||
|
tuning.set_m_suspensionDamping( description.tuning.suspension_damping );
|
||
|
tuning.set_m_maxSuspensionTravelCm( description.tuning.max_suspension_travel );
|
||
|
tuning.set_m_maxSuspensionForce( description.tuning.max_suspension_force );
|
||
|
}
|
||
|
|
||
|
_vec3_1.setX(description.connection_point.x);
|
||
|
_vec3_1.setY(description.connection_point.y);
|
||
|
_vec3_1.setZ(description.connection_point.z);
|
||
|
|
||
|
_vec3_2.setX(description.wheel_direction.x);
|
||
|
_vec3_2.setY(description.wheel_direction.y);
|
||
|
_vec3_2.setZ(description.wheel_direction.z);
|
||
|
|
||
|
_vec3_3.setX(description.wheel_axle.x);
|
||
|
_vec3_3.setY(description.wheel_axle.y);
|
||
|
_vec3_3.setZ(description.wheel_axle.z);
|
||
|
|
||
|
_vehicles[description.id].addWheel(
|
||
|
_vec3_1,
|
||
|
_vec3_2,
|
||
|
_vec3_3,
|
||
|
description.suspension_rest_length,
|
||
|
description.wheel_radius,
|
||
|
tuning,
|
||
|
description.is_front_wheel
|
||
|
);
|
||
|
}
|
||
|
|
||
|
_num_wheels++;
|
||
|
|
||
|
if ( SUPPORT_TRANSFERABLE ) {
|
||
|
vehiclereport = new Float32Array(1 + _num_wheels * VEHICLEREPORT_ITEMSIZE); // message id & ( # of objects to report * # of values per object )
|
||
|
vehiclereport[0] = MESSAGE_TYPES.VEHICLEREPORT;
|
||
|
} else {
|
||
|
vehiclereport = [ MESSAGE_TYPES.VEHICLEREPORT ];
|
||
|
}
|
||
|
};
|
||
|
|
||
|
public_functions.setSteering = function( details ) {
|
||
|
if ( _vehicles[details.id] !== undefined ) {
|
||
|
_vehicles[details.id].setSteeringValue( details.steering, details.wheel );
|
||
|
}
|
||
|
};
|
||
|
public_functions.setBrake = function( details ) {
|
||
|
if ( _vehicles[details.id] !== undefined ) {
|
||
|
_vehicles[details.id].setBrake( details.brake, details.wheel );
|
||
|
}
|
||
|
};
|
||
|
public_functions.applyEngineForce = function( details ) {
|
||
|
if ( _vehicles[details.id] !== undefined ) {
|
||
|
_vehicles[details.id].applyEngineForce( details.force, details.wheel );
|
||
|
}
|
||
|
};
|
||
|
|
||
|
public_functions.removeObject = function( details ) {
|
||
|
world.removeRigidBody( _objects[details.id] );
|
||
|
Ammo.destroy(_objects[details.id]);
|
||
|
Ammo.destroy(_motion_states[details.id]);
|
||
|
if (_compound_shapes[details.id]) Ammo.destroy(_compound_shapes[details.id]);
|
||
|
if (_noncached_shapes[details.id]) Ammo.destroy(_noncached_shapes[details.id]);
|
||
|
var ptr = _objects[details.id].a != undefined ? _objects[details.id].a : _objects[details.id].ptr;
|
||
|
delete _objects_ammo[ptr];
|
||
|
delete _objects[details.id];
|
||
|
delete _motion_states[details.id];
|
||
|
if (_compound_shapes[details.id]) delete _compound_shapes[details.id];
|
||
|
if (_noncached_shapes[details.id]) delete _noncached_shapes[details.id];
|
||
|
_num_objects--;
|
||
|
};
|
||
|
|
||
|
public_functions.updateTransform = function( details ) {
|
||
|
_object = _objects[details.id];
|
||
|
_object.getMotionState().getWorldTransform( _transform );
|
||
|
|
||
|
if ( details.pos ) {
|
||
|
_vec3_1.setX(details.pos.x);
|
||
|
_vec3_1.setY(details.pos.y);
|
||
|
_vec3_1.setZ(details.pos.z);
|
||
|
_transform.setOrigin(_vec3_1);
|
||
|
}
|
||
|
|
||
|
if ( details.quat ) {
|
||
|
_quat.setX(details.quat.x);
|
||
|
_quat.setY(details.quat.y);
|
||
|
_quat.setZ(details.quat.z);
|
||
|
_quat.setW(details.quat.w);
|
||
|
_transform.setRotation(_quat);
|
||
|
}
|
||
|
|
||
|
_object.setWorldTransform( _transform );
|
||
|
_object.activate();
|
||
|
};
|
||
|
|
||
|
public_functions.updateMass = function( details ) {
|
||
|
// #TODO: changing a static object into dynamic is buggy
|
||
|
_object = _objects[details.id];
|
||
|
|
||
|
// Per http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?p=&f=9&t=3663#p13816
|
||
|
world.removeRigidBody( _object );
|
||
|
|
||
|
_vec3_1.setX(0);
|
||
|
_vec3_1.setY(0);
|
||
|
_vec3_1.setZ(0);
|
||
|
|
||
|
_object.setMassProps( details.mass, _vec3_1 );
|
||
|
world.addRigidBody( _object );
|
||
|
_object.activate();
|
||
|
};
|
||
|
|
||
|
public_functions.applyCentralImpulse = function ( details ) {
|
||
|
|
||
|
_vec3_1.setX(details.x);
|
||
|
_vec3_1.setY(details.y);
|
||
|
_vec3_1.setZ(details.z);
|
||
|
|
||
|
_objects[details.id].applyCentralImpulse(_vec3_1);
|
||
|
_objects[details.id].activate();
|
||
|
};
|
||
|
|
||
|
public_functions.applyImpulse = function ( details ) {
|
||
|
|
||
|
_vec3_1.setX(details.impulse_x);
|
||
|
_vec3_1.setY(details.impulse_y);
|
||
|
_vec3_1.setZ(details.impulse_z);
|
||
|
|
||
|
_vec3_2.setX(details.x);
|
||
|
_vec3_2.setY(details.y);
|
||
|
_vec3_2.setZ(details.z);
|
||
|
|
||
|
_objects[details.id].applyImpulse(
|
||
|
_vec3_1,
|
||
|
_vec3_2
|
||
|
);
|
||
|
_objects[details.id].activate();
|
||
|
};
|
||
|
|
||
|
public_functions.applyTorque = function ( details ) {
|
||
|
|
||
|
_vec3_1.setX(details.torque_x);
|
||
|
_vec3_1.setY(details.torque_y);
|
||
|
_vec3_1.setZ(details.torque_z);
|
||
|
|
||
|
_objects[details.id].applyTorque(
|
||
|
_vec3_1
|
||
|
);
|
||
|
_objects[details.id].activate();
|
||
|
};
|
||
|
|
||
|
public_functions.applyCentralForce = function ( details ) {
|
||
|
|
||
|
_vec3_1.setX(details.x);
|
||
|
_vec3_1.setY(details.y);
|
||
|
_vec3_1.setZ(details.z);
|
||
|
|
||
|
_objects[details.id].applyCentralForce(_vec3_1);
|
||
|
_objects[details.id].activate();
|
||
|
};
|
||
|
|
||
|
public_functions.applyForce = function ( details ) {
|
||
|
|
||
|
_vec3_1.setX(details.force_x);
|
||
|
_vec3_1.setY(details.force_y);
|
||
|
_vec3_1.setZ(details.force_z);
|
||
|
|
||
|
_vec3_2.setX(details.x);
|
||
|
_vec3_2.setY(details.y);
|
||
|
_vec3_2.setZ(details.z);
|
||
|
|
||
|
_objects[details.id].applyForce(
|
||
|
_vec3_1,
|
||
|
_vec3_2
|
||
|
);
|
||
|
_objects[details.id].activate();
|
||
|
};
|
||
|
|
||
|
public_functions.onSimulationResume = function( params ) {
|
||
|
last_simulation_time = Date.now();
|
||
|
};
|
||
|
|
||
|
public_functions.setAngularVelocity = function ( details ) {
|
||
|
|
||
|
_vec3_1.setX(details.x);
|
||
|
_vec3_1.setY(details.y);
|
||
|
_vec3_1.setZ(details.z);
|
||
|
|
||
|
_objects[details.id].setAngularVelocity(
|
||
|
_vec3_1
|
||
|
);
|
||
|
_objects[details.id].activate();
|
||
|
};
|
||
|
|
||
|
public_functions.setLinearVelocity = function ( details ) {
|
||
|
|
||
|
_vec3_1.setX(details.x);
|
||
|
_vec3_1.setY(details.y);
|
||
|
_vec3_1.setZ(details.z);
|
||
|
|
||
|
_objects[details.id].setLinearVelocity(
|
||
|
_vec3_1
|
||
|
);
|
||
|
_objects[details.id].activate();
|
||
|
};
|
||
|
|
||
|
public_functions.setAngularFactor = function ( details ) {
|
||
|
|
||
|
_vec3_1.setX(details.x);
|
||
|
_vec3_1.setY(details.y);
|
||
|
_vec3_1.setZ(details.z);
|
||
|
|
||
|
_objects[details.id].setAngularFactor(
|
||
|
_vec3_1
|
||
|
);
|
||
|
};
|
||
|
|
||
|
public_functions.setLinearFactor = function ( details ) {
|
||
|
|
||
|
_vec3_1.setX(details.x);
|
||
|
_vec3_1.setY(details.y);
|
||
|
_vec3_1.setZ(details.z);
|
||
|
|
||
|
_objects[details.id].setLinearFactor(
|
||
|
_vec3_1
|
||
|
);
|
||
|
};
|
||
|
|
||
|
public_functions.setDamping = function ( details ) {
|
||
|
_objects[details.id].setDamping( details.linear, details.angular );
|
||
|
};
|
||
|
|
||
|
public_functions.setCcdMotionThreshold = function ( details ) {
|
||
|
_objects[details.id].setCcdMotionThreshold( details.threshold );
|
||
|
};
|
||
|
|
||
|
public_functions.setCcdSweptSphereRadius = function ( details ) {
|
||
|
_objects[details.id].setCcdSweptSphereRadius( details.radius );
|
||
|
};
|
||
|
|
||
|
public_functions.addConstraint = function ( details ) {
|
||
|
var constraint;
|
||
|
|
||
|
switch ( details.type ) {
|
||
|
|
||
|
case 'point':
|
||
|
if ( details.objectb === undefined ) {
|
||
|
|
||
|
_vec3_1.setX(details.positiona.x);
|
||
|
_vec3_1.setY(details.positiona.y);
|
||
|
_vec3_1.setZ(details.positiona.z);
|
||
|
|
||
|
constraint = new Ammo.btPoint2PointConstraint(
|
||
|
_objects[ details.objecta ],
|
||
|
_vec3_1
|
||
|
);
|
||
|
} else {
|
||
|
|
||
|
_vec3_1.setX(details.positiona.x);
|
||
|
_vec3_1.setY(details.positiona.y);
|
||
|
_vec3_1.setZ(details.positiona.z);
|
||
|
|
||
|
_vec3_2.setX(details.positionb.x);
|
||
|
_vec3_2.setY(details.positionb.y);
|
||
|
_vec3_2.setZ(details.positionb.z);
|
||
|
|
||
|
constraint = new Ammo.btPoint2PointConstraint(
|
||
|
_objects[ details.objecta ],
|
||
|
_objects[ details.objectb ],
|
||
|
_vec3_1,
|
||
|
_vec3_2
|
||
|
);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case 'hinge':
|
||
|
if ( details.objectb === undefined ) {
|
||
|
|
||
|
_vec3_1.setX(details.positiona.x);
|
||
|
_vec3_1.setY(details.positiona.y);
|
||
|
_vec3_1.setZ(details.positiona.z);
|
||
|
|
||
|
_vec3_2.setX(details.axis.x);
|
||
|
_vec3_2.setY(details.axis.y);
|
||
|
_vec3_2.setZ(details.axis.z);
|
||
|
|
||
|
constraint = new Ammo.btHingeConstraint(
|
||
|
_objects[ details.objecta ],
|
||
|
_vec3_1,
|
||
|
_vec3_2
|
||
|
);
|
||
|
} else {
|
||
|
|
||
|
_vec3_1.setX(details.positiona.x);
|
||
|
_vec3_1.setY(details.positiona.y);
|
||
|
_vec3_1.setZ(details.positiona.z);
|
||
|
|
||
|
_vec3_2.setX(details.positionb.x);
|
||
|
_vec3_2.setY(details.positionb.y);
|
||
|
_vec3_2.setZ(details.positionb.z);
|
||
|
|
||
|
_vec3_3.setX(details.axis.x);
|
||
|
_vec3_3.setY(details.axis.y);
|
||
|
_vec3_3.setZ(details.axis.z);
|
||
|
|
||
|
constraint = new Ammo.btHingeConstraint(
|
||
|
_objects[ details.objecta ],
|
||
|
_objects[ details.objectb ],
|
||
|
_vec3_1,
|
||
|
_vec3_2,
|
||
|
_vec3_3,
|
||
|
_vec3_3
|
||
|
);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case 'slider':
|
||
|
var transforma, transformb, rotation;
|
||
|
|
||
|
transforma = new Ammo.btTransform();
|
||
|
|
||
|
_vec3_1.setX(details.positiona.x);
|
||
|
_vec3_1.setY(details.positiona.y);
|
||
|
_vec3_1.setZ(details.positiona.z);
|
||
|
|
||
|
transforma.setOrigin(_vec3_1);
|
||
|
|
||
|
var rotation = transforma.getRotation();
|
||
|
rotation.setEuler( details.axis.x, details.axis.y, details.axis.z );
|
||
|
transforma.setRotation( rotation );
|
||
|
|
||
|
if ( details.objectb ) {
|
||
|
transformb = new Ammo.btTransform();
|
||
|
|
||
|
_vec3_2.setX(details.positionb.x);
|
||
|
_vec3_2.setY(details.positionb.y);
|
||
|
_vec3_2.setZ(details.positionb.z);
|
||
|
|
||
|
transformb.setOrigin(_vec3_2);
|
||
|
|
||
|
rotation = transformb.getRotation();
|
||
|
rotation.setEuler( details.axis.x, details.axis.y, details.axis.z );
|
||
|
transformb.setRotation( rotation );
|
||
|
|
||
|
constraint = new Ammo.btSliderConstraint(
|
||
|
_objects[ details.objecta ],
|
||
|
_objects[ details.objectb ],
|
||
|
transforma,
|
||
|
transformb,
|
||
|
true
|
||
|
);
|
||
|
} else {
|
||
|
constraint = new Ammo.btSliderConstraint(
|
||
|
_objects[ details.objecta ],
|
||
|
transforma,
|
||
|
true
|
||
|
);
|
||
|
}
|
||
|
|
||
|
Ammo.destroy(transforma);
|
||
|
if (transformb != undefined) {
|
||
|
Ammo.destroy(transformb);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case 'conetwist':
|
||
|
var transforma, transformb;
|
||
|
|
||
|
transforma = new Ammo.btTransform();
|
||
|
transforma.setIdentity();
|
||
|
|
||
|
transformb = new Ammo.btTransform();
|
||
|
transformb.setIdentity();
|
||
|
|
||
|
_vec3_1.setX(details.positiona.x);
|
||
|
_vec3_1.setY(details.positiona.y);
|
||
|
_vec3_1.setZ(details.positiona.z);
|
||
|
|
||
|
_vec3_2.setX(details.positionb.x);
|
||
|
_vec3_2.setY(details.positionb.y);
|
||
|
_vec3_2.setZ(details.positionb.z);
|
||
|
|
||
|
transforma.setOrigin(_vec3_1);
|
||
|
transformb.setOrigin(_vec3_2);
|
||
|
|
||
|
var rotation = transforma.getRotation();
|
||
|
rotation.setEulerZYX( -details.axisa.z, -details.axisa.y, -details.axisa.x );
|
||
|
transforma.setRotation( rotation );
|
||
|
|
||
|
rotation = transformb.getRotation();
|
||
|
rotation.setEulerZYX( -details.axisb.z, -details.axisb.y, -details.axisb.x );
|
||
|
transformb.setRotation( rotation );
|
||
|
|
||
|
constraint = new Ammo.btConeTwistConstraint(
|
||
|
_objects[ details.objecta ],
|
||
|
_objects[ details.objectb ],
|
||
|
transforma,
|
||
|
transformb
|
||
|
);
|
||
|
|
||
|
constraint.setLimit( Math.PI, 0, Math.PI );
|
||
|
|
||
|
Ammo.destroy(transforma);
|
||
|
Ammo.destroy(transformb);
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'dof':
|
||
|
var transforma, transformb, rotation;
|
||
|
|
||
|
transforma = new Ammo.btTransform();
|
||
|
transforma.setIdentity();
|
||
|
|
||
|
_vec3_1.setX(details.positiona.x);
|
||
|
_vec3_1.setY(details.positiona.y);
|
||
|
_vec3_1.setZ(details.positiona.z);
|
||
|
|
||
|
transforma.setOrigin(_vec3_1 );
|
||
|
|
||
|
rotation = transforma.getRotation();
|
||
|
rotation.setEulerZYX( -details.axisa.z, -details.axisa.y, -details.axisa.x );
|
||
|
transforma.setRotation( rotation );
|
||
|
|
||
|
if ( details.objectb ) {
|
||
|
transformb = new Ammo.btTransform();
|
||
|
transformb.setIdentity();
|
||
|
|
||
|
_vec3_2.setX(details.positionb.x);
|
||
|
_vec3_2.setY(details.positionb.y);
|
||
|
_vec3_2.setZ(details.positionb.z);
|
||
|
|
||
|
transformb.setOrigin(_vec3_2);
|
||
|
|
||
|
rotation = transformb.getRotation();
|
||
|
rotation.setEulerZYX( -details.axisb.z, -details.axisb.y, -details.axisb.x );
|
||
|
transformb.setRotation( rotation );
|
||
|
|
||
|
constraint = new Ammo.btGeneric6DofConstraint(
|
||
|
_objects[ details.objecta ],
|
||
|
_objects[ details.objectb ],
|
||
|
transforma,
|
||
|
transformb
|
||
|
);
|
||
|
} else {
|
||
|
constraint = new Ammo.btGeneric6DofConstraint(
|
||
|
_objects[ details.objecta ],
|
||
|
transforma
|
||
|
);
|
||
|
}
|
||
|
Ammo.destroy(transforma);
|
||
|
if (transformb != undefined) {
|
||
|
Ammo.destroy(transformb);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
return;
|
||
|
|
||
|
};
|
||
|
|
||
|
world.addConstraint( constraint );
|
||
|
|
||
|
constraint.enableFeedback();
|
||
|
_constraints[ details.id ] = constraint;
|
||
|
_num_constraints++;
|
||
|
|
||
|
if ( SUPPORT_TRANSFERABLE ) {
|
||
|
constraintreport = new Float32Array(1 + _num_constraints * CONSTRAINTREPORT_ITEMSIZE); // message id & ( # of objects to report * # of values per object )
|
||
|
constraintreport[0] = MESSAGE_TYPES.CONSTRAINTREPORT;
|
||
|
} else {
|
||
|
constraintreport = [ MESSAGE_TYPES.CONSTRAINTREPORT ];
|
||
|
}
|
||
|
};
|
||
|
|
||
|
public_functions.removeConstraint = function( details ) {
|
||
|
var constraint = _constraints[ details.id ];
|
||
|
if ( constraint !== undefined ) {
|
||
|
world.removeConstraint( constraint );
|
||
|
delete _constraints[ details.id ];
|
||
|
_num_constraints--;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
public_functions.constraint_setBreakingImpulseThreshold = function( details ) {
|
||
|
var constraint = _constraints[ details.id ];
|
||
|
if ( constraint !== undefind ) {
|
||
|
constraint.setBreakingImpulseThreshold( details.threshold );
|
||
|
}
|
||
|
};
|
||
|
|
||
|
public_functions.simulate = function simulate( params ) {
|
||
|
if ( world ) {
|
||
|
params = params || {};
|
||
|
|
||
|
if ( !params.timeStep ) {
|
||
|
if ( last_simulation_time ) {
|
||
|
params.timeStep = 0;
|
||
|
while ( params.timeStep + last_simulation_duration <= fixedTimeStep ) {
|
||
|
params.timeStep = ( Date.now() - last_simulation_time ) / 1000; // time since last simulation
|
||
|
}
|
||
|
} else {
|
||
|
params.timeStep = fixedTimeStep; // handle first frame
|
||
|
}
|
||
|
} else {
|
||
|
if ( params.timeStep < fixedTimeStep ) {
|
||
|
params.timeStep = fixedTimeStep;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
params.maxSubSteps = params.maxSubSteps || Math.ceil( params.timeStep / fixedTimeStep ); // If maxSubSteps is not defined, keep the simulation fully up to date
|
||
|
|
||
|
last_simulation_duration = Date.now();
|
||
|
world.stepSimulation( params.timeStep, params.maxSubSteps, fixedTimeStep );
|
||
|
|
||
|
reportVehicles();
|
||
|
reportCollisions();
|
||
|
reportConstraints();
|
||
|
reportWorld();
|
||
|
|
||
|
last_simulation_duration = ( Date.now() - last_simulation_duration ) / 1000;
|
||
|
last_simulation_time = Date.now();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
// Constraint functions
|
||
|
public_functions.hinge_setLimits = function( params ) {
|
||
|
_constraints[ params.constraint ].setLimit( params.low, params.high, 0, params.bias_factor, params.relaxation_factor );
|
||
|
};
|
||
|
public_functions.hinge_enableAngularMotor = function( params ) {
|
||
|
var constraint = _constraints[ params.constraint ];
|
||
|
constraint.enableAngularMotor( true, params.velocity, params.acceleration );
|
||
|
constraint.getRigidBodyA().activate();
|
||
|
if ( constraint.getRigidBodyB() ) {
|
||
|
constraint.getRigidBodyB().activate();
|
||
|
}
|
||
|
};
|
||
|
public_functions.hinge_disableMotor = function( params ) {
|
||
|
_constraints[ params.constraint ].enableMotor( false );
|
||
|
if ( constraint.getRigidBodyB() ) {
|
||
|
constraint.getRigidBodyB().activate();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
public_functions.slider_setLimits = function( params ) {
|
||
|
var constraint = _constraints[ params.constraint ];
|
||
|
constraint.setLowerLinLimit( params.lin_lower || 0 );
|
||
|
constraint.setUpperLinLimit( params.lin_upper || 0 );
|
||
|
|
||
|
constraint.setLowerAngLimit( params.ang_lower || 0 );
|
||
|
constraint.setUpperAngLimit( params.ang_upper || 0 );
|
||
|
};
|
||
|
public_functions.slider_setRestitution = function( params ) {
|
||
|
var constraint = _constraints[ params.constraint ];
|
||
|
constraint.setSoftnessLimLin( params.linear || 0 );
|
||
|
constraint.setSoftnessLimAng( params.angular || 0 );
|
||
|
};
|
||
|
public_functions.slider_enableLinearMotor = function( params ) {
|
||
|
var constraint = _constraints[ params.constraint ];
|
||
|
constraint.setTargetLinMotorVelocity( params.velocity );
|
||
|
constraint.setMaxLinMotorForce( params.acceleration );
|
||
|
constraint.setPoweredLinMotor( true );
|
||
|
constraint.getRigidBodyA().activate();
|
||
|
if ( constraint.getRigidBodyB() ) {
|
||
|
constraint.getRigidBodyB().activate();
|
||
|
}
|
||
|
};
|
||
|
public_functions.slider_disableLinearMotor = function( params ) {
|
||
|
var constraint = _constraints[ params.constraint ];
|
||
|
constraint.setPoweredLinMotor( false );
|
||
|
if ( constraint.getRigidBodyB() ) {
|
||
|
constraint.getRigidBodyB().activate();
|
||
|
}
|
||
|
};
|
||
|
public_functions.slider_enableAngularMotor = function( params ) {
|
||
|
var constraint = _constraints[ params.constraint ];
|
||
|
constraint.setTargetAngMotorVelocity( params.velocity );
|
||
|
constraint.setMaxAngMotorForce( params.acceleration );
|
||
|
constraint.setPoweredAngMotor( true );
|
||
|
constraint.getRigidBodyA().activate();
|
||
|
if ( constraint.getRigidBodyB() ) {
|
||
|
constraint.getRigidBodyB().activate();
|
||
|
}
|
||
|
};
|
||
|
public_functions.slider_disableAngularMotor = function( params ) {
|
||
|
var constraint = _constraints[ params.constraint ];
|
||
|
constraint.setPoweredAngMotor( false );
|
||
|
constraint.getRigidBodyA().activate();
|
||
|
if ( constraint.getRigidBodyB() ) {
|
||
|
constraint.getRigidBodyB().activate();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
public_functions.conetwist_setLimit = function( params ) {
|
||
|
_constraints[ params.constraint ].setLimit( params.z, params.y, params.x ); // ZYX order
|
||
|
};
|
||
|
public_functions.conetwist_enableMotor = function( params ) {
|
||
|
var constraint = _constraints[ params.constraint ];
|
||
|
constraint.enableMotor( true );
|
||
|
constraint.getRigidBodyA().activate();
|
||
|
constraint.getRigidBodyB().activate();
|
||
|
};
|
||
|
public_functions.conetwist_setMaxMotorImpulse = function( params ) {
|
||
|
var constraint = _constraints[ params.constraint ];
|
||
|
constraint.setMaxMotorImpulse( params.max_impulse );
|
||
|
constraint.getRigidBodyA().activate();
|
||
|
constraint.getRigidBodyB().activate();
|
||
|
};
|
||
|
public_functions.conetwist_setMotorTarget = function( params ) {
|
||
|
var constraint = _constraints[ params.constraint ];
|
||
|
|
||
|
_quat.setX(params.x);
|
||
|
_quat.setY(params.y);
|
||
|
_quat.setZ(params.z);
|
||
|
_quat.setW(params.w);
|
||
|
|
||
|
constraint.setMotorTarget(_quat);
|
||
|
|
||
|
constraint.getRigidBodyA().activate();
|
||
|
constraint.getRigidBodyB().activate();
|
||
|
};
|
||
|
public_functions.conetwist_disableMotor = function( params ) {
|
||
|
var constraint = _constraints[ params.constraint ];
|
||
|
constraint.enableMotor( false );
|
||
|
constraint.getRigidBodyA().activate();
|
||
|
constraint.getRigidBodyB().activate();
|
||
|
};
|
||
|
|
||
|
public_functions.dof_setLinearLowerLimit = function( params ) {
|
||
|
var constraint = _constraints[ params.constraint ];
|
||
|
|
||
|
_vec3_1.setX(params.x);
|
||
|
_vec3_1.setY(params.y);
|
||
|
_vec3_1.setZ(params.z);
|
||
|
|
||
|
constraint.setLinearLowerLimit(_vec3_1);
|
||
|
|
||
|
constraint.getRigidBodyA().activate();
|
||
|
if ( constraint.getRigidBodyB() ) {
|
||
|
constraint.getRigidBodyB().activate();
|
||
|
}
|
||
|
};
|
||
|
public_functions.dof_setLinearUpperLimit = function( params ) {
|
||
|
var constraint = _constraints[ params.constraint ];
|
||
|
|
||
|
_vec3_1.setX(params.x);
|
||
|
_vec3_1.setY(params.y);
|
||
|
_vec3_1.setZ(params.z);
|
||
|
|
||
|
constraint.setLinearUpperLimit(_vec3_1);
|
||
|
|
||
|
constraint.getRigidBodyA().activate();
|
||
|
if ( constraint.getRigidBodyB() ) {
|
||
|
constraint.getRigidBodyB().activate();
|
||
|
}
|
||
|
};
|
||
|
public_functions.dof_setAngularLowerLimit = function( params ) {
|
||
|
var constraint = _constraints[ params.constraint ];
|
||
|
|
||
|
_vec3_1.setX(params.x);
|
||
|
_vec3_1.setY(params.y);
|
||
|
_vec3_1.setZ(params.z);
|
||
|
|
||
|
constraint.setAngularLowerLimit(_vec3_1);
|
||
|
|
||
|
constraint.getRigidBodyA().activate();
|
||
|
if ( constraint.getRigidBodyB() ) {
|
||
|
constraint.getRigidBodyB().activate();
|
||
|
}
|
||
|
};
|
||
|
public_functions.dof_setAngularUpperLimit = function( params ) {
|
||
|
var constraint = _constraints[ params.constraint ];
|
||
|
|
||
|
_vec3_1.setX(params.x);
|
||
|
_vec3_1.setY(params.y);
|
||
|
_vec3_1.setZ(params.z);
|
||
|
|
||
|
constraint.setAngularUpperLimit(_vec3_1);
|
||
|
|
||
|
constraint.getRigidBodyA().activate();
|
||
|
if ( constraint.getRigidBodyB() ) {
|
||
|
constraint.getRigidBodyB().activate();
|
||
|
}
|
||
|
};
|
||
|
public_functions.dof_enableAngularMotor = function( params ) {
|
||
|
var constraint = _constraints[ params.constraint ];
|
||
|
|
||
|
var motor = constraint.getRotationalLimitMotor( params.which );
|
||
|
motor.set_m_enableMotor( true );
|
||
|
|
||
|
constraint.getRigidBodyA().activate();
|
||
|
if ( constraint.getRigidBodyB() ) {
|
||
|
constraint.getRigidBodyB().activate();
|
||
|
}
|
||
|
};
|
||
|
public_functions.dof_configureAngularMotor = function( params ) {
|
||
|
var constraint = _constraints[ params.constraint ];
|
||
|
|
||
|
var motor = constraint.getRotationalLimitMotor( params.which );
|
||
|
|
||
|
motor.set_m_loLimit( params.low_angle );
|
||
|
motor.set_m_hiLimit( params.high_angle );
|
||
|
motor.set_m_targetVelocity( params.velocity );
|
||
|
motor.set_m_maxMotorForce( params.max_force );
|
||
|
|
||
|
constraint.getRigidBodyA().activate();
|
||
|
if ( constraint.getRigidBodyB() ) {
|
||
|
constraint.getRigidBodyB().activate();
|
||
|
}
|
||
|
};
|
||
|
public_functions.dof_disableAngularMotor = function( params ) {
|
||
|
var constraint = _constraints[ params.constraint ];
|
||
|
|
||
|
var motor = constraint.getRotationalLimitMotor( params.which );
|
||
|
motor.set_m_enableMotor( false );
|
||
|
|
||
|
constraint.getRigidBodyA().activate();
|
||
|
if ( constraint.getRigidBodyB() ) {
|
||
|
constraint.getRigidBodyB().activate();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
reportWorld = function() {
|
||
|
var index, object,
|
||
|
transform, origin, rotation,
|
||
|
offset = 0,
|
||
|
i = 0;
|
||
|
|
||
|
if ( SUPPORT_TRANSFERABLE ) {
|
||
|
if ( worldreport.length < 2 + _num_objects * WORLDREPORT_ITEMSIZE ) {
|
||
|
worldreport = new Float32Array(
|
||
|
2 + // message id & # objects in report
|
||
|
( Math.ceil( _num_objects / REPORT_CHUNKSIZE ) * REPORT_CHUNKSIZE ) * WORLDREPORT_ITEMSIZE // # of values needed * item size
|
||
|
);
|
||
|
worldreport[0] = MESSAGE_TYPES.WORLDREPORT;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
worldreport[1] = _num_objects; // record how many objects we're reporting on
|
||
|
|
||
|
//for ( i = 0; i < worldreport[1]; i++ ) {
|
||
|
for ( index in _objects ) {
|
||
|
if ( _objects.hasOwnProperty( index ) ) {
|
||
|
object = _objects[index];
|
||
|
|
||
|
// #TODO: we can't use center of mass transform when center of mass can change,
|
||
|
// but getMotionState().getWorldTransform() screws up on objects that have been moved
|
||
|
//object.getMotionState().getWorldTransform( transform );
|
||
|
transform = object.getCenterOfMassTransform();
|
||
|
|
||
|
origin = transform.getOrigin();
|
||
|
rotation = transform.getRotation();
|
||
|
|
||
|
// add values to report
|
||
|
offset = 2 + (i++) * WORLDREPORT_ITEMSIZE;
|
||
|
|
||
|
worldreport[ offset ] = object.id;
|
||
|
|
||
|
worldreport[ offset + 1 ] = origin.x();
|
||
|
worldreport[ offset + 2 ] = origin.y();
|
||
|
worldreport[ offset + 3 ] = origin.z();
|
||
|
|
||
|
worldreport[ offset + 4 ] = rotation.x();
|
||
|
worldreport[ offset + 5 ] = rotation.y();
|
||
|
worldreport[ offset + 6 ] = rotation.z();
|
||
|
worldreport[ offset + 7 ] = rotation.w();
|
||
|
|
||
|
_vector = object.getLinearVelocity();
|
||
|
worldreport[ offset + 8 ] = _vector.x();
|
||
|
worldreport[ offset + 9 ] = _vector.y();
|
||
|
worldreport[ offset + 10 ] = _vector.z();
|
||
|
|
||
|
_vector = object.getAngularVelocity();
|
||
|
worldreport[ offset + 11 ] = _vector.x();
|
||
|
worldreport[ offset + 12 ] = _vector.y();
|
||
|
worldreport[ offset + 13 ] = _vector.z();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
if ( SUPPORT_TRANSFERABLE ) {
|
||
|
transferableMessage( worldreport.buffer, [worldreport.buffer] );
|
||
|
} else {
|
||
|
transferableMessage( worldreport );
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
reportCollisions = function() {
|
||
|
var i, offset,
|
||
|
dp = world.getDispatcher(),
|
||
|
num = dp.getNumManifolds(),
|
||
|
manifold, num_contacts, j, pt,
|
||
|
_collided = false;
|
||
|
|
||
|
if ( SUPPORT_TRANSFERABLE ) {
|
||
|
if ( collisionreport.length < 2 + num * COLLISIONREPORT_ITEMSIZE ) {
|
||
|
collisionreport = new Float32Array(
|
||
|
2 + // message id & # objects in report
|
||
|
( Math.ceil( _num_objects / REPORT_CHUNKSIZE ) * REPORT_CHUNKSIZE ) * COLLISIONREPORT_ITEMSIZE // # of values needed * item size
|
||
|
);
|
||
|
collisionreport[0] = MESSAGE_TYPES.COLLISIONREPORT;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
collisionreport[1] = 0; // how many collisions we're reporting on
|
||
|
|
||
|
for ( i = 0; i < num; i++ ) {
|
||
|
manifold = dp.getManifoldByIndexInternal( i );
|
||
|
|
||
|
num_contacts = manifold.getNumContacts();
|
||
|
if ( num_contacts === 0 ) {
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
for ( j = 0; j < num_contacts; j++ ) {
|
||
|
pt = manifold.getContactPoint( j );
|
||
|
//if ( pt.getDistance() < 0 ) {
|
||
|
offset = 2 + (collisionreport[1]++) * COLLISIONREPORT_ITEMSIZE;
|
||
|
collisionreport[ offset ] = _objects_ammo[ manifold.getBody0() ];
|
||
|
collisionreport[ offset + 1 ] = _objects_ammo[ manifold.getBody1() ];
|
||
|
|
||
|
_vector = pt.get_m_normalWorldOnB();
|
||
|
collisionreport[ offset + 2 ] = _vector.x();
|
||
|
collisionreport[ offset + 3 ] = _vector.y();
|
||
|
collisionreport[ offset + 4 ] = _vector.z();
|
||
|
break;
|
||
|
//}
|
||
|
|
||
|
transferableMessage( _objects_ammo );
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
if ( SUPPORT_TRANSFERABLE ) {
|
||
|
transferableMessage( collisionreport.buffer, [collisionreport.buffer] );
|
||
|
} else {
|
||
|
transferableMessage( collisionreport );
|
||
|
}
|
||
|
};
|
||
|
|
||
|
reportVehicles = function() {
|
||
|
var index, vehicle,
|
||
|
transform, origin, rotation,
|
||
|
offset = 0,
|
||
|
i = 0, j = 0;
|
||
|
|
||
|
if ( SUPPORT_TRANSFERABLE ) {
|
||
|
if ( vehiclereport.length < 2 + _num_wheels * VEHICLEREPORT_ITEMSIZE ) {
|
||
|
vehiclereport = new Float32Array(
|
||
|
2 + // message id & # objects in report
|
||
|
( Math.ceil( _num_wheels / REPORT_CHUNKSIZE ) * REPORT_CHUNKSIZE ) * VEHICLEREPORT_ITEMSIZE // # of values needed * item size
|
||
|
);
|
||
|
vehiclereport[0] = MESSAGE_TYPES.VEHICLEREPORT;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for ( index in _vehicles ) {
|
||
|
if ( _vehicles.hasOwnProperty( index ) ) {
|
||
|
vehicle = _vehicles[index];
|
||
|
|
||
|
for ( j = 0; j < vehicle.getNumWheels(); j++ ) {
|
||
|
|
||
|
//vehicle.updateWheelTransform( j, true );
|
||
|
|
||
|
//transform = vehicle.getWheelTransformWS( j );
|
||
|
transform = vehicle.getWheelInfo( j ).get_m_worldTransform();
|
||
|
|
||
|
origin = transform.getOrigin();
|
||
|
rotation = transform.getRotation();
|
||
|
|
||
|
// add values to report
|
||
|
offset = 1 + (i++) * VEHICLEREPORT_ITEMSIZE;
|
||
|
|
||
|
vehiclereport[ offset ] = index;
|
||
|
vehiclereport[ offset + 1 ] = j;
|
||
|
|
||
|
vehiclereport[ offset + 2 ] = origin.x();
|
||
|
vehiclereport[ offset + 3 ] = origin.y();
|
||
|
vehiclereport[ offset + 4 ] = origin.z();
|
||
|
|
||
|
vehiclereport[ offset + 5 ] = rotation.x();
|
||
|
vehiclereport[ offset + 6 ] = rotation.y();
|
||
|
vehiclereport[ offset + 7 ] = rotation.z();
|
||
|
vehiclereport[ offset + 8 ] = rotation.w();
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( j !== 0 ) {
|
||
|
if ( SUPPORT_TRANSFERABLE ) {
|
||
|
transferableMessage( vehiclereport.buffer, [vehiclereport.buffer] );
|
||
|
} else {
|
||
|
transferableMessage( vehiclereport );
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
reportConstraints = function() {
|
||
|
var index, constraint,
|
||
|
offset_body,
|
||
|
transform, origin,
|
||
|
offset = 0,
|
||
|
i = 0;
|
||
|
|
||
|
if ( SUPPORT_TRANSFERABLE ) {
|
||
|
if ( constraintreport.length < 2 + _num_constraints * CONSTRAINTREPORT_ITEMSIZE ) {
|
||
|
constraintreport = new Float32Array(
|
||
|
2 + // message id & # objects in report
|
||
|
( Math.ceil( _num_constraints / REPORT_CHUNKSIZE ) * REPORT_CHUNKSIZE ) * CONSTRAINTREPORT_ITEMSIZE // # of values needed * item size
|
||
|
);
|
||
|
constraintreport[0] = MESSAGE_TYPES.CONSTRAINTREPORT;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for ( index in _constraints ) {
|
||
|
if ( _constraints.hasOwnProperty( index ) ) {
|
||
|
constraint = _constraints[index];
|
||
|
offset_body = constraint.getRigidBodyA();
|
||
|
transform = constraint.getFrameOffsetA();
|
||
|
origin = transform.getOrigin();
|
||
|
|
||
|
// add values to report
|
||
|
offset = 1 + (i++) * CONSTRAINTREPORT_ITEMSIZE;
|
||
|
|
||
|
constraintreport[ offset ] = index;
|
||
|
constraintreport[ offset + 1 ] = offset_body.id;
|
||
|
constraintreport[ offset + 2 ] = origin.getX();
|
||
|
constraintreport[ offset + 3 ] = origin.getY();
|
||
|
constraintreport[ offset + 4 ] = origin.getZ();
|
||
|
constraintreport[ offset + 5 ] = constraint.getAppliedImpulse();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
if ( i !== 0 ) {
|
||
|
if ( SUPPORT_TRANSFERABLE ) {
|
||
|
transferableMessage( constraintreport.buffer, [constraintreport.buffer] );
|
||
|
} else {
|
||
|
transferableMessage( constraintreport );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
self.onmessage = function( event ) {
|
||
|
|
||
|
if ( event.data instanceof Float32Array ) {
|
||
|
// transferable object
|
||
|
|
||
|
switch ( event.data[0] ) {
|
||
|
case MESSAGE_TYPES.WORLDREPORT:
|
||
|
worldreport = new Float32Array( event.data );
|
||
|
break;
|
||
|
|
||
|
case MESSAGE_TYPES.COLLISIONREPORT:
|
||
|
collisionreport = new Float32Array( event.data );
|
||
|
break;
|
||
|
|
||
|
case MESSAGE_TYPES.VEHICLEREPORT:
|
||
|
vehiclereport = new Float32Array( event.data );
|
||
|
break;
|
||
|
|
||
|
case MESSAGE_TYPES.CONSTRAINTREPORT:
|
||
|
constraintreport = new Float32Array( event.data );
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( event.data.cmd && public_functions[event.data.cmd] ) {
|
||
|
//if ( event.data.params.id !== undefined && _objects[event.data.params.id] === undefined && event.data.cmd !== 'addObject' && event.data.cmd !== 'registerMaterial' ) return;
|
||
|
public_functions[event.data.cmd]( event.data.params );
|
||
|
}
|
||
|
|
||
|
};
|