172 lines
4.1 KiB
JavaScript
172 lines
4.1 KiB
JavaScript
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import { MultiplyOperation, TangentSpaceNormalMap } from '../constants.js';
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import { Material } from './Material.js';
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import { Vector2 } from '../math/Vector2.js';
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import { Color } from '../math/Color.js';
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/**
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* @author mrdoob / http://mrdoob.com/
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* @author alteredq / http://alteredqualia.com/
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*
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* parameters = {
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* color: <hex>,
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* specular: <hex>,
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* shininess: <float>,
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* opacity: <float>,
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*
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* map: new THREE.Texture( <Image> ),
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*
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* lightMap: new THREE.Texture( <Image> ),
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* lightMapIntensity: <float>
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*
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* aoMap: new THREE.Texture( <Image> ),
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* aoMapIntensity: <float>
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*
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* emissive: <hex>,
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* emissiveIntensity: <float>
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* emissiveMap: new THREE.Texture( <Image> ),
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*
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* bumpMap: new THREE.Texture( <Image> ),
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* bumpScale: <float>,
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*
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* normalMap: new THREE.Texture( <Image> ),
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* normalMapType: THREE.TangentSpaceNormalMap,
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* normalScale: <Vector2>,
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*
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* displacementMap: new THREE.Texture( <Image> ),
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* displacementScale: <float>,
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* displacementBias: <float>,
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*
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* specularMap: new THREE.Texture( <Image> ),
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*
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* alphaMap: new THREE.Texture( <Image> ),
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*
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* envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
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* combine: THREE.Multiply,
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* reflectivity: <float>,
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* refractionRatio: <float>,
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*
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* wireframe: <boolean>,
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* wireframeLinewidth: <float>,
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*
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* skinning: <bool>,
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* morphTargets: <bool>,
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* morphNormals: <bool>
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* }
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*/
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function MeshPhongMaterial( parameters ) {
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Material.call( this );
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this.type = 'MeshPhongMaterial';
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this.color = new Color( 0xffffff ); // diffuse
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this.specular = new Color( 0x111111 );
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this.shininess = 30;
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this.map = null;
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this.lightMap = null;
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this.lightMapIntensity = 1.0;
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this.aoMap = null;
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this.aoMapIntensity = 1.0;
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this.emissive = new Color( 0x000000 );
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this.emissiveIntensity = 1.0;
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this.emissiveMap = null;
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this.bumpMap = null;
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this.bumpScale = 1;
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this.normalMap = null;
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this.normalMapType = TangentSpaceNormalMap;
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this.normalScale = new Vector2( 1, 1 );
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this.displacementMap = null;
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this.displacementScale = 1;
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this.displacementBias = 0;
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this.specularMap = null;
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this.alphaMap = null;
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this.envMap = null;
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this.combine = MultiplyOperation;
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this.reflectivity = 1;
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this.refractionRatio = 0.98;
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this.wireframe = false;
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this.wireframeLinewidth = 1;
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this.wireframeLinecap = 'round';
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this.wireframeLinejoin = 'round';
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this.skinning = false;
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this.morphTargets = false;
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this.morphNormals = false;
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this.setValues( parameters );
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}
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MeshPhongMaterial.prototype = Object.create( Material.prototype );
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MeshPhongMaterial.prototype.constructor = MeshPhongMaterial;
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MeshPhongMaterial.prototype.isMeshPhongMaterial = true;
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MeshPhongMaterial.prototype.copy = function ( source ) {
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Material.prototype.copy.call( this, source );
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this.color.copy( source.color );
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this.specular.copy( source.specular );
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this.shininess = source.shininess;
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this.map = source.map;
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this.lightMap = source.lightMap;
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this.lightMapIntensity = source.lightMapIntensity;
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this.aoMap = source.aoMap;
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this.aoMapIntensity = source.aoMapIntensity;
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this.emissive.copy( source.emissive );
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this.emissiveMap = source.emissiveMap;
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this.emissiveIntensity = source.emissiveIntensity;
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this.bumpMap = source.bumpMap;
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this.bumpScale = source.bumpScale;
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this.normalMap = source.normalMap;
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this.normalMapType = source.normalMapType;
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this.normalScale.copy( source.normalScale );
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this.displacementMap = source.displacementMap;
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this.displacementScale = source.displacementScale;
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this.displacementBias = source.displacementBias;
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this.specularMap = source.specularMap;
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this.alphaMap = source.alphaMap;
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this.envMap = source.envMap;
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this.combine = source.combine;
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this.reflectivity = source.reflectivity;
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this.refractionRatio = source.refractionRatio;
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this.wireframe = source.wireframe;
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this.wireframeLinewidth = source.wireframeLinewidth;
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this.wireframeLinecap = source.wireframeLinecap;
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this.wireframeLinejoin = source.wireframeLinejoin;
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this.skinning = source.skinning;
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this.morphTargets = source.morphTargets;
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this.morphNormals = source.morphNormals;
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return this;
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};
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export { MeshPhongMaterial };
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