85 lines
1.7 KiB
JavaScript
85 lines
1.7 KiB
JavaScript
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import { Material } from './Material.js';
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import { Vector3 } from '../math/Vector3.js';
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/**
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* @author WestLangley / http://github.com/WestLangley
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*
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* parameters = {
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*
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* referencePosition: <float>,
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* nearDistance: <float>,
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* farDistance: <float>,
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*
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* skinning: <bool>,
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* morphTargets: <bool>,
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*
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* map: new THREE.Texture( <Image> ),
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*
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* alphaMap: new THREE.Texture( <Image> ),
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*
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* displacementMap: new THREE.Texture( <Image> ),
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* displacementScale: <float>,
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* displacementBias: <float>
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*
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* }
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*/
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function MeshDistanceMaterial( parameters ) {
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Material.call( this );
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this.type = 'MeshDistanceMaterial';
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this.referencePosition = new Vector3();
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this.nearDistance = 1;
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this.farDistance = 1000;
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this.skinning = false;
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this.morphTargets = false;
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this.map = null;
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this.alphaMap = null;
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this.displacementMap = null;
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this.displacementScale = 1;
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this.displacementBias = 0;
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this.fog = false;
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this.lights = false;
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this.setValues( parameters );
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}
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MeshDistanceMaterial.prototype = Object.create( Material.prototype );
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MeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial;
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MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true;
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MeshDistanceMaterial.prototype.copy = function ( source ) {
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Material.prototype.copy.call( this, source );
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this.referencePosition.copy( source.referencePosition );
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this.nearDistance = source.nearDistance;
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this.farDistance = source.farDistance;
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this.skinning = source.skinning;
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this.morphTargets = source.morphTargets;
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this.map = source.map;
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this.alphaMap = source.alphaMap;
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this.displacementMap = source.displacementMap;
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this.displacementScale = source.displacementScale;
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this.displacementBias = source.displacementBias;
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return this;
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};
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export { MeshDistanceMaterial };
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