63 lines
1.4 KiB
JavaScript
63 lines
1.4 KiB
JavaScript
|
import { Light } from './Light.js';
|
||
|
import { PerspectiveCamera } from '../cameras/PerspectiveCamera.js';
|
||
|
import { LightShadow } from './LightShadow.js';
|
||
|
|
||
|
/**
|
||
|
* @author mrdoob / http://mrdoob.com/
|
||
|
*/
|
||
|
|
||
|
|
||
|
function PointLight( color, intensity, distance, decay ) {
|
||
|
|
||
|
Light.call( this, color, intensity );
|
||
|
|
||
|
this.type = 'PointLight';
|
||
|
|
||
|
Object.defineProperty( this, 'power', {
|
||
|
get: function () {
|
||
|
|
||
|
// intensity = power per solid angle.
|
||
|
// ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
|
||
|
return this.intensity * 4 * Math.PI;
|
||
|
|
||
|
},
|
||
|
set: function ( power ) {
|
||
|
|
||
|
// intensity = power per solid angle.
|
||
|
// ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
|
||
|
this.intensity = power / ( 4 * Math.PI );
|
||
|
|
||
|
}
|
||
|
} );
|
||
|
|
||
|
this.distance = ( distance !== undefined ) ? distance : 0;
|
||
|
this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2.
|
||
|
|
||
|
this.shadow = new LightShadow( new PerspectiveCamera( 90, 1, 0.5, 500 ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
PointLight.prototype = Object.assign( Object.create( Light.prototype ), {
|
||
|
|
||
|
constructor: PointLight,
|
||
|
|
||
|
isPointLight: true,
|
||
|
|
||
|
copy: function ( source ) {
|
||
|
|
||
|
Light.prototype.copy.call( this, source );
|
||
|
|
||
|
this.distance = source.distance;
|
||
|
this.decay = source.decay;
|
||
|
|
||
|
this.shadow = source.shadow.clone();
|
||
|
|
||
|
return this;
|
||
|
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
|
||
|
export { PointLight };
|