122 lines
2.6 KiB
JavaScript
122 lines
2.6 KiB
JavaScript
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/**
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* @author benaadams / https://twitter.com/ben_a_adams
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* @author Mugen87 / https://github.com/Mugen87
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* @author hughes
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*/
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import { Geometry } from '../core/Geometry.js';
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import { BufferGeometry } from '../core/BufferGeometry.js';
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import { Float32BufferAttribute } from '../core/BufferAttribute.js';
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import { Vector3 } from '../math/Vector3.js';
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import { Vector2 } from '../math/Vector2.js';
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// CircleGeometry
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function CircleGeometry( radius, segments, thetaStart, thetaLength ) {
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Geometry.call( this );
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this.type = 'CircleGeometry';
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this.parameters = {
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radius: radius,
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segments: segments,
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thetaStart: thetaStart,
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thetaLength: thetaLength
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};
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this.fromBufferGeometry( new CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) );
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this.mergeVertices();
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}
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CircleGeometry.prototype = Object.create( Geometry.prototype );
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CircleGeometry.prototype.constructor = CircleGeometry;
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// CircleBufferGeometry
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function CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) {
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BufferGeometry.call( this );
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this.type = 'CircleBufferGeometry';
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this.parameters = {
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radius: radius,
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segments: segments,
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thetaStart: thetaStart,
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thetaLength: thetaLength
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};
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radius = radius || 1;
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segments = segments !== undefined ? Math.max( 3, segments ) : 8;
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thetaStart = thetaStart !== undefined ? thetaStart : 0;
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thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
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// buffers
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var indices = [];
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var vertices = [];
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var normals = [];
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var uvs = [];
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// helper variables
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var i, s;
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var vertex = new Vector3();
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var uv = new Vector2();
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// center point
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vertices.push( 0, 0, 0 );
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normals.push( 0, 0, 1 );
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uvs.push( 0.5, 0.5 );
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for ( s = 0, i = 3; s <= segments; s ++, i += 3 ) {
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var segment = thetaStart + s / segments * thetaLength;
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// vertex
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vertex.x = radius * Math.cos( segment );
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vertex.y = radius * Math.sin( segment );
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vertices.push( vertex.x, vertex.y, vertex.z );
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// normal
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normals.push( 0, 0, 1 );
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// uvs
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uv.x = ( vertices[ i ] / radius + 1 ) / 2;
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uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2;
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uvs.push( uv.x, uv.y );
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}
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// indices
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for ( i = 1; i <= segments; i ++ ) {
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indices.push( i, i + 1, 0 );
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}
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// build geometry
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this.setIndex( indices );
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this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
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this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
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this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
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}
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CircleBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
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CircleBufferGeometry.prototype.constructor = CircleBufferGeometry;
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export { CircleGeometry, CircleBufferGeometry };
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