1925 lines
46 KiB
JavaScript
1925 lines
46 KiB
JavaScript
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/**
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* @author mrdoob / http://mrdoob.com/
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*/
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import { Audio } from './audio/Audio.js';
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import { AudioAnalyser } from './audio/AudioAnalyser.js';
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import { PerspectiveCamera } from './cameras/PerspectiveCamera.js';
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import { FlatShading } from './constants.js';
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import {
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Float64BufferAttribute,
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Float32BufferAttribute,
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Uint32BufferAttribute,
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Int32BufferAttribute,
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Uint16BufferAttribute,
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Int16BufferAttribute,
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Uint8ClampedBufferAttribute,
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Uint8BufferAttribute,
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Int8BufferAttribute,
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BufferAttribute
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} from './core/BufferAttribute.js';
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import { BufferGeometry } from './core/BufferGeometry.js';
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import { Face3 } from './core/Face3.js';
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import { Geometry } from './core/Geometry.js';
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import { Object3D } from './core/Object3D.js';
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import { Uniform } from './core/Uniform.js';
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import { Curve } from './extras/core/Curve.js';
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import { CurvePath } from './extras/core/CurvePath.js';
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import { Path } from './extras/core/Path.js';
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import { CatmullRomCurve3 } from './extras/curves/CatmullRomCurve3.js';
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import { AxesHelper } from './helpers/AxesHelper.js';
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import { BoxHelper } from './helpers/BoxHelper.js';
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import { GridHelper } from './helpers/GridHelper.js';
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import { SkeletonHelper } from './helpers/SkeletonHelper.js';
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import { BoxGeometry } from './geometries/BoxGeometry.js';
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import { EdgesGeometry } from './geometries/EdgesGeometry.js';
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import { ExtrudeGeometry } from './geometries/ExtrudeGeometry.js';
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import { ExtrudeBufferGeometry } from './geometries/ExtrudeGeometry.js';
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import { ShapeGeometry } from './geometries/ShapeGeometry.js';
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import { WireframeGeometry } from './geometries/WireframeGeometry.js';
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import { Light } from './lights/Light.js';
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import { Loader } from './loaders/Loader.js';
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import { LoaderUtils } from './loaders/LoaderUtils.js';
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import { FileLoader } from './loaders/FileLoader.js';
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import { AudioLoader } from './loaders/AudioLoader.js';
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import { CubeTextureLoader } from './loaders/CubeTextureLoader.js';
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import { DataTextureLoader } from './loaders/DataTextureLoader.js';
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import { JSONLoader } from './loaders/JSONLoader.js';
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import { ObjectLoader } from './loaders/ObjectLoader.js';
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import { TextureLoader } from './loaders/TextureLoader.js';
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import { Material } from './materials/Material.js';
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import { LineBasicMaterial } from './materials/LineBasicMaterial.js';
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import { MeshPhongMaterial } from './materials/MeshPhongMaterial.js';
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import { PointsMaterial } from './materials/PointsMaterial.js';
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import { ShaderMaterial } from './materials/ShaderMaterial.js';
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import { Box2 } from './math/Box2.js';
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import { Box3 } from './math/Box3.js';
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import { Color } from './math/Color.js';
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import { Line3 } from './math/Line3.js';
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import { _Math } from './math/Math.js';
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import { Matrix3 } from './math/Matrix3.js';
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import { Matrix4 } from './math/Matrix4.js';
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import { Plane } from './math/Plane.js';
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import { Quaternion } from './math/Quaternion.js';
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import { Ray } from './math/Ray.js';
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import { Triangle } from './math/Triangle.js';
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import { Vector2 } from './math/Vector2.js';
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import { Vector3 } from './math/Vector3.js';
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import { Vector4 } from './math/Vector4.js';
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import { LineSegments } from './objects/LineSegments.js';
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import { LOD } from './objects/LOD.js';
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import { Points } from './objects/Points.js';
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import { Sprite } from './objects/Sprite.js';
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import { Skeleton } from './objects/Skeleton.js';
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import { WebGLRenderer } from './renderers/WebGLRenderer.js';
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import { WebGLRenderTarget } from './renderers/WebGLRenderTarget.js';
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import { WebGLShadowMap } from './renderers/webgl/WebGLShadowMap.js';
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import { WebVRManager } from './renderers/webvr/WebVRManager.js';
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import { ImageUtils } from './extras/ImageUtils.js';
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import { Shape } from './extras/core/Shape.js';
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import { CubeCamera } from './cameras/CubeCamera.js';
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export { BoxGeometry as CubeGeometry };
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export function Face4( a, b, c, d, normal, color, materialIndex ) {
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console.warn( 'THREE.Face4 has been removed. A THREE.Face3 will be created instead.' );
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return new Face3( a, b, c, normal, color, materialIndex );
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}
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export var LineStrip = 0;
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export var LinePieces = 1;
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export function MeshFaceMaterial( materials ) {
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console.warn( 'THREE.MeshFaceMaterial has been removed. Use an Array instead.' );
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return materials;
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}
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export function MultiMaterial( materials ) {
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if ( materials === undefined ) materials = [];
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console.warn( 'THREE.MultiMaterial has been removed. Use an Array instead.' );
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materials.isMultiMaterial = true;
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materials.materials = materials;
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materials.clone = function () {
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return materials.slice();
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};
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return materials;
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}
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export function PointCloud( geometry, material ) {
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console.warn( 'THREE.PointCloud has been renamed to THREE.Points.' );
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return new Points( geometry, material );
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}
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export function Particle( material ) {
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console.warn( 'THREE.Particle has been renamed to THREE.Sprite.' );
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return new Sprite( material );
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}
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export function ParticleSystem( geometry, material ) {
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console.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' );
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return new Points( geometry, material );
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}
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export function PointCloudMaterial( parameters ) {
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console.warn( 'THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.' );
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return new PointsMaterial( parameters );
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}
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export function ParticleBasicMaterial( parameters ) {
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console.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.' );
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return new PointsMaterial( parameters );
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}
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export function ParticleSystemMaterial( parameters ) {
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console.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.' );
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return new PointsMaterial( parameters );
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}
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export function Vertex( x, y, z ) {
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console.warn( 'THREE.Vertex has been removed. Use THREE.Vector3 instead.' );
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return new Vector3( x, y, z );
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}
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//
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export function DynamicBufferAttribute( array, itemSize ) {
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console.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.' );
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return new BufferAttribute( array, itemSize ).setDynamic( true );
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}
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export function Int8Attribute( array, itemSize ) {
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console.warn( 'THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.' );
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return new Int8BufferAttribute( array, itemSize );
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}
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export function Uint8Attribute( array, itemSize ) {
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console.warn( 'THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.' );
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return new Uint8BufferAttribute( array, itemSize );
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}
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export function Uint8ClampedAttribute( array, itemSize ) {
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console.warn( 'THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.' );
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return new Uint8ClampedBufferAttribute( array, itemSize );
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}
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export function Int16Attribute( array, itemSize ) {
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console.warn( 'THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.' );
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return new Int16BufferAttribute( array, itemSize );
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}
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export function Uint16Attribute( array, itemSize ) {
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console.warn( 'THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.' );
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return new Uint16BufferAttribute( array, itemSize );
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}
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export function Int32Attribute( array, itemSize ) {
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console.warn( 'THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.' );
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return new Int32BufferAttribute( array, itemSize );
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}
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export function Uint32Attribute( array, itemSize ) {
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console.warn( 'THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.' );
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return new Uint32BufferAttribute( array, itemSize );
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}
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export function Float32Attribute( array, itemSize ) {
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console.warn( 'THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.' );
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return new Float32BufferAttribute( array, itemSize );
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}
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export function Float64Attribute( array, itemSize ) {
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console.warn( 'THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.' );
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return new Float64BufferAttribute( array, itemSize );
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}
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//
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Curve.create = function ( construct, getPoint ) {
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console.log( 'THREE.Curve.create() has been deprecated' );
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construct.prototype = Object.create( Curve.prototype );
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construct.prototype.constructor = construct;
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construct.prototype.getPoint = getPoint;
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return construct;
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};
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//
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Object.assign( CurvePath.prototype, {
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createPointsGeometry: function ( divisions ) {
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console.warn( 'THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
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// generate geometry from path points (for Line or Points objects)
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var pts = this.getPoints( divisions );
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return this.createGeometry( pts );
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},
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createSpacedPointsGeometry: function ( divisions ) {
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console.warn( 'THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
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// generate geometry from equidistant sampling along the path
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var pts = this.getSpacedPoints( divisions );
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return this.createGeometry( pts );
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},
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createGeometry: function ( points ) {
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console.warn( 'THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
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var geometry = new Geometry();
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for ( var i = 0, l = points.length; i < l; i ++ ) {
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var point = points[ i ];
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geometry.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) );
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}
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return geometry;
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}
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} );
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//
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Object.assign( Path.prototype, {
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fromPoints: function ( points ) {
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console.warn( 'THREE.Path: .fromPoints() has been renamed to .setFromPoints().' );
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this.setFromPoints( points );
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}
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} );
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//
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export function ClosedSplineCurve3( points ) {
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console.warn( 'THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' );
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CatmullRomCurve3.call( this, points );
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this.type = 'catmullrom';
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this.closed = true;
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}
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ClosedSplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype );
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//
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export function SplineCurve3( points ) {
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console.warn( 'THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' );
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CatmullRomCurve3.call( this, points );
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this.type = 'catmullrom';
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}
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SplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype );
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//
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export function Spline( points ) {
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console.warn( 'THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.' );
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CatmullRomCurve3.call( this, points );
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this.type = 'catmullrom';
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}
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Spline.prototype = Object.create( CatmullRomCurve3.prototype );
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Object.assign( Spline.prototype, {
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initFromArray: function ( /* a */ ) {
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console.error( 'THREE.Spline: .initFromArray() has been removed.' );
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},
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getControlPointsArray: function ( /* optionalTarget */ ) {
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console.error( 'THREE.Spline: .getControlPointsArray() has been removed.' );
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},
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reparametrizeByArcLength: function ( /* samplingCoef */ ) {
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console.error( 'THREE.Spline: .reparametrizeByArcLength() has been removed.' );
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}
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} );
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//
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export function AxisHelper( size ) {
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console.warn( 'THREE.AxisHelper has been renamed to THREE.AxesHelper.' );
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return new AxesHelper( size );
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}
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export function BoundingBoxHelper( object, color ) {
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console.warn( 'THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.' );
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return new BoxHelper( object, color );
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}
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export function EdgesHelper( object, hex ) {
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console.warn( 'THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.' );
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return new LineSegments( new EdgesGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) );
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}
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GridHelper.prototype.setColors = function () {
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console.error( 'THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.' );
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};
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SkeletonHelper.prototype.update = function () {
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console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' );
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};
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export function WireframeHelper( object, hex ) {
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console.warn( 'THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.' );
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return new LineSegments( new WireframeGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) );
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}
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//
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Object.assign( Loader.prototype, {
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extractUrlBase: function ( url ) {
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console.warn( 'THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.' );
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return LoaderUtils.extractUrlBase( url );
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}
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} );
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export function XHRLoader( manager ) {
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console.warn( 'THREE.XHRLoader has been renamed to THREE.FileLoader.' );
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return new FileLoader( manager );
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}
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export function BinaryTextureLoader( manager ) {
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console.warn( 'THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.' );
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return new DataTextureLoader( manager );
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}
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Object.assign( JSONLoader.prototype, {
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setTexturePath: function ( value ) {
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console.warn( 'THREE.JSONLoader: .setTexturePath() has been renamed to .setResourcePath().' );
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return this.setResourcePath( value );
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}
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} );
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Object.assign( ObjectLoader.prototype, {
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setTexturePath: function ( value ) {
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console.warn( 'THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().' );
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return this.setResourcePath( value );
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}
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|
|
||
|
} );
|
||
|
|
||
|
//
|
||
|
|
||
|
Object.assign( Box2.prototype, {
|
||
|
|
||
|
center: function ( optionalTarget ) {
|
||
|
|
||
|
console.warn( 'THREE.Box2: .center() has been renamed to .getCenter().' );
|
||
|
return this.getCenter( optionalTarget );
|
||
|
|
||
|
},
|
||
|
empty: function () {
|
||
|
|
||
|
console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' );
|
||
|
return this.isEmpty();
|
||
|
|
||
|
},
|
||
|
isIntersectionBox: function ( box ) {
|
||
|
|
||
|
console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' );
|
||
|
return this.intersectsBox( box );
|
||
|
|
||
|
},
|
||
|
size: function ( optionalTarget ) {
|
||
|
|
||
|
console.warn( 'THREE.Box2: .size() has been renamed to .getSize().' );
|
||
|
return this.getSize( optionalTarget );
|
||
|
|
||
|
}
|
||
|
} );
|
||
|
|
||
|
Object.assign( Box3.prototype, {
|
||
|
|
||
|
center: function ( optionalTarget ) {
|
||
|
|
||
|
console.warn( 'THREE.Box3: .center() has been renamed to .getCenter().' );
|
||
|
return this.getCenter( optionalTarget );
|
||
|
|
||
|
},
|
||
|
empty: function () {
|
||
|
|
||
|
console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' );
|
||
|
return this.isEmpty();
|
||
|
|
||
|
},
|
||
|
isIntersectionBox: function ( box ) {
|
||
|
|
||
|
console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' );
|
||
|
return this.intersectsBox( box );
|
||
|
|
||
|
},
|
||
|
isIntersectionSphere: function ( sphere ) {
|
||
|
|
||
|
console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
|
||
|
return this.intersectsSphere( sphere );
|
||
|
|
||
|
},
|
||
|
size: function ( optionalTarget ) {
|
||
|
|
||
|
console.warn( 'THREE.Box3: .size() has been renamed to .getSize().' );
|
||
|
return this.getSize( optionalTarget );
|
||
|
|
||
|
}
|
||
|
} );
|
||
|
|
||
|
Line3.prototype.center = function ( optionalTarget ) {
|
||
|
|
||
|
console.warn( 'THREE.Line3: .center() has been renamed to .getCenter().' );
|
||
|
return this.getCenter( optionalTarget );
|
||
|
|
||
|
};
|
||
|
|
||
|
Object.assign( _Math, {
|
||
|
|
||
|
random16: function () {
|
||
|
|
||
|
console.warn( 'THREE.Math: .random16() has been deprecated. Use Math.random() instead.' );
|
||
|
return Math.random();
|
||
|
|
||
|
},
|
||
|
|
||
|
nearestPowerOfTwo: function ( value ) {
|
||
|
|
||
|
console.warn( 'THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().' );
|
||
|
return _Math.floorPowerOfTwo( value );
|
||
|
|
||
|
},
|
||
|
|
||
|
nextPowerOfTwo: function ( value ) {
|
||
|
|
||
|
console.warn( 'THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().' );
|
||
|
return _Math.ceilPowerOfTwo( value );
|
||
|
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
Object.assign( Matrix3.prototype, {
|
||
|
|
||
|
flattenToArrayOffset: function ( array, offset ) {
|
||
|
|
||
|
console.warn( "THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." );
|
||
|
return this.toArray( array, offset );
|
||
|
|
||
|
},
|
||
|
multiplyVector3: function ( vector ) {
|
||
|
|
||
|
console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' );
|
||
|
return vector.applyMatrix3( this );
|
||
|
|
||
|
},
|
||
|
multiplyVector3Array: function ( /* a */ ) {
|
||
|
|
||
|
console.error( 'THREE.Matrix3: .multiplyVector3Array() has been removed.' );
|
||
|
|
||
|
},
|
||
|
applyToBuffer: function ( buffer /*, offset, length */ ) {
|
||
|
|
||
|
console.warn( 'THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' );
|
||
|
return this.applyToBufferAttribute( buffer );
|
||
|
|
||
|
},
|
||
|
applyToVector3Array: function ( /* array, offset, length */ ) {
|
||
|
|
||
|
console.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' );
|
||
|
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
Object.assign( Matrix4.prototype, {
|
||
|
|
||
|
extractPosition: function ( m ) {
|
||
|
|
||
|
console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' );
|
||
|
return this.copyPosition( m );
|
||
|
|
||
|
},
|
||
|
flattenToArrayOffset: function ( array, offset ) {
|
||
|
|
||
|
console.warn( "THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." );
|
||
|
return this.toArray( array, offset );
|
||
|
|
||
|
},
|
||
|
getPosition: function () {
|
||
|
|
||
|
var v1;
|
||
|
|
||
|
return function getPosition() {
|
||
|
|
||
|
if ( v1 === undefined ) v1 = new Vector3();
|
||
|
console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' );
|
||
|
return v1.setFromMatrixColumn( this, 3 );
|
||
|
|
||
|
};
|
||
|
|
||
|
}(),
|
||
|
setRotationFromQuaternion: function ( q ) {
|
||
|
|
||
|
console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' );
|
||
|
return this.makeRotationFromQuaternion( q );
|
||
|
|
||
|
},
|
||
|
multiplyToArray: function () {
|
||
|
|
||
|
console.warn( 'THREE.Matrix4: .multiplyToArray() has been removed.' );
|
||
|
|
||
|
},
|
||
|
multiplyVector3: function ( vector ) {
|
||
|
|
||
|
console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
|
||
|
return vector.applyMatrix4( this );
|
||
|
|
||
|
},
|
||
|
multiplyVector4: function ( vector ) {
|
||
|
|
||
|
console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
|
||
|
return vector.applyMatrix4( this );
|
||
|
|
||
|
},
|
||
|
multiplyVector3Array: function ( /* a */ ) {
|
||
|
|
||
|
console.error( 'THREE.Matrix4: .multiplyVector3Array() has been removed.' );
|
||
|
|
||
|
},
|
||
|
rotateAxis: function ( v ) {
|
||
|
|
||
|
console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' );
|
||
|
v.transformDirection( this );
|
||
|
|
||
|
},
|
||
|
crossVector: function ( vector ) {
|
||
|
|
||
|
console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
|
||
|
return vector.applyMatrix4( this );
|
||
|
|
||
|
},
|
||
|
translate: function () {
|
||
|
|
||
|
console.error( 'THREE.Matrix4: .translate() has been removed.' );
|
||
|
|
||
|
},
|
||
|
rotateX: function () {
|
||
|
|
||
|
console.error( 'THREE.Matrix4: .rotateX() has been removed.' );
|
||
|
|
||
|
},
|
||
|
rotateY: function () {
|
||
|
|
||
|
console.error( 'THREE.Matrix4: .rotateY() has been removed.' );
|
||
|
|
||
|
},
|
||
|
rotateZ: function () {
|
||
|
|
||
|
console.error( 'THREE.Matrix4: .rotateZ() has been removed.' );
|
||
|
|
||
|
},
|
||
|
rotateByAxis: function () {
|
||
|
|
||
|
console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' );
|
||
|
|
||
|
},
|
||
|
applyToBuffer: function ( buffer /*, offset, length */ ) {
|
||
|
|
||
|
console.warn( 'THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' );
|
||
|
return this.applyToBufferAttribute( buffer );
|
||
|
|
||
|
},
|
||
|
applyToVector3Array: function ( /* array, offset, length */ ) {
|
||
|
|
||
|
console.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' );
|
||
|
|
||
|
},
|
||
|
makeFrustum: function ( left, right, bottom, top, near, far ) {
|
||
|
|
||
|
console.warn( 'THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.' );
|
||
|
return this.makePerspective( left, right, top, bottom, near, far );
|
||
|
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
Plane.prototype.isIntersectionLine = function ( line ) {
|
||
|
|
||
|
console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' );
|
||
|
return this.intersectsLine( line );
|
||
|
|
||
|
};
|
||
|
|
||
|
Quaternion.prototype.multiplyVector3 = function ( vector ) {
|
||
|
|
||
|
console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' );
|
||
|
return vector.applyQuaternion( this );
|
||
|
|
||
|
};
|
||
|
|
||
|
Object.assign( Ray.prototype, {
|
||
|
|
||
|
isIntersectionBox: function ( box ) {
|
||
|
|
||
|
console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' );
|
||
|
return this.intersectsBox( box );
|
||
|
|
||
|
},
|
||
|
isIntersectionPlane: function ( plane ) {
|
||
|
|
||
|
console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' );
|
||
|
return this.intersectsPlane( plane );
|
||
|
|
||
|
},
|
||
|
isIntersectionSphere: function ( sphere ) {
|
||
|
|
||
|
console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
|
||
|
return this.intersectsSphere( sphere );
|
||
|
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
Object.assign( Triangle.prototype, {
|
||
|
|
||
|
area: function () {
|
||
|
|
||
|
console.warn( 'THREE.Triangle: .area() has been renamed to .getArea().' );
|
||
|
return this.getArea();
|
||
|
|
||
|
},
|
||
|
barycoordFromPoint: function ( point, target ) {
|
||
|
|
||
|
console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' );
|
||
|
return this.getBarycoord( point, target );
|
||
|
|
||
|
},
|
||
|
midpoint: function ( target ) {
|
||
|
|
||
|
console.warn( 'THREE.Triangle: .midpoint() has been renamed to .getMidpoint().' );
|
||
|
return this.getMidpoint( target );
|
||
|
|
||
|
},
|
||
|
normal: function ( target ) {
|
||
|
|
||
|
console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' );
|
||
|
return this.getNormal( target );
|
||
|
|
||
|
},
|
||
|
plane: function ( target ) {
|
||
|
|
||
|
console.warn( 'THREE.Triangle: .plane() has been renamed to .getPlane().' );
|
||
|
return this.getPlane( target );
|
||
|
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
Object.assign( Triangle, {
|
||
|
|
||
|
barycoordFromPoint: function ( point, a, b, c, target ) {
|
||
|
|
||
|
console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' );
|
||
|
return Triangle.getBarycoord( point, a, b, c, target );
|
||
|
|
||
|
},
|
||
|
normal: function ( a, b, c, target ) {
|
||
|
|
||
|
console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' );
|
||
|
return Triangle.getNormal( a, b, c, target );
|
||
|
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
Object.assign( Shape.prototype, {
|
||
|
|
||
|
extractAllPoints: function ( divisions ) {
|
||
|
|
||
|
console.warn( 'THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.' );
|
||
|
return this.extractPoints( divisions );
|
||
|
|
||
|
},
|
||
|
extrude: function ( options ) {
|
||
|
|
||
|
console.warn( 'THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.' );
|
||
|
return new ExtrudeGeometry( this, options );
|
||
|
|
||
|
},
|
||
|
makeGeometry: function ( options ) {
|
||
|
|
||
|
console.warn( 'THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.' );
|
||
|
return new ShapeGeometry( this, options );
|
||
|
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
Object.assign( Vector2.prototype, {
|
||
|
|
||
|
fromAttribute: function ( attribute, index, offset ) {
|
||
|
|
||
|
console.warn( 'THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().' );
|
||
|
return this.fromBufferAttribute( attribute, index, offset );
|
||
|
|
||
|
},
|
||
|
distanceToManhattan: function ( v ) {
|
||
|
|
||
|
console.warn( 'THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );
|
||
|
return this.manhattanDistanceTo( v );
|
||
|
|
||
|
},
|
||
|
lengthManhattan: function () {
|
||
|
|
||
|
console.warn( 'THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().' );
|
||
|
return this.manhattanLength();
|
||
|
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
Object.assign( Vector3.prototype, {
|
||
|
|
||
|
setEulerFromRotationMatrix: function () {
|
||
|
|
||
|
console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' );
|
||
|
|
||
|
},
|
||
|
setEulerFromQuaternion: function () {
|
||
|
|
||
|
console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' );
|
||
|
|
||
|
},
|
||
|
getPositionFromMatrix: function ( m ) {
|
||
|
|
||
|
console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' );
|
||
|
return this.setFromMatrixPosition( m );
|
||
|
|
||
|
},
|
||
|
getScaleFromMatrix: function ( m ) {
|
||
|
|
||
|
console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' );
|
||
|
return this.setFromMatrixScale( m );
|
||
|
|
||
|
},
|
||
|
getColumnFromMatrix: function ( index, matrix ) {
|
||
|
|
||
|
console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' );
|
||
|
return this.setFromMatrixColumn( matrix, index );
|
||
|
|
||
|
},
|
||
|
applyProjection: function ( m ) {
|
||
|
|
||
|
console.warn( 'THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.' );
|
||
|
return this.applyMatrix4( m );
|
||
|
|
||
|
},
|
||
|
fromAttribute: function ( attribute, index, offset ) {
|
||
|
|
||
|
console.warn( 'THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().' );
|
||
|
return this.fromBufferAttribute( attribute, index, offset );
|
||
|
|
||
|
},
|
||
|
distanceToManhattan: function ( v ) {
|
||
|
|
||
|
console.warn( 'THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );
|
||
|
return this.manhattanDistanceTo( v );
|
||
|
|
||
|
},
|
||
|
lengthManhattan: function () {
|
||
|
|
||
|
console.warn( 'THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().' );
|
||
|
return this.manhattanLength();
|
||
|
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
Object.assign( Vector4.prototype, {
|
||
|
|
||
|
fromAttribute: function ( attribute, index, offset ) {
|
||
|
|
||
|
console.warn( 'THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().' );
|
||
|
return this.fromBufferAttribute( attribute, index, offset );
|
||
|
|
||
|
},
|
||
|
lengthManhattan: function () {
|
||
|
|
||
|
console.warn( 'THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().' );
|
||
|
return this.manhattanLength();
|
||
|
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
//
|
||
|
|
||
|
Object.assign( Geometry.prototype, {
|
||
|
|
||
|
computeTangents: function () {
|
||
|
|
||
|
console.error( 'THREE.Geometry: .computeTangents() has been removed.' );
|
||
|
|
||
|
},
|
||
|
computeLineDistances: function () {
|
||
|
|
||
|
console.error( 'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.' );
|
||
|
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
Object.assign( Object3D.prototype, {
|
||
|
|
||
|
getChildByName: function ( name ) {
|
||
|
|
||
|
console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' );
|
||
|
return this.getObjectByName( name );
|
||
|
|
||
|
},
|
||
|
renderDepth: function () {
|
||
|
|
||
|
console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' );
|
||
|
|
||
|
},
|
||
|
translate: function ( distance, axis ) {
|
||
|
|
||
|
console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' );
|
||
|
return this.translateOnAxis( axis, distance );
|
||
|
|
||
|
},
|
||
|
getWorldRotation: function () {
|
||
|
|
||
|
console.error( 'THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.' );
|
||
|
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
Object.defineProperties( Object3D.prototype, {
|
||
|
|
||
|
eulerOrder: {
|
||
|
get: function () {
|
||
|
|
||
|
console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
|
||
|
return this.rotation.order;
|
||
|
|
||
|
},
|
||
|
set: function ( value ) {
|
||
|
|
||
|
console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
|
||
|
this.rotation.order = value;
|
||
|
|
||
|
}
|
||
|
},
|
||
|
useQuaternion: {
|
||
|
get: function () {
|
||
|
|
||
|
console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
|
||
|
|
||
|
},
|
||
|
set: function () {
|
||
|
|
||
|
console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
Object.defineProperties( LOD.prototype, {
|
||
|
|
||
|
objects: {
|
||
|
get: function () {
|
||
|
|
||
|
console.warn( 'THREE.LOD: .objects has been renamed to .levels.' );
|
||
|
return this.levels;
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
Object.defineProperty( Skeleton.prototype, 'useVertexTexture', {
|
||
|
|
||
|
get: function () {
|
||
|
|
||
|
console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' );
|
||
|
|
||
|
},
|
||
|
set: function () {
|
||
|
|
||
|
console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' );
|
||
|
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
Object.defineProperty( Curve.prototype, '__arcLengthDivisions', {
|
||
|
|
||
|
get: function () {
|
||
|
|
||
|
console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' );
|
||
|
return this.arcLengthDivisions;
|
||
|
|
||
|
},
|
||
|
set: function ( value ) {
|
||
|
|
||
|
console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' );
|
||
|
this.arcLengthDivisions = value;
|
||
|
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
//
|
||
|
|
||
|
PerspectiveCamera.prototype.setLens = function ( focalLength, filmGauge ) {
|
||
|
|
||
|
console.warn( "THREE.PerspectiveCamera.setLens is deprecated. " +
|
||
|
"Use .setFocalLength and .filmGauge for a photographic setup." );
|
||
|
|
||
|
if ( filmGauge !== undefined ) this.filmGauge = filmGauge;
|
||
|
this.setFocalLength( focalLength );
|
||
|
|
||
|
};
|
||
|
|
||
|
//
|
||
|
|
||
|
Object.defineProperties( Light.prototype, {
|
||
|
onlyShadow: {
|
||
|
set: function () {
|
||
|
|
||
|
console.warn( 'THREE.Light: .onlyShadow has been removed.' );
|
||
|
|
||
|
}
|
||
|
},
|
||
|
shadowCameraFov: {
|
||
|
set: function ( value ) {
|
||
|
|
||
|
console.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' );
|
||
|
this.shadow.camera.fov = value;
|
||
|
|
||
|
}
|
||
|
},
|
||
|
shadowCameraLeft: {
|
||
|
set: function ( value ) {
|
||
|
|
||
|
console.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' );
|
||
|
this.shadow.camera.left = value;
|
||
|
|
||
|
}
|
||
|
},
|
||
|
shadowCameraRight: {
|
||
|
set: function ( value ) {
|
||
|
|
||
|
console.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' );
|
||
|
this.shadow.camera.right = value;
|
||
|
|
||
|
}
|
||
|
},
|
||
|
shadowCameraTop: {
|
||
|
set: function ( value ) {
|
||
|
|
||
|
console.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' );
|
||
|
this.shadow.camera.top = value;
|
||
|
|
||
|
}
|
||
|
},
|
||
|
shadowCameraBottom: {
|
||
|
set: function ( value ) {
|
||
|
|
||
|
console.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' );
|
||
|
this.shadow.camera.bottom = value;
|
||
|
|
||
|
}
|
||
|
},
|
||
|
shadowCameraNear: {
|
||
|
set: function ( value ) {
|
||
|
|
||
|
console.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' );
|
||
|
this.shadow.camera.near = value;
|
||
|
|
||
|
}
|
||
|
},
|
||
|
shadowCameraFar: {
|
||
|
set: function ( value ) {
|
||
|
|
||
|
console.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' );
|
||
|
this.shadow.camera.far = value;
|
||
|
|
||
|
}
|
||
|
},
|
||
|
shadowCameraVisible: {
|
||
|
set: function () {
|
||
|
|
||
|
console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' );
|
||
|
|
||
|
}
|
||
|
},
|
||
|
shadowBias: {
|
||
|
set: function ( value ) {
|
||
|
|
||
|
console.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' );
|
||
|
this.shadow.bias = value;
|
||
|
|
||
|
}
|
||
|
},
|
||
|
shadowDarkness: {
|
||
|
set: function () {
|
||
|
|
||
|
console.warn( 'THREE.Light: .shadowDarkness has been removed.' );
|
||
|
|
||
|
}
|
||
|
},
|
||
|
shadowMapWidth: {
|
||
|
set: function ( value ) {
|
||
|
|
||
|
console.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' );
|
||
|
this.shadow.mapSize.width = value;
|
||
|
|
||
|
}
|
||
|
},
|
||
|
shadowMapHeight: {
|
||
|
set: function ( value ) {
|
||
|
|
||
|
console.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' );
|
||
|
this.shadow.mapSize.height = value;
|
||
|
|
||
|
}
|
||
|
}
|
||
|
} );
|
||
|
|
||
|
//
|
||
|
|
||
|
Object.defineProperties( BufferAttribute.prototype, {
|
||
|
|
||
|
length: {
|
||
|
get: function () {
|
||
|
|
||
|
console.warn( 'THREE.BufferAttribute: .length has been deprecated. Use .count instead.' );
|
||
|
return this.array.length;
|
||
|
|
||
|
}
|
||
|
},
|
||
|
copyIndicesArray: function ( /* indices */ ) {
|
||
|
|
||
|
console.error( 'THREE.BufferAttribute: .copyIndicesArray() has been removed.' );
|
||
|
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
Object.assign( BufferGeometry.prototype, {
|
||
|
|
||
|
addIndex: function ( index ) {
|
||
|
|
||
|
console.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' );
|
||
|
this.setIndex( index );
|
||
|
|
||
|
},
|
||
|
addDrawCall: function ( start, count, indexOffset ) {
|
||
|
|
||
|
if ( indexOffset !== undefined ) {
|
||
|
|
||
|
console.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' );
|
||
|
|
||
|
}
|
||
|
console.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' );
|
||
|
this.addGroup( start, count );
|
||
|
|
||
|
},
|
||
|
clearDrawCalls: function () {
|
||
|
|
||
|
console.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' );
|
||
|
this.clearGroups();
|
||
|
|
||
|
},
|
||
|
computeTangents: function () {
|
||
|
|
||
|
console.warn( 'THREE.BufferGeometry: .computeTangents() has been removed.' );
|
||
|
|
||
|
},
|
||
|
computeOffsets: function () {
|
||
|
|
||
|
console.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' );
|
||
|
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
Object.defineProperties( BufferGeometry.prototype, {
|
||
|
|
||
|
drawcalls: {
|
||
|
get: function () {
|
||
|
|
||
|
console.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' );
|
||
|
return this.groups;
|
||
|
|
||
|
}
|
||
|
},
|
||
|
offsets: {
|
||
|
get: function () {
|
||
|
|
||
|
console.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' );
|
||
|
return this.groups;
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
//
|
||
|
|
||
|
Object.assign( ExtrudeBufferGeometry.prototype, {
|
||
|
|
||
|
getArrays: function () {
|
||
|
|
||
|
console.error( 'THREE.ExtrudeBufferGeometry: .getArrays() has been removed.' );
|
||
|
|
||
|
},
|
||
|
|
||
|
addShapeList: function () {
|
||
|
|
||
|
console.error( 'THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.' );
|
||
|
|
||
|
},
|
||
|
|
||
|
addShape: function () {
|
||
|
|
||
|
console.error( 'THREE.ExtrudeBufferGeometry: .addShape() has been removed.' );
|
||
|
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
//
|
||
|
|
||
|
Object.defineProperties( Uniform.prototype, {
|
||
|
|
||
|
dynamic: {
|
||
|
set: function () {
|
||
|
|
||
|
console.warn( 'THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.' );
|
||
|
|
||
|
}
|
||
|
},
|
||
|
onUpdate: {
|
||
|
value: function () {
|
||
|
|
||
|
console.warn( 'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.' );
|
||
|
return this;
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
//
|
||
|
|
||
|
Object.defineProperties( Material.prototype, {
|
||
|
|
||
|
wrapAround: {
|
||
|
get: function () {
|
||
|
|
||
|
console.warn( 'THREE.Material: .wrapAround has been removed.' );
|
||
|
|
||
|
},
|
||
|
set: function () {
|
||
|
|
||
|
console.warn( 'THREE.Material: .wrapAround has been removed.' );
|
||
|
|
||
|
}
|
||
|
},
|
||
|
|
||
|
overdraw: {
|
||
|
get: function () {
|
||
|
|
||
|
console.warn( 'THREE.Material: .overdraw has been removed.' );
|
||
|
|
||
|
},
|
||
|
set: function () {
|
||
|
|
||
|
console.warn( 'THREE.Material: .overdraw has been removed.' );
|
||
|
|
||
|
}
|
||
|
},
|
||
|
|
||
|
wrapRGB: {
|
||
|
get: function () {
|
||
|
|
||
|
console.warn( 'THREE.Material: .wrapRGB has been removed.' );
|
||
|
return new Color();
|
||
|
|
||
|
}
|
||
|
},
|
||
|
|
||
|
shading: {
|
||
|
get: function () {
|
||
|
|
||
|
console.error( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
|
||
|
|
||
|
},
|
||
|
set: function ( value ) {
|
||
|
|
||
|
console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
|
||
|
this.flatShading = ( value === FlatShading );
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
Object.defineProperties( MeshPhongMaterial.prototype, {
|
||
|
|
||
|
metal: {
|
||
|
get: function () {
|
||
|
|
||
|
console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.' );
|
||
|
return false;
|
||
|
|
||
|
},
|
||
|
set: function () {
|
||
|
|
||
|
console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead' );
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
Object.defineProperties( ShaderMaterial.prototype, {
|
||
|
|
||
|
derivatives: {
|
||
|
get: function () {
|
||
|
|
||
|
console.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
|
||
|
return this.extensions.derivatives;
|
||
|
|
||
|
},
|
||
|
set: function ( value ) {
|
||
|
|
||
|
console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
|
||
|
this.extensions.derivatives = value;
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
//
|
||
|
|
||
|
Object.assign( WebGLRenderer.prototype, {
|
||
|
|
||
|
clearTarget: function ( renderTarget, color, depth, stencil ) {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.' );
|
||
|
this.setRenderTarget( renderTarget );
|
||
|
this.clear( color, depth, stencil );
|
||
|
|
||
|
},
|
||
|
|
||
|
animate: function ( callback ) {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderer: .animate() is now .setAnimationLoop().' );
|
||
|
this.setAnimationLoop( callback );
|
||
|
|
||
|
},
|
||
|
|
||
|
getCurrentRenderTarget: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().' );
|
||
|
return this.getRenderTarget();
|
||
|
|
||
|
},
|
||
|
|
||
|
getMaxAnisotropy: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().' );
|
||
|
return this.capabilities.getMaxAnisotropy();
|
||
|
|
||
|
},
|
||
|
|
||
|
getPrecision: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.' );
|
||
|
return this.capabilities.precision;
|
||
|
|
||
|
},
|
||
|
|
||
|
resetGLState: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderer: .resetGLState() is now .state.reset().' );
|
||
|
return this.state.reset();
|
||
|
|
||
|
},
|
||
|
|
||
|
supportsFloatTextures: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' );
|
||
|
return this.extensions.get( 'OES_texture_float' );
|
||
|
|
||
|
},
|
||
|
supportsHalfFloatTextures: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' );
|
||
|
return this.extensions.get( 'OES_texture_half_float' );
|
||
|
|
||
|
},
|
||
|
supportsStandardDerivatives: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' );
|
||
|
return this.extensions.get( 'OES_standard_derivatives' );
|
||
|
|
||
|
},
|
||
|
supportsCompressedTextureS3TC: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' );
|
||
|
return this.extensions.get( 'WEBGL_compressed_texture_s3tc' );
|
||
|
|
||
|
},
|
||
|
supportsCompressedTexturePVRTC: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' );
|
||
|
return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' );
|
||
|
|
||
|
},
|
||
|
supportsBlendMinMax: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' );
|
||
|
return this.extensions.get( 'EXT_blend_minmax' );
|
||
|
|
||
|
},
|
||
|
supportsVertexTextures: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.' );
|
||
|
return this.capabilities.vertexTextures;
|
||
|
|
||
|
},
|
||
|
supportsInstancedArrays: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' );
|
||
|
return this.extensions.get( 'ANGLE_instanced_arrays' );
|
||
|
|
||
|
},
|
||
|
enableScissorTest: function ( boolean ) {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' );
|
||
|
this.setScissorTest( boolean );
|
||
|
|
||
|
},
|
||
|
initMaterial: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' );
|
||
|
|
||
|
},
|
||
|
addPrePlugin: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' );
|
||
|
|
||
|
},
|
||
|
addPostPlugin: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' );
|
||
|
|
||
|
},
|
||
|
updateShadowMap: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );
|
||
|
|
||
|
},
|
||
|
setFaceCulling: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderer: .setFaceCulling() has been removed.' );
|
||
|
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
Object.defineProperties( WebGLRenderer.prototype, {
|
||
|
|
||
|
shadowMapEnabled: {
|
||
|
get: function () {
|
||
|
|
||
|
return this.shadowMap.enabled;
|
||
|
|
||
|
},
|
||
|
set: function ( value ) {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' );
|
||
|
this.shadowMap.enabled = value;
|
||
|
|
||
|
}
|
||
|
},
|
||
|
shadowMapType: {
|
||
|
get: function () {
|
||
|
|
||
|
return this.shadowMap.type;
|
||
|
|
||
|
},
|
||
|
set: function ( value ) {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' );
|
||
|
this.shadowMap.type = value;
|
||
|
|
||
|
}
|
||
|
},
|
||
|
shadowMapCullFace: {
|
||
|
get: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' );
|
||
|
return undefined;
|
||
|
|
||
|
},
|
||
|
set: function ( /* value */ ) {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' );
|
||
|
|
||
|
}
|
||
|
}
|
||
|
} );
|
||
|
|
||
|
Object.defineProperties( WebGLShadowMap.prototype, {
|
||
|
|
||
|
cullFace: {
|
||
|
get: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' );
|
||
|
return undefined;
|
||
|
|
||
|
},
|
||
|
set: function ( /* cullFace */ ) {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' );
|
||
|
|
||
|
}
|
||
|
},
|
||
|
renderReverseSided: {
|
||
|
get: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' );
|
||
|
return undefined;
|
||
|
|
||
|
},
|
||
|
set: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' );
|
||
|
|
||
|
}
|
||
|
},
|
||
|
renderSingleSided: {
|
||
|
get: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' );
|
||
|
return undefined;
|
||
|
|
||
|
},
|
||
|
set: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' );
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
//
|
||
|
|
||
|
Object.defineProperties( WebGLRenderTarget.prototype, {
|
||
|
|
||
|
wrapS: {
|
||
|
get: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
|
||
|
return this.texture.wrapS;
|
||
|
|
||
|
},
|
||
|
set: function ( value ) {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
|
||
|
this.texture.wrapS = value;
|
||
|
|
||
|
}
|
||
|
},
|
||
|
wrapT: {
|
||
|
get: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
|
||
|
return this.texture.wrapT;
|
||
|
|
||
|
},
|
||
|
set: function ( value ) {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
|
||
|
this.texture.wrapT = value;
|
||
|
|
||
|
}
|
||
|
},
|
||
|
magFilter: {
|
||
|
get: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
|
||
|
return this.texture.magFilter;
|
||
|
|
||
|
},
|
||
|
set: function ( value ) {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
|
||
|
this.texture.magFilter = value;
|
||
|
|
||
|
}
|
||
|
},
|
||
|
minFilter: {
|
||
|
get: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
|
||
|
return this.texture.minFilter;
|
||
|
|
||
|
},
|
||
|
set: function ( value ) {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
|
||
|
this.texture.minFilter = value;
|
||
|
|
||
|
}
|
||
|
},
|
||
|
anisotropy: {
|
||
|
get: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
|
||
|
return this.texture.anisotropy;
|
||
|
|
||
|
},
|
||
|
set: function ( value ) {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
|
||
|
this.texture.anisotropy = value;
|
||
|
|
||
|
}
|
||
|
},
|
||
|
offset: {
|
||
|
get: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
|
||
|
return this.texture.offset;
|
||
|
|
||
|
},
|
||
|
set: function ( value ) {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
|
||
|
this.texture.offset = value;
|
||
|
|
||
|
}
|
||
|
},
|
||
|
repeat: {
|
||
|
get: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
|
||
|
return this.texture.repeat;
|
||
|
|
||
|
},
|
||
|
set: function ( value ) {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
|
||
|
this.texture.repeat = value;
|
||
|
|
||
|
}
|
||
|
},
|
||
|
format: {
|
||
|
get: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
|
||
|
return this.texture.format;
|
||
|
|
||
|
},
|
||
|
set: function ( value ) {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
|
||
|
this.texture.format = value;
|
||
|
|
||
|
}
|
||
|
},
|
||
|
type: {
|
||
|
get: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
|
||
|
return this.texture.type;
|
||
|
|
||
|
},
|
||
|
set: function ( value ) {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
|
||
|
this.texture.type = value;
|
||
|
|
||
|
}
|
||
|
},
|
||
|
generateMipmaps: {
|
||
|
get: function () {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
|
||
|
return this.texture.generateMipmaps;
|
||
|
|
||
|
},
|
||
|
set: function ( value ) {
|
||
|
|
||
|
console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
|
||
|
this.texture.generateMipmaps = value;
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
//
|
||
|
|
||
|
Object.defineProperties( WebVRManager.prototype, {
|
||
|
|
||
|
standing: {
|
||
|
set: function ( /* value */ ) {
|
||
|
|
||
|
console.warn( 'THREE.WebVRManager: .standing has been removed.' );
|
||
|
|
||
|
}
|
||
|
},
|
||
|
userHeight: {
|
||
|
set: function ( /* value */ ) {
|
||
|
|
||
|
console.warn( 'THREE.WebVRManager: .userHeight has been removed.' );
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
//
|
||
|
|
||
|
Audio.prototype.load = function ( file ) {
|
||
|
|
||
|
console.warn( 'THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.' );
|
||
|
var scope = this;
|
||
|
var audioLoader = new AudioLoader();
|
||
|
audioLoader.load( file, function ( buffer ) {
|
||
|
|
||
|
scope.setBuffer( buffer );
|
||
|
|
||
|
} );
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
AudioAnalyser.prototype.getData = function () {
|
||
|
|
||
|
console.warn( 'THREE.AudioAnalyser: .getData() is now .getFrequencyData().' );
|
||
|
return this.getFrequencyData();
|
||
|
|
||
|
};
|
||
|
|
||
|
//
|
||
|
|
||
|
CubeCamera.prototype.updateCubeMap = function ( renderer, scene ) {
|
||
|
|
||
|
console.warn( 'THREE.CubeCamera: .updateCubeMap() is now .update().' );
|
||
|
return this.update( renderer, scene );
|
||
|
|
||
|
};
|
||
|
|
||
|
//
|
||
|
|
||
|
export var GeometryUtils = {
|
||
|
|
||
|
merge: function ( geometry1, geometry2, materialIndexOffset ) {
|
||
|
|
||
|
console.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' );
|
||
|
var matrix;
|
||
|
|
||
|
if ( geometry2.isMesh ) {
|
||
|
|
||
|
geometry2.matrixAutoUpdate && geometry2.updateMatrix();
|
||
|
|
||
|
matrix = geometry2.matrix;
|
||
|
geometry2 = geometry2.geometry;
|
||
|
|
||
|
}
|
||
|
|
||
|
geometry1.merge( geometry2, matrix, materialIndexOffset );
|
||
|
|
||
|
},
|
||
|
|
||
|
center: function ( geometry ) {
|
||
|
|
||
|
console.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' );
|
||
|
return geometry.center();
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
ImageUtils.crossOrigin = undefined;
|
||
|
|
||
|
ImageUtils.loadTexture = function ( url, mapping, onLoad, onError ) {
|
||
|
|
||
|
console.warn( 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.' );
|
||
|
|
||
|
var loader = new TextureLoader();
|
||
|
loader.setCrossOrigin( this.crossOrigin );
|
||
|
|
||
|
var texture = loader.load( url, onLoad, undefined, onError );
|
||
|
|
||
|
if ( mapping ) texture.mapping = mapping;
|
||
|
|
||
|
return texture;
|
||
|
|
||
|
};
|
||
|
|
||
|
ImageUtils.loadTextureCube = function ( urls, mapping, onLoad, onError ) {
|
||
|
|
||
|
console.warn( 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.' );
|
||
|
|
||
|
var loader = new CubeTextureLoader();
|
||
|
loader.setCrossOrigin( this.crossOrigin );
|
||
|
|
||
|
var texture = loader.load( urls, onLoad, undefined, onError );
|
||
|
|
||
|
if ( mapping ) texture.mapping = mapping;
|
||
|
|
||
|
return texture;
|
||
|
|
||
|
};
|
||
|
|
||
|
ImageUtils.loadCompressedTexture = function () {
|
||
|
|
||
|
console.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' );
|
||
|
|
||
|
};
|
||
|
|
||
|
ImageUtils.loadCompressedTextureCube = function () {
|
||
|
|
||
|
console.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' );
|
||
|
|
||
|
};
|
||
|
|
||
|
//
|
||
|
|
||
|
export function Projector() {
|
||
|
|
||
|
console.error( 'THREE.Projector has been moved to /examples/js/renderers/Projector.js.' );
|
||
|
|
||
|
this.projectVector = function ( vector, camera ) {
|
||
|
|
||
|
console.warn( 'THREE.Projector: .projectVector() is now vector.project().' );
|
||
|
vector.project( camera );
|
||
|
|
||
|
};
|
||
|
|
||
|
this.unprojectVector = function ( vector, camera ) {
|
||
|
|
||
|
console.warn( 'THREE.Projector: .unprojectVector() is now vector.unproject().' );
|
||
|
vector.unproject( camera );
|
||
|
|
||
|
};
|
||
|
|
||
|
this.pickingRay = function () {
|
||
|
|
||
|
console.error( 'THREE.Projector: .pickingRay() is now raycaster.setFromCamera().' );
|
||
|
|
||
|
};
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
|
||
|
export function CanvasRenderer() {
|
||
|
|
||
|
console.error( 'THREE.CanvasRenderer has been removed' );
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
|
||
|
export var SceneUtils = {
|
||
|
|
||
|
createMultiMaterialObject: function ( /* geometry, materials */ ) {
|
||
|
|
||
|
console.error( 'THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js' );
|
||
|
|
||
|
},
|
||
|
|
||
|
detach: function ( /* child, parent, scene */ ) {
|
||
|
|
||
|
console.error( 'THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js' );
|
||
|
|
||
|
},
|
||
|
|
||
|
attach: function ( /* child, scene, parent */ ) {
|
||
|
|
||
|
console.error( 'THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js' );
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
//
|
||
|
|
||
|
export function LensFlare() {
|
||
|
|
||
|
console.error( 'THREE.LensFlare has been moved to /examples/js/objects/Lensflare.js' );
|
||
|
|
||
|
}
|