10 lines
100 B
Plaintext
10 lines
100 B
Plaintext
|
uniform sampler2D t2D;
|
||
|
|
||
|
varying vec2 vUv;
|
||
|
|
||
|
void main() {
|
||
|
|
||
|
gl_FragColor = texture2D( t2D, vUv );
|
||
|
|
||
|
}
|