fireball/lib/renderers/shaders/ShaderChunk.js

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2018-12-25 13:59:22 +00:00
import alphamap_fragment from './ShaderChunk/alphamap_fragment.glsl';
import alphamap_pars_fragment from './ShaderChunk/alphamap_pars_fragment.glsl';
import alphatest_fragment from './ShaderChunk/alphatest_fragment.glsl';
import aomap_fragment from './ShaderChunk/aomap_fragment.glsl';
import aomap_pars_fragment from './ShaderChunk/aomap_pars_fragment.glsl';
import begin_vertex from './ShaderChunk/begin_vertex.glsl';
import beginnormal_vertex from './ShaderChunk/beginnormal_vertex.glsl';
import bsdfs from './ShaderChunk/bsdfs.glsl';
import bumpmap_pars_fragment from './ShaderChunk/bumpmap_pars_fragment.glsl';
import clipping_planes_fragment from './ShaderChunk/clipping_planes_fragment.glsl';
import clipping_planes_pars_fragment from './ShaderChunk/clipping_planes_pars_fragment.glsl';
import clipping_planes_pars_vertex from './ShaderChunk/clipping_planes_pars_vertex.glsl';
import clipping_planes_vertex from './ShaderChunk/clipping_planes_vertex.glsl';
import color_fragment from './ShaderChunk/color_fragment.glsl';
import color_pars_fragment from './ShaderChunk/color_pars_fragment.glsl';
import color_pars_vertex from './ShaderChunk/color_pars_vertex.glsl';
import color_vertex from './ShaderChunk/color_vertex.glsl';
import common from './ShaderChunk/common.glsl';
import cube_uv_reflection_fragment from './ShaderChunk/cube_uv_reflection_fragment.glsl';
import defaultnormal_vertex from './ShaderChunk/defaultnormal_vertex.glsl';
import displacementmap_pars_vertex from './ShaderChunk/displacementmap_pars_vertex.glsl';
import displacementmap_vertex from './ShaderChunk/displacementmap_vertex.glsl';
import emissivemap_fragment from './ShaderChunk/emissivemap_fragment.glsl';
import emissivemap_pars_fragment from './ShaderChunk/emissivemap_pars_fragment.glsl';
import encodings_fragment from './ShaderChunk/encodings_fragment.glsl';
import encodings_pars_fragment from './ShaderChunk/encodings_pars_fragment.glsl';
import envmap_fragment from './ShaderChunk/envmap_fragment.glsl';
import envmap_pars_fragment from './ShaderChunk/envmap_pars_fragment.glsl';
import envmap_pars_vertex from './ShaderChunk/envmap_pars_vertex.glsl';
import envmap_vertex from './ShaderChunk/envmap_vertex.glsl';
import fog_vertex from './ShaderChunk/fog_vertex.glsl';
import fog_pars_vertex from './ShaderChunk/fog_pars_vertex.glsl';
import fog_fragment from './ShaderChunk/fog_fragment.glsl';
import fog_pars_fragment from './ShaderChunk/fog_pars_fragment.glsl';
import gradientmap_pars_fragment from './ShaderChunk/gradientmap_pars_fragment.glsl';
import lightmap_fragment from './ShaderChunk/lightmap_fragment.glsl';
import lightmap_pars_fragment from './ShaderChunk/lightmap_pars_fragment.glsl';
import lights_lambert_vertex from './ShaderChunk/lights_lambert_vertex.glsl';
import lights_pars_begin from './ShaderChunk/lights_pars_begin.glsl';
import envmap_physical_pars_fragment from './ShaderChunk/envmap_physical_pars_fragment.glsl';
import lights_phong_fragment from './ShaderChunk/lights_phong_fragment.glsl';
import lights_phong_pars_fragment from './ShaderChunk/lights_phong_pars_fragment.glsl';
import lights_physical_fragment from './ShaderChunk/lights_physical_fragment.glsl';
import lights_physical_pars_fragment from './ShaderChunk/lights_physical_pars_fragment.glsl';
import lights_fragment_begin from './ShaderChunk/lights_fragment_begin.glsl';
import lights_fragment_maps from './ShaderChunk/lights_fragment_maps.glsl';
import lights_fragment_end from './ShaderChunk/lights_fragment_end.glsl';
import logdepthbuf_fragment from './ShaderChunk/logdepthbuf_fragment.glsl';
import logdepthbuf_pars_fragment from './ShaderChunk/logdepthbuf_pars_fragment.glsl';
import logdepthbuf_pars_vertex from './ShaderChunk/logdepthbuf_pars_vertex.glsl';
import logdepthbuf_vertex from './ShaderChunk/logdepthbuf_vertex.glsl';
import map_fragment from './ShaderChunk/map_fragment.glsl';
import map_pars_fragment from './ShaderChunk/map_pars_fragment.glsl';
import map_particle_fragment from './ShaderChunk/map_particle_fragment.glsl';
import map_particle_pars_fragment from './ShaderChunk/map_particle_pars_fragment.glsl';
import metalnessmap_fragment from './ShaderChunk/metalnessmap_fragment.glsl';
import metalnessmap_pars_fragment from './ShaderChunk/metalnessmap_pars_fragment.glsl';
import morphnormal_vertex from './ShaderChunk/morphnormal_vertex.glsl';
import morphtarget_pars_vertex from './ShaderChunk/morphtarget_pars_vertex.glsl';
import morphtarget_vertex from './ShaderChunk/morphtarget_vertex.glsl';
import normal_fragment_begin from './ShaderChunk/normal_fragment_begin.glsl';
import normal_fragment_maps from './ShaderChunk/normal_fragment_maps.glsl';
import normalmap_pars_fragment from './ShaderChunk/normalmap_pars_fragment.glsl';
import packing from './ShaderChunk/packing.glsl';
import premultiplied_alpha_fragment from './ShaderChunk/premultiplied_alpha_fragment.glsl';
import project_vertex from './ShaderChunk/project_vertex.glsl';
import dithering_fragment from './ShaderChunk/dithering_fragment.glsl';
import dithering_pars_fragment from './ShaderChunk/dithering_pars_fragment.glsl';
import roughnessmap_fragment from './ShaderChunk/roughnessmap_fragment.glsl';
import roughnessmap_pars_fragment from './ShaderChunk/roughnessmap_pars_fragment.glsl';
import shadowmap_pars_fragment from './ShaderChunk/shadowmap_pars_fragment.glsl';
import shadowmap_pars_vertex from './ShaderChunk/shadowmap_pars_vertex.glsl';
import shadowmap_vertex from './ShaderChunk/shadowmap_vertex.glsl';
import shadowmask_pars_fragment from './ShaderChunk/shadowmask_pars_fragment.glsl';
import skinbase_vertex from './ShaderChunk/skinbase_vertex.glsl';
import skinning_pars_vertex from './ShaderChunk/skinning_pars_vertex.glsl';
import skinning_vertex from './ShaderChunk/skinning_vertex.glsl';
import skinnormal_vertex from './ShaderChunk/skinnormal_vertex.glsl';
import specularmap_fragment from './ShaderChunk/specularmap_fragment.glsl';
import specularmap_pars_fragment from './ShaderChunk/specularmap_pars_fragment.glsl';
import tonemapping_fragment from './ShaderChunk/tonemapping_fragment.glsl';
import tonemapping_pars_fragment from './ShaderChunk/tonemapping_pars_fragment.glsl';
import uv_pars_fragment from './ShaderChunk/uv_pars_fragment.glsl';
import uv_pars_vertex from './ShaderChunk/uv_pars_vertex.glsl';
import uv_vertex from './ShaderChunk/uv_vertex.glsl';
import uv2_pars_fragment from './ShaderChunk/uv2_pars_fragment.glsl';
import uv2_pars_vertex from './ShaderChunk/uv2_pars_vertex.glsl';
import uv2_vertex from './ShaderChunk/uv2_vertex.glsl';
import worldpos_vertex from './ShaderChunk/worldpos_vertex.glsl';
import background_frag from './ShaderLib/background_frag.glsl';
import background_vert from './ShaderLib/background_vert.glsl';
import cube_frag from './ShaderLib/cube_frag.glsl';
import cube_vert from './ShaderLib/cube_vert.glsl';
import depth_frag from './ShaderLib/depth_frag.glsl';
import depth_vert from './ShaderLib/depth_vert.glsl';
import distanceRGBA_frag from './ShaderLib/distanceRGBA_frag.glsl';
import distanceRGBA_vert from './ShaderLib/distanceRGBA_vert.glsl';
import equirect_frag from './ShaderLib/equirect_frag.glsl';
import equirect_vert from './ShaderLib/equirect_vert.glsl';
import linedashed_frag from './ShaderLib/linedashed_frag.glsl';
import linedashed_vert from './ShaderLib/linedashed_vert.glsl';
import meshbasic_frag from './ShaderLib/meshbasic_frag.glsl';
import meshbasic_vert from './ShaderLib/meshbasic_vert.glsl';
import meshlambert_frag from './ShaderLib/meshlambert_frag.glsl';
import meshlambert_vert from './ShaderLib/meshlambert_vert.glsl';
import meshmatcap_frag from './ShaderLib/meshmatcap_frag.glsl';
import meshmatcap_vert from './ShaderLib/meshmatcap_vert.glsl';
import meshphong_frag from './ShaderLib/meshphong_frag.glsl';
import meshphong_vert from './ShaderLib/meshphong_vert.glsl';
import meshphysical_frag from './ShaderLib/meshphysical_frag.glsl';
import meshphysical_vert from './ShaderLib/meshphysical_vert.glsl';
import normal_frag from './ShaderLib/normal_frag.glsl';
import normal_vert from './ShaderLib/normal_vert.glsl';
import points_frag from './ShaderLib/points_frag.glsl';
import points_vert from './ShaderLib/points_vert.glsl';
import shadow_frag from './ShaderLib/shadow_frag.glsl';
import shadow_vert from './ShaderLib/shadow_vert.glsl';
import sprite_frag from './ShaderLib/sprite_frag.glsl';
import sprite_vert from './ShaderLib/sprite_vert.glsl';
export var ShaderChunk = {
alphamap_fragment: alphamap_fragment,
alphamap_pars_fragment: alphamap_pars_fragment,
alphatest_fragment: alphatest_fragment,
aomap_fragment: aomap_fragment,
aomap_pars_fragment: aomap_pars_fragment,
begin_vertex: begin_vertex,
beginnormal_vertex: beginnormal_vertex,
bsdfs: bsdfs,
bumpmap_pars_fragment: bumpmap_pars_fragment,
clipping_planes_fragment: clipping_planes_fragment,
clipping_planes_pars_fragment: clipping_planes_pars_fragment,
clipping_planes_pars_vertex: clipping_planes_pars_vertex,
clipping_planes_vertex: clipping_planes_vertex,
color_fragment: color_fragment,
color_pars_fragment: color_pars_fragment,
color_pars_vertex: color_pars_vertex,
color_vertex: color_vertex,
common: common,
cube_uv_reflection_fragment: cube_uv_reflection_fragment,
defaultnormal_vertex: defaultnormal_vertex,
displacementmap_pars_vertex: displacementmap_pars_vertex,
displacementmap_vertex: displacementmap_vertex,
emissivemap_fragment: emissivemap_fragment,
emissivemap_pars_fragment: emissivemap_pars_fragment,
encodings_fragment: encodings_fragment,
encodings_pars_fragment: encodings_pars_fragment,
envmap_fragment: envmap_fragment,
envmap_pars_fragment: envmap_pars_fragment,
envmap_pars_vertex: envmap_pars_vertex,
envmap_physical_pars_fragment: envmap_physical_pars_fragment,
envmap_vertex: envmap_vertex,
fog_vertex: fog_vertex,
fog_pars_vertex: fog_pars_vertex,
fog_fragment: fog_fragment,
fog_pars_fragment: fog_pars_fragment,
gradientmap_pars_fragment: gradientmap_pars_fragment,
lightmap_fragment: lightmap_fragment,
lightmap_pars_fragment: lightmap_pars_fragment,
lights_lambert_vertex: lights_lambert_vertex,
lights_pars_begin: lights_pars_begin,
lights_phong_fragment: lights_phong_fragment,
lights_phong_pars_fragment: lights_phong_pars_fragment,
lights_physical_fragment: lights_physical_fragment,
lights_physical_pars_fragment: lights_physical_pars_fragment,
lights_fragment_begin: lights_fragment_begin,
lights_fragment_maps: lights_fragment_maps,
lights_fragment_end: lights_fragment_end,
logdepthbuf_fragment: logdepthbuf_fragment,
logdepthbuf_pars_fragment: logdepthbuf_pars_fragment,
logdepthbuf_pars_vertex: logdepthbuf_pars_vertex,
logdepthbuf_vertex: logdepthbuf_vertex,
map_fragment: map_fragment,
map_pars_fragment: map_pars_fragment,
map_particle_fragment: map_particle_fragment,
map_particle_pars_fragment: map_particle_pars_fragment,
metalnessmap_fragment: metalnessmap_fragment,
metalnessmap_pars_fragment: metalnessmap_pars_fragment,
morphnormal_vertex: morphnormal_vertex,
morphtarget_pars_vertex: morphtarget_pars_vertex,
morphtarget_vertex: morphtarget_vertex,
normal_fragment_begin: normal_fragment_begin,
normal_fragment_maps: normal_fragment_maps,
normalmap_pars_fragment: normalmap_pars_fragment,
packing: packing,
premultiplied_alpha_fragment: premultiplied_alpha_fragment,
project_vertex: project_vertex,
dithering_fragment: dithering_fragment,
dithering_pars_fragment: dithering_pars_fragment,
roughnessmap_fragment: roughnessmap_fragment,
roughnessmap_pars_fragment: roughnessmap_pars_fragment,
shadowmap_pars_fragment: shadowmap_pars_fragment,
shadowmap_pars_vertex: shadowmap_pars_vertex,
shadowmap_vertex: shadowmap_vertex,
shadowmask_pars_fragment: shadowmask_pars_fragment,
skinbase_vertex: skinbase_vertex,
skinning_pars_vertex: skinning_pars_vertex,
skinning_vertex: skinning_vertex,
skinnormal_vertex: skinnormal_vertex,
specularmap_fragment: specularmap_fragment,
specularmap_pars_fragment: specularmap_pars_fragment,
tonemapping_fragment: tonemapping_fragment,
tonemapping_pars_fragment: tonemapping_pars_fragment,
uv_pars_fragment: uv_pars_fragment,
uv_pars_vertex: uv_pars_vertex,
uv_vertex: uv_vertex,
uv2_pars_fragment: uv2_pars_fragment,
uv2_pars_vertex: uv2_pars_vertex,
uv2_vertex: uv2_vertex,
worldpos_vertex: worldpos_vertex,
background_frag: background_frag,
background_vert: background_vert,
cube_frag: cube_frag,
cube_vert: cube_vert,
depth_frag: depth_frag,
depth_vert: depth_vert,
distanceRGBA_frag: distanceRGBA_frag,
distanceRGBA_vert: distanceRGBA_vert,
equirect_frag: equirect_frag,
equirect_vert: equirect_vert,
linedashed_frag: linedashed_frag,
linedashed_vert: linedashed_vert,
meshbasic_frag: meshbasic_frag,
meshbasic_vert: meshbasic_vert,
meshlambert_frag: meshlambert_frag,
meshlambert_vert: meshlambert_vert,
meshmatcap_frag: meshmatcap_frag,
meshmatcap_vert: meshmatcap_vert,
meshphong_frag: meshphong_frag,
meshphong_vert: meshphong_vert,
meshphysical_frag: meshphysical_frag,
meshphysical_vert: meshphysical_vert,
normal_frag: normal_frag,
normal_vert: normal_vert,
points_frag: points_frag,
points_vert: points_vert,
shadow_frag: shadow_frag,
shadow_vert: shadow_vert,
sprite_frag: sprite_frag,
sprite_vert: sprite_vert
};