463 lines
11 KiB
JavaScript
463 lines
11 KiB
JavaScript
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import { Vector3 } from '../math/Vector3.js';
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import { Vector2 } from '../math/Vector2.js';
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import { Sphere } from '../math/Sphere.js';
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import { Ray } from '../math/Ray.js';
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import { Matrix4 } from '../math/Matrix4.js';
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import { Object3D } from '../core/Object3D.js';
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import { Triangle } from '../math/Triangle.js';
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import { Face3 } from '../core/Face3.js';
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import { DoubleSide, BackSide, TrianglesDrawMode } from '../constants.js';
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import { MeshBasicMaterial } from '../materials/MeshBasicMaterial.js';
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import { BufferGeometry } from '../core/BufferGeometry.js';
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/**
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* @author mrdoob / http://mrdoob.com/
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* @author alteredq / http://alteredqualia.com/
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* @author mikael emtinger / http://gomo.se/
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* @author jonobr1 / http://jonobr1.com/
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*/
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function Mesh( geometry, material ) {
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Object3D.call( this );
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this.type = 'Mesh';
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this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
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this.material = material !== undefined ? material : new MeshBasicMaterial( { color: Math.random() * 0xffffff } );
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this.drawMode = TrianglesDrawMode;
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this.updateMorphTargets();
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}
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Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), {
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constructor: Mesh,
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isMesh: true,
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setDrawMode: function ( value ) {
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this.drawMode = value;
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},
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copy: function ( source ) {
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Object3D.prototype.copy.call( this, source );
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this.drawMode = source.drawMode;
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if ( source.morphTargetInfluences !== undefined ) {
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this.morphTargetInfluences = source.morphTargetInfluences.slice();
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}
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if ( source.morphTargetDictionary !== undefined ) {
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this.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary );
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}
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return this;
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},
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updateMorphTargets: function () {
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var geometry = this.geometry;
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var m, ml, name;
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if ( geometry.isBufferGeometry ) {
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var morphAttributes = geometry.morphAttributes;
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var keys = Object.keys( morphAttributes );
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if ( keys.length > 0 ) {
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var morphAttribute = morphAttributes[ keys[ 0 ] ];
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if ( morphAttribute !== undefined ) {
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this.morphTargetInfluences = [];
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this.morphTargetDictionary = {};
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for ( m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
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name = morphAttribute[ m ].name || String( m );
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this.morphTargetInfluences.push( 0 );
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this.morphTargetDictionary[ name ] = m;
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}
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}
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}
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} else {
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var morphTargets = geometry.morphTargets;
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if ( morphTargets !== undefined && morphTargets.length > 0 ) {
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this.morphTargetInfluences = [];
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this.morphTargetDictionary = {};
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for ( m = 0, ml = morphTargets.length; m < ml; m ++ ) {
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name = morphTargets[ m ].name || String( m );
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this.morphTargetInfluences.push( 0 );
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this.morphTargetDictionary[ name ] = m;
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}
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}
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}
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},
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raycast: ( function () {
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var inverseMatrix = new Matrix4();
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var ray = new Ray();
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var sphere = new Sphere();
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var vA = new Vector3();
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var vB = new Vector3();
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var vC = new Vector3();
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var tempA = new Vector3();
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var tempB = new Vector3();
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var tempC = new Vector3();
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var uvA = new Vector2();
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var uvB = new Vector2();
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var uvC = new Vector2();
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var intersectionPoint = new Vector3();
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var intersectionPointWorld = new Vector3();
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function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) {
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var intersect;
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if ( material.side === BackSide ) {
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intersect = ray.intersectTriangle( pC, pB, pA, true, point );
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} else {
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intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point );
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}
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if ( intersect === null ) return null;
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intersectionPointWorld.copy( point );
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intersectionPointWorld.applyMatrix4( object.matrixWorld );
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var distance = raycaster.ray.origin.distanceTo( intersectionPointWorld );
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if ( distance < raycaster.near || distance > raycaster.far ) return null;
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return {
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distance: distance,
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point: intersectionPointWorld.clone(),
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object: object
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};
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}
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function checkBufferGeometryIntersection( object, material, raycaster, ray, position, uv, a, b, c ) {
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vA.fromBufferAttribute( position, a );
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vB.fromBufferAttribute( position, b );
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vC.fromBufferAttribute( position, c );
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var intersection = checkIntersection( object, material, raycaster, ray, vA, vB, vC, intersectionPoint );
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if ( intersection ) {
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if ( uv ) {
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uvA.fromBufferAttribute( uv, a );
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uvB.fromBufferAttribute( uv, b );
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uvC.fromBufferAttribute( uv, c );
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intersection.uv = Triangle.getUV( intersectionPoint, vA, vB, vC, uvA, uvB, uvC, new Vector2() );
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}
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var face = new Face3( a, b, c );
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Triangle.getNormal( vA, vB, vC, face.normal );
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intersection.face = face;
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}
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return intersection;
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}
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return function raycast( raycaster, intersects ) {
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var geometry = this.geometry;
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var material = this.material;
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var matrixWorld = this.matrixWorld;
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if ( material === undefined ) return;
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// Checking boundingSphere distance to ray
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if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
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sphere.copy( geometry.boundingSphere );
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sphere.applyMatrix4( matrixWorld );
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if ( raycaster.ray.intersectsSphere( sphere ) === false ) return;
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//
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inverseMatrix.getInverse( matrixWorld );
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ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix );
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// Check boundingBox before continuing
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if ( geometry.boundingBox !== null ) {
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if ( ray.intersectsBox( geometry.boundingBox ) === false ) return;
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}
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var intersection;
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if ( geometry.isBufferGeometry ) {
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var a, b, c;
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var index = geometry.index;
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var position = geometry.attributes.position;
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var uv = geometry.attributes.uv;
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var groups = geometry.groups;
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var drawRange = geometry.drawRange;
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var i, j, il, jl;
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var group, groupMaterial;
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var start, end;
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if ( index !== null ) {
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// indexed buffer geometry
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if ( Array.isArray( material ) ) {
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for ( i = 0, il = groups.length; i < il; i ++ ) {
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group = groups[ i ];
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groupMaterial = material[ group.materialIndex ];
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start = Math.max( group.start, drawRange.start );
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end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
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for ( j = start, jl = end; j < jl; j += 3 ) {
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a = index.getX( j );
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b = index.getX( j + 1 );
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c = index.getX( j + 2 );
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intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, ray, position, uv, a, b, c );
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if ( intersection ) {
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intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics
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intersects.push( intersection );
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}
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}
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}
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} else {
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start = Math.max( 0, drawRange.start );
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end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
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for ( i = start, il = end; i < il; i += 3 ) {
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a = index.getX( i );
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b = index.getX( i + 1 );
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c = index.getX( i + 2 );
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intersection = checkBufferGeometryIntersection( this, material, raycaster, ray, position, uv, a, b, c );
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if ( intersection ) {
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intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics
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intersects.push( intersection );
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}
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}
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}
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} else if ( position !== undefined ) {
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// non-indexed buffer geometry
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if ( Array.isArray( material ) ) {
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for ( i = 0, il = groups.length; i < il; i ++ ) {
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group = groups[ i ];
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groupMaterial = material[ group.materialIndex ];
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start = Math.max( group.start, drawRange.start );
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end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
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for ( j = start, jl = end; j < jl; j += 3 ) {
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a = j;
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b = j + 1;
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c = j + 2;
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intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, ray, position, uv, a, b, c );
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if ( intersection ) {
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intersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics
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intersects.push( intersection );
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}
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}
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}
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} else {
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start = Math.max( 0, drawRange.start );
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end = Math.min( position.count, ( drawRange.start + drawRange.count ) );
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for ( i = start, il = end; i < il; i += 3 ) {
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a = i;
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b = i + 1;
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c = i + 2;
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intersection = checkBufferGeometryIntersection( this, material, raycaster, ray, position, uv, a, b, c );
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if ( intersection ) {
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intersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics
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intersects.push( intersection );
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}
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}
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}
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}
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} else if ( geometry.isGeometry ) {
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var fvA, fvB, fvC;
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var isMultiMaterial = Array.isArray( material );
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var vertices = geometry.vertices;
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var faces = geometry.faces;
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var uvs;
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var faceVertexUvs = geometry.faceVertexUvs[ 0 ];
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if ( faceVertexUvs.length > 0 ) uvs = faceVertexUvs;
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for ( var f = 0, fl = faces.length; f < fl; f ++ ) {
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var face = faces[ f ];
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var faceMaterial = isMultiMaterial ? material[ face.materialIndex ] : material;
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if ( faceMaterial === undefined ) continue;
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fvA = vertices[ face.a ];
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fvB = vertices[ face.b ];
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fvC = vertices[ face.c ];
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if ( faceMaterial.morphTargets === true ) {
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var morphTargets = geometry.morphTargets;
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var morphInfluences = this.morphTargetInfluences;
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vA.set( 0, 0, 0 );
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vB.set( 0, 0, 0 );
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vC.set( 0, 0, 0 );
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for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) {
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var influence = morphInfluences[ t ];
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if ( influence === 0 ) continue;
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var targets = morphTargets[ t ].vertices;
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vA.addScaledVector( tempA.subVectors( targets[ face.a ], fvA ), influence );
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vB.addScaledVector( tempB.subVectors( targets[ face.b ], fvB ), influence );
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vC.addScaledVector( tempC.subVectors( targets[ face.c ], fvC ), influence );
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}
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vA.add( fvA );
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vB.add( fvB );
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vC.add( fvC );
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fvA = vA;
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fvB = vB;
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fvC = vC;
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}
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intersection = checkIntersection( this, faceMaterial, raycaster, ray, fvA, fvB, fvC, intersectionPoint );
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if ( intersection ) {
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if ( uvs && uvs[ f ] ) {
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var uvs_f = uvs[ f ];
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uvA.copy( uvs_f[ 0 ] );
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uvB.copy( uvs_f[ 1 ] );
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uvC.copy( uvs_f[ 2 ] );
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intersection.uv = Triangle.getUV( intersectionPoint, fvA, fvB, fvC, uvA, uvB, uvC, new Vector2() );
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}
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intersection.face = face;
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intersection.faceIndex = f;
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intersects.push( intersection );
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}
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}
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}
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};
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}() ),
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clone: function () {
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return new this.constructor( this.geometry, this.material ).copy( this );
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}
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} );
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export { Mesh };
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