195 lines
4.9 KiB
JavaScript
195 lines
4.9 KiB
JavaScript
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/**
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* @author oosmoxiecode
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* @author Mugen87 / https://github.com/Mugen87
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*
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* based on http://www.blackpawn.com/texts/pqtorus/
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*/
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import { Geometry } from '../core/Geometry.js';
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import { BufferGeometry } from '../core/BufferGeometry.js';
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import { Float32BufferAttribute } from '../core/BufferAttribute.js';
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import { Vector3 } from '../math/Vector3.js';
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// TorusKnotGeometry
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function TorusKnotGeometry( radius, tube, tubularSegments, radialSegments, p, q, heightScale ) {
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Geometry.call( this );
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this.type = 'TorusKnotGeometry';
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this.parameters = {
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radius: radius,
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tube: tube,
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tubularSegments: tubularSegments,
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radialSegments: radialSegments,
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p: p,
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q: q
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};
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if ( heightScale !== undefined ) console.warn( 'THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.' );
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this.fromBufferGeometry( new TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) );
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this.mergeVertices();
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}
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TorusKnotGeometry.prototype = Object.create( Geometry.prototype );
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TorusKnotGeometry.prototype.constructor = TorusKnotGeometry;
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// TorusKnotBufferGeometry
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function TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) {
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BufferGeometry.call( this );
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this.type = 'TorusKnotBufferGeometry';
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this.parameters = {
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radius: radius,
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tube: tube,
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tubularSegments: tubularSegments,
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radialSegments: radialSegments,
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p: p,
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q: q
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};
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radius = radius || 1;
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tube = tube || 0.4;
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tubularSegments = Math.floor( tubularSegments ) || 64;
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radialSegments = Math.floor( radialSegments ) || 8;
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p = p || 2;
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q = q || 3;
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// buffers
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var indices = [];
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var vertices = [];
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var normals = [];
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var uvs = [];
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// helper variables
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var i, j;
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var vertex = new Vector3();
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var normal = new Vector3();
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var P1 = new Vector3();
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var P2 = new Vector3();
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var B = new Vector3();
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var T = new Vector3();
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var N = new Vector3();
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// generate vertices, normals and uvs
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for ( i = 0; i <= tubularSegments; ++ i ) {
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// the radian "u" is used to calculate the position on the torus curve of the current tubular segement
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var u = i / tubularSegments * p * Math.PI * 2;
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// now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead.
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// these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions
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calculatePositionOnCurve( u, p, q, radius, P1 );
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calculatePositionOnCurve( u + 0.01, p, q, radius, P2 );
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// calculate orthonormal basis
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T.subVectors( P2, P1 );
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N.addVectors( P2, P1 );
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B.crossVectors( T, N );
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N.crossVectors( B, T );
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// normalize B, N. T can be ignored, we don't use it
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B.normalize();
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N.normalize();
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for ( j = 0; j <= radialSegments; ++ j ) {
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// now calculate the vertices. they are nothing more than an extrusion of the torus curve.
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// because we extrude a shape in the xy-plane, there is no need to calculate a z-value.
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var v = j / radialSegments * Math.PI * 2;
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var cx = - tube * Math.cos( v );
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var cy = tube * Math.sin( v );
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// now calculate the final vertex position.
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// first we orient the extrusion with our basis vectos, then we add it to the current position on the curve
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vertex.x = P1.x + ( cx * N.x + cy * B.x );
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vertex.y = P1.y + ( cx * N.y + cy * B.y );
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vertex.z = P1.z + ( cx * N.z + cy * B.z );
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vertices.push( vertex.x, vertex.y, vertex.z );
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// normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal)
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normal.subVectors( vertex, P1 ).normalize();
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normals.push( normal.x, normal.y, normal.z );
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// uv
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uvs.push( i / tubularSegments );
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uvs.push( j / radialSegments );
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}
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}
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// generate indices
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for ( j = 1; j <= tubularSegments; j ++ ) {
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for ( i = 1; i <= radialSegments; i ++ ) {
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// indices
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var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );
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var b = ( radialSegments + 1 ) * j + ( i - 1 );
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var c = ( radialSegments + 1 ) * j + i;
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var d = ( radialSegments + 1 ) * ( j - 1 ) + i;
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// faces
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indices.push( a, b, d );
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indices.push( b, c, d );
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}
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}
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// build geometry
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this.setIndex( indices );
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this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
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this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
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this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
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// this function calculates the current position on the torus curve
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function calculatePositionOnCurve( u, p, q, radius, position ) {
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var cu = Math.cos( u );
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var su = Math.sin( u );
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var quOverP = q / p * u;
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var cs = Math.cos( quOverP );
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position.x = radius * ( 2 + cs ) * 0.5 * cu;
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position.y = radius * ( 2 + cs ) * su * 0.5;
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position.z = radius * Math.sin( quOverP ) * 0.5;
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}
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}
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TorusKnotBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
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TorusKnotBufferGeometry.prototype.constructor = TorusKnotBufferGeometry;
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export { TorusKnotGeometry, TorusKnotBufferGeometry };
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