fireball/lib/textures/DataTexture3D.js

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2018-12-25 13:59:22 +00:00
/**
* @author Artur Trzesiok
*/
import { Texture } from './Texture.js';
import { NearestFilter } from '../constants.js';
function DataTexture3D( data, width, height, depth ) {
// We're going to add .setXXX() methods for setting properties later.
// Users can still set in DataTexture3D directly.
//
// var texture = new THREE.DataTexture3D( data, width, height, depth );
// texture.anisotropy = 16;
//
// See #14839
Texture.call( this, null );
this.image = { data: data, width: width, height: height, depth: depth };
this.magFilter = NearestFilter;
this.minFilter = NearestFilter;
this.generateMipmaps = false;
this.flipY = false;
}
DataTexture3D.prototype = Object.create( Texture.prototype );
DataTexture3D.prototype.constructor = DataTexture3D;
DataTexture3D.prototype.isDataTexture3D = true;
export { DataTexture3D };