fireball/lib/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl

6 lines
192 B
Plaintext
Raw Normal View History

2018-12-25 13:59:22 +00:00
BlinnPhongMaterial material;
material.diffuseColor = diffuseColor.rgb;
material.specularColor = specular;
material.specularShininess = shininess;
material.specularStrength = specularStrength;