130 lines
2.7 KiB
JavaScript
130 lines
2.7 KiB
JavaScript
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import { TangentSpaceNormalMap } from '../constants.js';
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import { Material } from './Material.js';
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import { Vector2 } from '../math/Vector2.js';
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import { Color } from '../math/Color.js';
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/**
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* @author WestLangley / http://github.com/WestLangley
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*
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* parameters = {
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* color: <hex>,
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* opacity: <float>,
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*
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* matcap: new THREE.Texture( <Image> ),
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*
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* map: new THREE.Texture( <Image> ),
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*
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* bumpMap: new THREE.Texture( <Image> ),
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* bumpScale: <float>,
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*
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* normalMap: new THREE.Texture( <Image> ),
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* normalMapType: THREE.TangentSpaceNormalMap,
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* normalScale: <Vector2>,
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*
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* displacementMap: new THREE.Texture( <Image> ),
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* displacementScale: <float>,
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* displacementBias: <float>,
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*
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* alphaMap: new THREE.Texture( <Image> ),
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*
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* skinning: <bool>,
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* morphTargets: <bool>,
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* morphNormals: <bool>
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* }
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*/
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function MeshMatcapMaterial( parameters ) {
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Material.call( this );
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this.defines = { 'MATCAP': '' };
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this.type = 'MeshMatcapMaterial';
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this.color = new Color( 0xffffff ); // diffuse
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this.matcap = null;
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this.map = null;
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this.bumpMap = null;
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this.bumpScale = 1;
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this.normalMap = null;
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this.normalMapType = TangentSpaceNormalMap;
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this.normalScale = new Vector2( 1, 1 );
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this.displacementMap = null;
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this.displacementScale = 1;
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this.displacementBias = 0;
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this.alphaMap = null;
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this.skinning = false;
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this.morphTargets = false;
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this.morphNormals = false;
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this.lights = false;
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this.setValues( parameters );
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// a matcap is required
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if ( this.matcap === null ) {
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var canvas = document.createElement( 'canvas' );
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canvas.width = 1;
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canvas.height = 1;
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var context = canvas.getContext( '2d' );
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context.fillStyle = '#fff';
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context.fillRect( 0, 0, 1, 1 );
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this.matcap = new THREE.CanvasTexture( canvas );
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}
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}
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MeshMatcapMaterial.prototype = Object.create( Material.prototype );
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MeshMatcapMaterial.prototype.constructor = MeshMatcapMaterial;
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MeshMatcapMaterial.prototype.isMeshMatcapMaterial = true;
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MeshMatcapMaterial.prototype.copy = function ( source ) {
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Material.prototype.copy.call( this, source );
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this.defines = { 'MATCAP': '' };
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this.color.copy( source.color );
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this.matcap = source.matcap;
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this.map = source.map;
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this.bumpMap = source.bumpMap;
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this.bumpScale = source.bumpScale;
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this.normalMap = source.normalMap;
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this.normalMapType = source.normalMapType;
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this.normalScale.copy( source.normalScale );
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this.displacementMap = source.displacementMap;
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this.displacementScale = source.displacementScale;
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this.displacementBias = source.displacementBias;
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this.alphaMap = source.alphaMap;
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this.skinning = source.skinning;
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this.morphTargets = source.morphTargets;
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this.morphNormals = source.morphNormals;
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return this;
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};
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export { MeshMatcapMaterial };
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