119 lines
2.5 KiB
JavaScript
119 lines
2.5 KiB
JavaScript
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/**
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* @author mrdoob / http://mrdoob.com/
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* @author WestLangley / http://github.com/WestLangley
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*/
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import { Matrix3 } from '../math/Matrix3.js';
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import { Vector3 } from '../math/Vector3.js';
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import { LineSegments } from '../objects/LineSegments.js';
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import { LineBasicMaterial } from '../materials/LineBasicMaterial.js';
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import { Float32BufferAttribute } from '../core/BufferAttribute.js';
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import { BufferGeometry } from '../core/BufferGeometry.js';
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function FaceNormalsHelper( object, size, hex, linewidth ) {
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// FaceNormalsHelper only supports THREE.Geometry
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this.object = object;
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this.size = ( size !== undefined ) ? size : 1;
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var color = ( hex !== undefined ) ? hex : 0xffff00;
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var width = ( linewidth !== undefined ) ? linewidth : 1;
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//
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var nNormals = 0;
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var objGeometry = this.object.geometry;
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if ( objGeometry && objGeometry.isGeometry ) {
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nNormals = objGeometry.faces.length;
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} else {
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console.warn( 'THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.' );
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}
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//
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var geometry = new BufferGeometry();
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var positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 );
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geometry.addAttribute( 'position', positions );
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LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) );
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//
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this.matrixAutoUpdate = false;
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this.update();
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}
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FaceNormalsHelper.prototype = Object.create( LineSegments.prototype );
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FaceNormalsHelper.prototype.constructor = FaceNormalsHelper;
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FaceNormalsHelper.prototype.update = ( function () {
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var v1 = new Vector3();
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var v2 = new Vector3();
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var normalMatrix = new Matrix3();
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return function update() {
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this.object.updateMatrixWorld( true );
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normalMatrix.getNormalMatrix( this.object.matrixWorld );
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var matrixWorld = this.object.matrixWorld;
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var position = this.geometry.attributes.position;
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//
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var objGeometry = this.object.geometry;
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var vertices = objGeometry.vertices;
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var faces = objGeometry.faces;
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var idx = 0;
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for ( var i = 0, l = faces.length; i < l; i ++ ) {
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var face = faces[ i ];
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var normal = face.normal;
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v1.copy( vertices[ face.a ] )
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.add( vertices[ face.b ] )
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.add( vertices[ face.c ] )
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.divideScalar( 3 )
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.applyMatrix4( matrixWorld );
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v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 );
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position.setXYZ( idx, v1.x, v1.y, v1.z );
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idx = idx + 1;
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position.setXYZ( idx, v2.x, v2.y, v2.z );
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idx = idx + 1;
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}
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position.needsUpdate = true;
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};
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}() );
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export { FaceNormalsHelper };
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