34 lines
664 B
Plaintext
34 lines
664 B
Plaintext
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uniform float size;
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uniform float scale;
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#include <common>
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#include <color_pars_vertex>
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#include <fog_pars_vertex>
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#include <morphtarget_pars_vertex>
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#include <logdepthbuf_pars_vertex>
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#include <clipping_planes_pars_vertex>
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void main() {
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#include <color_vertex>
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#include <begin_vertex>
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#include <morphtarget_vertex>
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#include <project_vertex>
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gl_PointSize = size;
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#ifdef USE_SIZEATTENUATION
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bool isPerspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 );
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if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
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#endif
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#include <logdepthbuf_vertex>
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#include <clipping_planes_vertex>
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#include <worldpos_vertex>
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#include <fog_vertex>
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}
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