fireball/lib/renderers/shaders/ShaderChunk/lights_fragment_end.glsl

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2018-12-25 13:59:22 +00:00
#if defined( RE_IndirectDiffuse )
RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );
#endif
#if defined( RE_IndirectSpecular )
RE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );
#endif