51 lines
1.0 KiB
Plaintext
51 lines
1.0 KiB
Plaintext
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#define LAMBERT
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varying vec3 vLightFront;
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#ifdef DOUBLE_SIDED
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varying vec3 vLightBack;
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#endif
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#include <common>
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#include <uv_pars_vertex>
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#include <uv2_pars_vertex>
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#include <envmap_pars_vertex>
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#include <bsdfs>
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#include <lights_pars_begin>
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#include <color_pars_vertex>
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#include <fog_pars_vertex>
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#include <morphtarget_pars_vertex>
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#include <skinning_pars_vertex>
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#include <shadowmap_pars_vertex>
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#include <logdepthbuf_pars_vertex>
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#include <clipping_planes_pars_vertex>
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void main() {
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#include <uv_vertex>
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#include <uv2_vertex>
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#include <color_vertex>
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#include <beginnormal_vertex>
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#include <morphnormal_vertex>
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#include <skinbase_vertex>
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#include <skinnormal_vertex>
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#include <defaultnormal_vertex>
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#include <begin_vertex>
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#include <morphtarget_vertex>
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#include <skinning_vertex>
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#include <project_vertex>
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#include <logdepthbuf_vertex>
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#include <clipping_planes_vertex>
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#include <worldpos_vertex>
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#include <envmap_vertex>
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#include <lights_lambert_vertex>
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#include <shadowmap_vertex>
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#include <fog_vertex>
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}
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