fireball/lib/renderers/shaders/ShaderLib/cube_vert.glsl

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2018-12-25 13:59:22 +00:00
varying vec3 vWorldDirection;
#include <common>
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
gl_Position.z = gl_Position.w; // set z to camera.far
}